Denovo

Constants

The fixed choices a dropdown block can hold, such as materials, sounds and game modes.

Action

enum · 5 values

Action ▾

The kinds of click a player can make, as told by when a player interacts.

Script: Action.LEFT_CLICK_BLOCK

ValueIn the editorDescription
LEFT_CLICK_BLOCKLeft Click BlockLeft-clicking a block
RIGHT_CLICK_BLOCKRight Click BlockRight-clicking a block
LEFT_CLICK_AIRLeft Click AirLeft-clicking the air
RIGHT_CLICK_AIRRight Click AirRight-clicking the air
PHYSICALPhysicalStepping onto or into a block (Ass-pressure) Examples: Jumping on soil Standing on pressure plate Triggering redstone ore Triggering tripwire

Art

interface · 51 values

Art ▾

Represents the art on a painting. The arts listed in this interface are present in the default server or can be enabled via a FeatureFlag. There may be additional arts present in the server, for example from a io.papermc.paper.datapack.Datapack which can be accessed via RegistryAccess.registryAccess() and RegistryKey.PAINTING_VARIANT.

Script: Art.ALBAN

Show all 51 values
  • ALBAN
  • AZTEC
  • AZTEC2
  • BACKYARD
  • BAROQUE
  • BOMB
  • BOUQUET
  • BURNING_SKULL
  • BUST
  • CAVEBIRD
  • CHANGING
  • COTAN
  • COURBET
  • CREEBET
  • DENNIS
  • DONKEY_KONG
  • EARTH
  • ENDBOSS
  • FERN
  • FIGHTERS
  • FINDING
  • FIRE
  • GRAHAM
  • HUMBLE
  • KEBAB
  • LOWMIST
  • MATCH
  • MEDITATIVE
  • ORB
  • OWLEMONS
  • PASSAGE
  • PIGSCENE
  • PLANT
  • POINTER
  • POND
  • POOL
  • PRAIRIE_RIDE
  • SEA
  • SKELETON
  • SKULL_AND_ROSES
  • STAGE
  • SUNFLOWERS
  • SUNSET
  • TIDES
  • UNPACKED
  • VOID
  • WANDERER
  • WASTELAND
  • WATER
  • WIND
  • WITHER

Attribute

interface · 35 values

Attribute ▾

Types of attributes which may be present on an Attributable.

Script: Attribute.MAX_HEALTH

ValueIn the editorDescription
MAX_HEALTHMax HealthMaximum health of an Entity.
FOLLOW_RANGEFollow RangeRange at which an Entity will follow others.
KNOCKBACK_RESISTANCEKnockback ResistanceResistance of an Entity to knockback.
MOVEMENT_SPEEDMovement SpeedMovement speed of an Entity.
FLYING_SPEEDFlying SpeedFlying speed of an Entity.
ATTACK_DAMAGEAttack DamageAttack damage of an Entity.
ATTACK_KNOCKBACKAttack KnockbackAttack knockback of an Entity.
ATTACK_SPEEDAttack SpeedAttack speed of an Entity.
ARMORArmorArmor bonus of an Entity.
ARMOR_TOUGHNESSArmor ToughnessArmor durability bonus of an Entity.
FALL_DAMAGE_MULTIPLIERFall Damage MultiplierThe fall damage multiplier of an Entity.
LUCKLuckLuck bonus of an Entity.
MAX_ABSORPTIONMax AbsorptionMaximum absorption of an Entity.
SAFE_FALL_DISTANCESafe Fall DistanceThe distance which an Entity can fall without damage.
SCALEScaleThe relative scale of an Entity.
STEP_HEIGHTStep HeightThe height which an Entity can walk over.
GRAVITYGravityThe gravity applied to an Entity.
JUMP_STRENGTHJump StrengthStrength with which an Entity will jump.
BURNING_TIMEBurning TimeHow long an entity remains burning after ignition.
CAMERA_DISTANCECamera DistanceThe camera distance of a player to their own entity.
EXPLOSION_KNOCKBACK_RESISTANCEExplosion Knockback ResistanceResistance to knockback from explosions.
MOVEMENT_EFFICIENCYMovement EfficiencyMovement speed through difficult terrain.
OXYGEN_BONUSOxygen BonusOxygen use underwater.
WATER_MOVEMENT_EFFICIENCYWater Movement EfficiencyMovement speed through water.
TEMPT_RANGETempt RangeRange at which mobs will be tempted by items.
BLOCK_INTERACTION_RANGEBlock Interaction RangeThe block reach distance of a Player.
ENTITY_INTERACTION_RANGEEntity Interaction RangeThe entity reach distance of a Player.
BLOCK_BREAK_SPEEDBlock Break SpeedBlock break speed of a Player.
MINING_EFFICIENCYMining EfficiencyMining speed for correct tools.
SNEAKING_SPEEDSneaking SpeedSneaking speed.
SUBMERGED_MINING_SPEEDSubmerged Mining SpeedUnderwater mining speed.
SWEEPING_DAMAGE_RATIOSweeping Damage RatioSweeping damage.
SPAWN_REINFORCEMENTSSpawn ReinforcementsChance of a zombie to spawn reinforcements.
WAYPOINT_TRANSMIT_RANGEWaypoint Transmit RangeAttribute controlling the range an entity transmits itself as a waypoint.
WAYPOINT_RECEIVE_RANGEWaypoint Receive RangeAttribute controlling the range an entity receives other waypoints from.

Biome

interface · 66 values

Biome ▾

Holds all accepted Biomes in the server. The Biomes listed in this interface are present in the default server or can be enabled via a FeatureFlag. There may be additional biomes present in the server, for example from a io.papermc.paper.datapack.Datapack which can be accessed via io.papermc.paper.registry.RegistryAccess.getRegistry(RegistryKey) and RegistryKey.BIOME.

Script: Biome.BADLANDS

ValueIn the editorDescription
BADLANDSBadlands
BAMBOO_JUNGLEBamboo Jungle
BASALT_DELTASBasalt Deltas
BEACHBeach
BIRCH_FORESTBirch Forest
CHERRY_GROVECherry Grove
COLD_OCEANCold Ocean
CRIMSON_FORESTCrimson Forest
DARK_FORESTDark Forest
DEEP_COLD_OCEANDeep Cold Ocean
DEEP_DARKDeep Dark
DEEP_FROZEN_OCEANDeep Frozen Ocean
DEEP_LUKEWARM_OCEANDeep Lukewarm Ocean
DEEP_OCEANDeep Ocean
DESERTDesert
DRIPSTONE_CAVESDripstone Caves
END_BARRENSEnd Barrens
END_HIGHLANDSEnd Highlands
END_MIDLANDSEnd Midlands
ERODED_BADLANDSEroded Badlands
FLOWER_FORESTFlower Forest
FORESTForest
FROZEN_OCEANFrozen Ocean
FROZEN_PEAKSFrozen Peaks
FROZEN_RIVERFrozen River
GROVEGrove
ICE_SPIKESIce Spikes
JAGGED_PEAKSJagged Peaks
JUNGLEJungle
LUKEWARM_OCEANLukewarm Ocean
LUSH_CAVESLush Caves
MANGROVE_SWAMPMangrove Swamp
MEADOWMeadow
MUSHROOM_FIELDSMushroom Fields
NETHER_WASTESNether Wastes
OCEANOcean
OLD_GROWTH_BIRCH_FORESTOld Growth Birch Forest
OLD_GROWTH_PINE_TAIGAOld Growth Pine Taiga
OLD_GROWTH_SPRUCE_TAIGAOld Growth Spruce Taiga
PALE_GARDENPale Garden
PLAINSPlains
RIVERRiver
SAVANNASavanna
SAVANNA_PLATEAUSavanna Plateau
SMALL_END_ISLANDSSmall End Islands
SNOWY_BEACHSnowy Beach
SNOWY_PLAINSSnowy Plains
SNOWY_SLOPESSnowy Slopes
SNOWY_TAIGASnowy Taiga
SOUL_SAND_VALLEYSoul Sand Valley
SPARSE_JUNGLESparse Jungle
STONY_PEAKSStony Peaks
STONY_SHOREStony Shore
SUNFLOWER_PLAINSSunflower Plains
SWAMPSwamp
TAIGATaiga
THE_ENDThe End
THE_VOIDThe Void
WARM_OCEANWarm Ocean
WARPED_FORESTWarped Forest
WINDSWEPT_FORESTWindswept Forest
WINDSWEPT_GRAVELLY_HILLSWindswept Gravelly Hills
WINDSWEPT_HILLSWindswept Hills
WINDSWEPT_SAVANNAWindswept Savanna
WOODED_BADLANDSWooded Badlands
CUSTOMCustomRepresents a custom Biome

BlockFace

enum · 19 values

BlockFace ▾

Represents the face of a block

Script: BlockFace.NORTH

ValueIn the editorDescription
NORTHNorth
EASTEast
SOUTHSouth
WESTWest
UPUp
DOWNDown
NORTH_EASTNorth East
NORTH_WESTNorth West
SOUTH_EASTSouth East
SOUTH_WESTSouth West
WEST_NORTH_WESTWest North West
NORTH_NORTH_WESTNorth North West
NORTH_NORTH_EASTNorth North East
EAST_NORTH_EASTEast North East
EAST_SOUTH_EASTEast South East
SOUTH_SOUTH_EASTSouth South East
SOUTH_SOUTH_WESTSouth South West
WEST_SOUTH_WESTWest South West
SELFSelf

Cat.Type

interface · 11 values

Cat Type ▾

Represents the various different cat types there are.

Script: Cat.Type.ALL_BLACK

ValueIn the editorDescription
ALL_BLACKAll Black
BLACKBlack
BRITISH_SHORTHAIRBritish Shorthair
CALICOCalico
JELLIEJellie
PERSIANPersian
RAGDOLLRagdoll
REDRed
SIAMESESiamese
TABBYTabby
WHITEWhite

DamageType

interface · 49 values

DamageType ▾

Represent a type of damage that an entity can receive. Constants in this class include the base types provided by the vanilla server. Data packs are capable of registering more types of damage which may be obtained through io.papermc.paper.registry.RegistryAccess.getRegistry(RegistryKey) and RegistryKey.DAMAGE_TYPE.

Script: DamageType.ARROW

Show all 49 values
  • ARROW
  • BAD_RESPAWN_POINT
  • CACTUS
  • CAMPFIRE
  • CRAMMING
  • DRAGON_BREATH
  • DROWN
  • DRY_OUT
  • ENDER_PEARL
  • EXPLOSION
  • FALL
  • FALLING_ANVIL
  • FALLING_BLOCK
  • FALLING_STALACTITE
  • FIREBALL
  • FIREWORKS
  • FLY_INTO_WALL
  • FREEZE
  • GENERIC
  • GENERIC_KILL
  • HOT_FLOOR
  • IN_FIRE
  • IN_WALL
  • INDIRECT_MAGIC
  • LAVA
  • LIGHTNING_BOLT
  • MACE_SMASH
  • MAGIC
  • MOB_ATTACK
  • MOB_ATTACK_NO_AGGRO
  • MOB_PROJECTILE
  • ON_FIRE
  • OUT_OF_WORLD
  • OUTSIDE_BORDER
  • PLAYER_ATTACK
  • PLAYER_EXPLOSION
  • SONIC_BOOM
  • SPIT
  • STALAGMITE
  • STARVE
  • STING
  • SWEET_BERRY_BUSH
  • THORNS
  • THROWN
  • TRIDENT
  • UNATTRIBUTED_FIREBALL
  • WIND_CHARGE
  • WITHER
  • WITHER_SKULL

Difficulty

enum · 4 values

Difficulty ▾

Represents the various difficulty levels that are available.

Script: Difficulty.PEACEFUL

ValueIn the editorDescription
PEACEFULPeacefulPlayers regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
EASYEasyHostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value)
NORMALNormalHostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
HARDHardHostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.

DyeColor

enum · 16 values

DyeColor ▾

All supported color values for dyes and cloth

Script: DyeColor.WHITE

ValueIn the editorDescription
WHITEWhiteRepresents white dye.
ORANGEOrangeRepresents orange dye.
MAGENTAMagentaRepresents magenta dye.
LIGHT_BLUELight BlueRepresents light blue dye.
YELLOWYellowRepresents yellow dye.
LIMELimeRepresents lime dye.
PINKPinkRepresents pink dye.
GRAYGrayRepresents gray dye.
LIGHT_GRAYLight GrayRepresents light gray dye.
CYANCyanRepresents cyan dye.
PURPLEPurpleRepresents purple dye.
BLUEBlueRepresents blue dye.
BROWNBrownRepresents brown dye.
GREENGreenRepresents green dye.
REDRedRepresents red dye.
BLACKBlackRepresents black dye.

Enchantment

class · 42 values

Enchantment ▾

The various type of enchantments that may be added to armour or weapons

Script: Enchantment.PROTECTION

ValueIn the editorDescription
PROTECTIONProtectionProvides protection against environmental damage
FIRE_PROTECTIONFire ProtectionProvides protection against fire damage
FEATHER_FALLINGFeather FallingProvides protection against fall damage
BLAST_PROTECTIONBlast ProtectionProvides protection against explosive damage
PROJECTILE_PROTECTIONProjectile ProtectionProvides protection against projectile damage
RESPIRATIONRespirationDecreases the rate of air loss whilst underwater
AQUA_AFFINITYAqua AffinityIncreases the speed at which a player may mine underwater
THORNSThornsDamages the attacker
DEPTH_STRIDERDepth StriderIncreases walking speed while in water
FROST_WALKERFrost WalkerFreezes any still water adjacent to ice / frost which player is walking on
BINDING_CURSEBinding CurseItem cannot be removed
SHARPNESSSharpnessIncreases damage against all targets
SMITESmiteIncreases damage against undead targets
BANE_OF_ARTHROPODSBane Of ArthropodsIncreases damage against arthropod targets
KNOCKBACKKnockbackAll damage to other targets will knock them back when hit
FIRE_ASPECTFire AspectWhen attacking a target, has a chance to set them on fire
LOOTINGLootingProvides a chance of gaining extra loot when killing monsters
SWEEPING_EDGESweeping EdgeIncreases damage against targets when using a sweep attack
EFFICIENCYEfficiencyIncreases the rate at which you mine/dig
SILK_TOUCHSilk TouchAllows blocks to drop themselves instead of fragments (for example, stone instead of cobblestone)
UNBREAKINGUnbreakingDecreases the rate at which a tool looses durability
FORTUNEFortuneProvides a chance of gaining extra loot when destroying blocks
POWERPowerProvides extra damage when shooting arrows from bows
PUNCHPunchProvides a knockback when an entity is hit by an arrow from a bow
FLAMEFlameSets entities on fire when hit by arrows shot from a bow
INFINITYInfinityProvides infinite arrows when shooting a bow
LUCK_OF_THE_SEALuck Of The SeaDecreases odds of catching worthless junk
LURELureIncreases rate of fish biting your hook
LOYALTYLoyaltyCauses a thrown trident to return to the player who threw it
IMPALINGImpalingDeals more damage to mobs that live in the ocean
RIPTIDERiptideWhen it is rainy, launches the player in the direction their trident is thrown
CHANNELINGChannelingStrikes lightning when a mob is hit with a trident if conditions are stormy
MULTISHOTMultishotShoot multiple arrows from crossbows
QUICK_CHARGEQuick ChargeCharges crossbows quickly
PIERCINGPiercingCrossbow projectiles pierce entities
DENSITYDensityIncreases fall damage of maces
BREACHBreachReduces armor effectiveness against maces
WIND_BURSTWind BurstEmits wind burst upon hitting enemy
MENDINGMendingAllows mending the item using experience orbs
VANISHING_CURSEVanishing CurseItem disappears instead of dropping
SOUL_SPEEDSoul SpeedWalk quicker on soul blocks
SWIFT_SNEAKSwift SneakWalk quicker while sneaking

EntityType

enum · 152 values

EntityType ▾

Every kind of entity: mobs, animals, projectiles, vehicles, dropped items and more. Pick one to spawn it.

Script: EntityType.ACACIA_BOAT

ValueIn the editorDescription
ACACIA_BOATAcacia Boat
ACACIA_CHEST_BOATAcacia Chest Boat
ALLAYAllay
AREA_EFFECT_CLOUDArea Effect Cloud
ARMADILLOArmadillo
ARMOR_STANDArmor Stand
ARROWArrow
AXOLOTLAxolotl
BAMBOO_CHEST_RAFTBamboo Chest Raft
BAMBOO_RAFTBamboo Raft
BATBat
BEEBee
BIRCH_BOATBirch Boat
BIRCH_CHEST_BOATBirch Chest Boat
BLAZEBlaze
BLOCK_DISPLAYBlock Display
BOGGEDBogged
BREEZEBreeze
BREEZE_WIND_CHARGEBreeze Wind Charge
CAMELCamel
CATCat
CAVE_SPIDERCave Spider
CHERRY_BOATCherry Boat
CHERRY_CHEST_BOATCherry Chest Boat
CHEST_MINECARTChest Minecart
CHICKENChicken
CODCod
COMMAND_BLOCK_MINECARTCommand Block Minecart
COWCow
CREAKINGCreaking
CREEPERCreeper
DARK_OAK_BOATDark Oak Boat
DARK_OAK_CHEST_BOATDark Oak Chest Boat
DOLPHINDolphin
DONKEYDonkey
DRAGON_FIREBALLDragon Fireball
DROWNEDDrowned
EGGEgg
ELDER_GUARDIANElder Guardian
END_CRYSTALEnd Crystal
ENDER_DRAGONEnder Dragon
ENDER_PEARLEnder Pearl
ENDERMANEnderman
ENDERMITEEndermite
EVOKEREvoker
EVOKER_FANGSEvoker Fangs
EXPERIENCE_BOTTLEExperience Bottle
EXPERIENCE_ORBExperience Orb
EYE_OF_ENDEREye Of Ender
FALLING_BLOCKFalling Block
FIREBALLFireball
FIREWORK_ROCKETFirework Rocket
FISHING_BOBBERFishing Bobber
FOXFox
FROGFrog
FURNACE_MINECARTFurnace Minecart
GHASTGhast
GIANTGiant
GLOW_ITEM_FRAMEGlow Item Frame
GLOW_SQUIDGlow Squid
GOATGoat
GUARDIANGuardian
HAPPY_GHASTHappy Ghast
HOGLINHoglin
HOPPER_MINECARTHopper Minecart
HORSEHorse
HUSKHusk
ILLUSIONERIllusioner
INTERACTIONInteraction
IRON_GOLEMIron Golem
ITEMItem
ITEM_DISPLAYItem Display
ITEM_FRAMEItem Frame
JUNGLE_BOATJungle Boat
JUNGLE_CHEST_BOATJungle Chest Boat
LEASH_KNOTLeash Knot
LIGHTNING_BOLTLightning Bolt
LINGERING_POTIONLingering Potion
LLAMALlama
LLAMA_SPITLlama Spit
MAGMA_CUBEMagma Cube
MANGROVE_BOATMangrove Boat
MANGROVE_CHEST_BOATMangrove Chest Boat
MARKERMarker
MINECARTMinecart
MOOSHROOMMooshroom
MULEMule
OAK_BOATOak Boat
OAK_CHEST_BOATOak Chest Boat
OCELOTOcelot
OMINOUS_ITEM_SPAWNEROminous Item Spawner
PAINTINGPainting
PALE_OAK_BOATPale Oak Boat
PALE_OAK_CHEST_BOATPale Oak Chest Boat
PANDAPanda
PARROTParrot
PHANTOMPhantom
PIGPig
PIGLINPiglin
PIGLIN_BRUTEPiglin Brute
PILLAGERPillager
PLAYERPlayer
POLAR_BEARPolar Bear
PUFFERFISHPufferfish
RABBITRabbit
RAVAGERRavager
SALMONSalmon
SHEEPSheep
SHULKERShulker
SHULKER_BULLETShulker Bullet
SILVERFISHSilverfish
SKELETONSkeleton
SKELETON_HORSESkeleton Horse
SLIMESlime
SMALL_FIREBALLSmall Fireball
SNIFFERSniffer
SNOW_GOLEMSnow Golem
SNOWBALLSnowball
SPAWNER_MINECARTSpawner Minecart
SPECTRAL_ARROWSpectral Arrow
SPIDERSpider
SPLASH_POTIONSplash Potion
SPRUCE_BOATSpruce Boat
SPRUCE_CHEST_BOATSpruce Chest Boat
SQUIDSquid
STRAYStray
STRIDERStrider
TADPOLETadpole
TEXT_DISPLAYText Display
TNTTnt
TNT_MINECARTTnt Minecart
TRADER_LLAMATrader Llama
TRIDENTTrident
TROPICAL_FISHTropical Fish
TURTLETurtle
VEXVex
VILLAGERVillager
VINDICATORVindicator
WANDERING_TRADERWandering Trader
WARDENWarden
WIND_CHARGEWind Charge
WITCHWitch
WITHERWither
WITHER_SKELETONWither Skeleton
WITHER_SKULLWither Skull
WOLFWolf
ZOGLINZoglin
ZOMBIEZombie
ZOMBIE_HORSEZombie Horse
ZOMBIE_VILLAGERZombie Villager
ZOMBIFIED_PIGLINZombified Piglin
UNKNOWNUnknownAn unknown entity without an Entity Class

EquipmentSlot

enum · 8 values

EquipmentSlot ▾

The places an item can be held or worn: both hands, the four armour slots, and the body and saddle slots of animals.

Script: EquipmentSlot.HAND

ValueIn the editorDescription
HANDHand
OFF_HANDOff Hand
FEETFeet
LEGSLegs
CHESTChest
HEADHead
BODYBodyOnly for certain entities such as horses, happy ghasts and wolves.
SADDLESaddleOnly for certain entities such as pigs, horses and striders.

Fluid

interface · 5 values

Fluid ▾

Represents a fluid type.

Script: Fluid.EMPTY

ValueIn the editorDescription
EMPTYEmpty
FLOWING_LAVAFlowing Lava
FLOWING_WATERFlowing Water
LAVALava
WATERWater

Frog.Variant

interface · 3 values

Frog Variant ▾

Represents the variant of a frog - ie its color.

Script: Frog.Variant.COLD

ValueIn the editorDescription
COLDCold
TEMPERATETemperate
WARMWarm

GameEvent

class · 80 values

GameEvent ▾

Represents a generic Mojang game event.

Script: GameEvent.BLOCK_ACTIVATE

Show all 80 values
  • BLOCK_ACTIVATE
  • BLOCK_ATTACH
  • BLOCK_CHANGE
  • BLOCK_CLOSE
  • BLOCK_DEACTIVATE
  • BLOCK_DESTROY
  • BLOCK_DETACH
  • BLOCK_OPEN
  • BLOCK_PLACE
  • CONTAINER_CLOSE
  • CONTAINER_OPEN
  • DRINK
  • EAT
  • ELYTRA_GLIDE
  • ENTITY_ACTION
  • ENTITY_DAMAGE
  • ENTITY_DIE
  • ENTITY_DISMOUNT
  • ENTITY_INTERACT
  • ENTITY_MOUNT
  • ENTITY_PLACE
  • EQUIP
  • EXPLODE
  • FLAP
  • FLUID_PICKUP
  • FLUID_PLACE
  • HIT_GROUND
  • INSTRUMENT_PLAY
  • ITEM_INTERACT_FINISH
  • ITEM_INTERACT_START
  • JUKEBOX_PLAY
  • JUKEBOX_STOP_PLAY
  • LIGHTNING_STRIKE
  • NOTE_BLOCK_PLAY
  • PRIME_FUSE
  • PROJECTILE_LAND
  • PROJECTILE_SHOOT
  • RESONATE_1
  • RESONATE_2
  • RESONATE_3
  • RESONATE_4
  • RESONATE_5
  • RESONATE_6
  • RESONATE_7
  • RESONATE_8
  • RESONATE_9
  • RESONATE_10
  • RESONATE_11
  • RESONATE_12
  • RESONATE_13
  • RESONATE_14
  • RESONATE_15
  • SCULK_SENSOR_TENDRILS_CLICKING
  • SHEAR
  • SHRIEK
  • SPLASH
  • STEP
  • SWIM
  • TELEPORT
  • UNEQUIP
  • BLOCK_PRESS
  • BLOCK_SWITCH
  • BLOCK_UNPRESS
  • BLOCK_UNSWITCH
  • DISPENSE_FAIL
  • DRINKING_FINISH
  • ELYTRA_FREE_FALL
  • ENTITY_DAMAGED
  • ENTITY_DYING
  • ENTITY_KILLED
  • ENTITY_ROAR
  • ENTITY_SHAKE
  • MOB_INTERACT
  • PISTON_CONTRACT
  • PISTON_EXTEND
  • RAVAGER_ROAR
  • RING_BELL
  • SHULKER_CLOSE
  • SHULKER_OPEN
  • WOLF_SHAKING

GameMode

enum · 4 values

GameMode ▾

Represents the various type of game modes that HumanEntitys may have

Script: GameMode.CREATIVE

ValueIn the editorDescription
CREATIVECreativeCreative mode may fly, build instantly, become invulnerable and create free items.
SURVIVALSurvivalSurvival mode is the "normal" gameplay type, with no special features.
ADVENTUREAdventureAdventure mode cannot break blocks without the correct tools.
SPECTATORSpectatorSpectator mode cannot interact with the world in anyway and is invisible to normal players. This grants the player the ability to no-clip through the world.

Instrument

enum · 23 values

Instrument ▾

The sounds a note block can make, set by the block under it.

Script: Instrument.PIANO

ValueIn the editorDescription
PIANOPianoPiano (Harp) is the standard instrument for a note block.
BASS_DRUMBass DrumBass drum is normally played when a note block is on top of a stone-like block.
SNARE_DRUMSnare DrumSnare drum is normally played when a note block is on top of a sandy block.
STICKSSticksSticks (Hat) are normally played when a note block is on top of a glass block.
BASS_GUITARBass GuitarBass guitar is normally played when a note block is on top of a wooden block.
FLUTEFluteFlute is normally played when a note block is on top of a clay block.
BELLBellBell is normally played when a note block is on top of a gold block.
GUITARGuitarGuitar is normally played when a note block is on top of a woolen block.
CHIMEChimeChime is normally played when a note block is on top of a packed ice block.
XYLOPHONEXylophoneXylophone is normally played when a note block is on top of a bone block.
IRON_XYLOPHONEIron XylophoneIron Xylophone is normally played when a note block is on top of a iron block.
COW_BELLCow BellCow Bell is normally played when a note block is on top of a soul sand block.
DIDGERIDOODidgeridooDidgeridoo is normally played when a note block is on top of a pumpkin block.
BITBitBit is normally played when a note block is on top of a emerald block.
BANJOBanjoBanjo is normally played when a note block is on top of a hay block.
PLINGPlingPling is normally played when a note block is on top of a glowstone block.
ZOMBIEZombieZombie is normally played when a Zombie Head is on top of the note block.
SKELETONSkeletonSkeleton is normally played when a Skeleton Head is on top of the note block.
CREEPERCreeperCreeper is normally played when a Creeper Head is on top of the note block.
DRAGONDragonDragon is normally played when a Dragon Head is on top of the note block.
WITHER_SKELETONWither SkeletonWither Skeleton is normally played when a Wither Skeleton Head is on top of the note block.
PIGLINPiglinPiglin is normally played when a Piglin Head is on top of the note block.
CUSTOM_HEADCustom HeadCustom Sound is normally played when a Player Head with the required data is on top of the note block.

JukeboxSong

interface · 21 values

JukeboxSong ▾

Represents a song which may play in a Jukebox.

Script: JukeboxSong.ELEVEN

ValueIn the editorDescription
ELEVENEleven
THIRTEENThirteen
FIVEFive
BLOCKSBlocks
CATCat
CHIRPChirp
CREATORCreator
CREATOR_MUSIC_BOXCreator Music Box
FARFar
LAVA_CHICKENLava Chicken
MALLMall
MELLOHIMellohi
OTHERSIDEOtherside
PIGSTEPPigstep
PRECIPICEPrecipice
RELICRelic
STALStal
STRADStrad
TEARSTears
WAITWait
WARDWard

LootTables

enum · 212 values

LootTables ▾

This enum holds a list of all known LootTables offered by Mojang. This list is not guaranteed to be accurate in future versions. See the Minecraft Wiki for more information on loot tables.

Script: LootTables.ABANDONED_MINESHAFT

Show all 212 values
  • ABANDONED_MINESHAFT
  • BURIED_TREASURE
  • DESERT_PYRAMID
  • END_CITY_TREASURE
  • IGLOO_CHEST
  • JUNGLE_TEMPLE
  • JUNGLE_TEMPLE_DISPENSER
  • NETHER_BRIDGE
  • PILLAGER_OUTPOST
  • BASTION_TREASURE
  • BASTION_OTHER
  • BASTION_BRIDGE
  • BASTION_HOGLIN_STABLE
  • ANCIENT_CITY
  • ANCIENT_CITY_ICE_BOX
  • RUINED_PORTAL
  • TRIAL_CHAMBERS_REWARD
  • TRIAL_CHAMBERS_REWARD_COMMON
  • TRIAL_CHAMBERS_REWARD_RARE
  • TRIAL_CHAMBERS_REWARD_UNIQUE
  • TRIAL_CHAMBERS_REWARD_OMINOUS
  • TRIAL_CHAMBERS_REWARD_OMINOUS_COMMON
  • TRIAL_CHAMBERS_REWARD_OMINOUS_RARE
  • TRIAL_CHAMBERS_REWARD_OMINOUS_UNIQUE
  • TRIAL_CHAMBERS_SUPPLY
  • TRIAL_CHAMBERS_CORRIDOR
  • TRIAL_CHAMBERS_INTERSECTION
  • TRIAL_CHAMBERS_INTERSECTION_BARREL
  • TRIAL_CHAMBERS_ENTRANCE
  • TRIAL_CHAMBERS_CORRIDOR_DISPENSER
  • TRIAL_CHAMBERS_CHAMBER_DISPENSER
  • TRIAL_CHAMBERS_WATER_DISPENSER
  • TRIAL_CHAMBERS_CORRIDOR_POT
  • EQUIPMENT_TRIAL_CHAMBER
  • EQUIPMENT_TRIAL_CHAMBER_RANGED
  • EQUIPMENT_TRIAL_CHAMBER_MELEE
  • SHIPWRECK_MAP
  • SHIPWRECK_SUPPLY
  • SHIPWRECK_TREASURE
  • SIMPLE_DUNGEON
  • SPAWN_BONUS_CHEST
  • STRONGHOLD_CORRIDOR
  • STRONGHOLD_CROSSING
  • STRONGHOLD_LIBRARY
  • UNDERWATER_RUIN_BIG
  • UNDERWATER_RUIN_SMALL
  • VILLAGE_ARMORER
  • VILLAGE_BUTCHER
  • VILLAGE_CARTOGRAPHER
  • VILLAGE_DESERT_HOUSE
  • VILLAGE_FISHER
  • VILLAGE_FLETCHER
  • VILLAGE_MASON
  • VILLAGE_PLAINS_HOUSE
  • VILLAGE_SAVANNA_HOUSE
  • VILLAGE_SHEPHERD
  • VILLAGE_SNOWY_HOUSE
  • VILLAGE_TAIGA_HOUSE
  • VILLAGE_TANNERY
  • VILLAGE_TEMPLE
  • VILLAGE_TOOLSMITH
  • VILLAGE_WEAPONSMITH
  • WOODLAND_MANSION
  • ARMOR_STAND
  • AXOLOTL
  • BAT
  • BEE
  • BLAZE
  • CAT
  • CAVE_SPIDER
  • CHICKEN
  • COD
  • COW
  • CREEPER
  • DOLPHIN
  • DONKEY
  • DROWNED
  • ELDER_GUARDIAN
  • ENDER_DRAGON
  • ENDERMAN
  • ENDERMITE
  • EVOKER
  • FOX
  • GHAST
  • GIANT
  • GLOW_SQUID
  • GOAT
  • GUARDIAN
  • HOGLIN
  • HORSE
  • HUSK
  • ILLUSIONER
  • IRON_GOLEM
  • LLAMA
  • MAGMA_CUBE
  • MOOSHROOM
  • MULE
  • OCELOT
  • PANDA
  • PARROT
  • PHANTOM
  • PIG
  • PIGLIN
  • PIGLIN_BRUTE
  • PILLAGER
  • PLAYER
  • POLAR_BEAR
  • PUFFERFISH
  • RABBIT
  • RAVAGER
  • SALMON
  • SHULKER
  • SILVERFISH
  • SKELETON
  • SKELETON_HORSE
  • SLIME
  • SNOW_GOLEM
  • SPIDER
  • SQUID
  • STRAY
  • STRIDER
  • TRADER_LLAMA
  • TROPICAL_FISH
  • TURTLE
  • VEX
  • VILLAGER
  • VINDICATOR
  • WANDERING_TRADER
  • WITCH
  • WITHER
  • WITHER_SKELETON
  • WOLF
  • ZOGLIN
  • ZOMBIE
  • ZOMBIE_HORSE
  • ZOMBIE_VILLAGER
  • ZOMBIFIED_PIGLIN
  • ARMORER_GIFT
  • BUTCHER_GIFT
  • CARTOGRAPHER_GIFT
  • CAT_MORNING_GIFT
  • CLERIC_GIFT
  • FARMER_GIFT
  • FISHERMAN_GIFT
  • FISHING
  • FISHING_FISH
  • FISHING_JUNK
  • FISHING_TREASURE
  • FLETCHER_GIFT
  • LEATHERWORKER_GIFT
  • LIBRARIAN_GIFT
  • MASON_GIFT
  • SHEPHERD_GIFT
  • TOOLSMITH_GIFT
  • WEAPONSMITH_GIFT
  • UNEMPLOYED_GIFT
  • BABY_VILLAGER_GIFT
  • SNIFFER_DIGGING
  • PANDA_SNEEZE
  • CHICKEN_LAY
  • ARMADILLO_SHED
  • PIGLIN_BARTERING
  • TRIAL_CHAMBER_KEY
  • TRIAL_CHAMBER_CONSUMABLES
  • OMINOUS_TRIAL_CHAMBER_KEY
  • OMINOUS_TRIAL_CHAMBER_CONSUMABLES
  • TRIAL_CHAMBER_ITEMS_TO_DROP_WHEN_OMINOUS
  • SHEARING_BOGGED
  • SHEARING_MOOSHROOM
  • SHEARING_MOOSHROOM_RED
  • SHEARING_MOOSHROOM_BROWN
  • SHEARING_SNOW_GOLEM
  • SHEARING_SHEEP
  • SHEARING_SHEEP_BLACK
  • SHEARING_SHEEP_BLUE
  • SHEARING_SHEEP_BROWN
  • SHEARING_SHEEP_CYAN
  • SHEARING_SHEEP_GRAY
  • SHEARING_SHEEP_GREEN
  • SHEARING_SHEEP_LIGHT_BLUE
  • SHEARING_SHEEP_LIGHT_GRAY
  • SHEARING_SHEEP_LIME
  • SHEARING_SHEEP_MAGENTA
  • SHEARING_SHEEP_ORANGE
  • SHEARING_SHEEP_PINK
  • SHEARING_SHEEP_PURPLE
  • SHEARING_SHEEP_RED
  • SHEARING_SHEEP_WHITE
  • SHEARING_SHEEP_YELLOW
  • DESERT_WELL_ARCHAEOLOGY
  • DESERT_PYRAMID_ARCHAEOLOGY
  • TRAIL_RUINS_ARCHAEOLOGY_COMMON
  • TRAIL_RUINS_ARCHAEOLOGY_RARE
  • OCEAN_RUIN_WARM_ARCHAEOLOGY
  • OCEAN_RUIN_COLD_ARCHAEOLOGY
  • SHEEP
  • SHEEP_BLACK
  • SHEEP_BLUE
  • SHEEP_BROWN
  • SHEEP_CYAN
  • SHEEP_GRAY
  • SHEEP_GREEN
  • SHEEP_LIGHT_BLUE
  • SHEEP_LIGHT_GRAY
  • SHEEP_LIME
  • SHEEP_MAGENTA
  • SHEEP_ORANGE
  • SHEEP_PINK
  • SHEEP_PURPLE
  • SHEEP_RED
  • SHEEP_WHITE
  • SHEEP_YELLOW

Material

enum · 2031 values

Block Material ▾
Item Material ▾

An enum of all material IDs accepted by the official server and client

Script: Material.ACACIA_BOAT

Show all 2031 values
  • ACACIA_BOAT
  • ACACIA_CHEST_BOAT
  • AIR
  • ALLAY_SPAWN_EGG
  • AMETHYST_SHARD
  • ANGLER_POTTERY_SHERD
  • APPLE
  • ARCHER_POTTERY_SHERD
  • ARMADILLO_SCUTE
  • ARMADILLO_SPAWN_EGG
  • ARMOR_STAND
  • ARMS_UP_POTTERY_SHERD
  • ARROW
  • AXOLOTL_BUCKET
  • AXOLOTL_SPAWN_EGG
  • BAKED_POTATO
  • BAMBOO_CHEST_RAFT
  • BAMBOO_RAFT
  • BAT_SPAWN_EGG
  • BEE_SPAWN_EGG
  • BEEF
  • BEETROOT
  • BEETROOT_SEEDS
  • BEETROOT_SOUP
  • BIRCH_BOAT
  • BIRCH_CHEST_BOAT
  • BLACK_BUNDLE
  • BLACK_DYE
  • BLACK_HARNESS
  • BLADE_POTTERY_SHERD
  • BLAZE_POWDER
  • BLAZE_ROD
  • BLAZE_SPAWN_EGG
  • BLUE_BUNDLE
  • BLUE_DYE
  • BLUE_EGG
  • BLUE_HARNESS
  • BOGGED_SPAWN_EGG
  • BOLT_ARMOR_TRIM_SMITHING_TEMPLATE
  • BONE
  • BONE_MEAL
  • BOOK
  • BORDURE_INDENTED_BANNER_PATTERN
  • BOW
  • BOWL
  • BREAD
  • BREEZE_ROD
  • BREEZE_SPAWN_EGG
  • BREWER_POTTERY_SHERD
  • BRICK
  • BROWN_BUNDLE
  • BROWN_DYE
  • BROWN_EGG
  • BROWN_HARNESS
  • BRUSH
  • BUCKET
  • BUNDLE
  • BURN_POTTERY_SHERD
  • CAMEL_SPAWN_EGG
  • CARROT
  • CARROT_ON_A_STICK
  • CAT_SPAWN_EGG
  • CAVE_SPIDER_SPAWN_EGG
  • CHAINMAIL_BOOTS
  • CHAINMAIL_CHESTPLATE
  • CHAINMAIL_HELMET
  • CHAINMAIL_LEGGINGS
  • CHARCOAL
  • CHERRY_BOAT
  • CHERRY_CHEST_BOAT
  • CHEST_MINECART
  • CHICKEN
  • CHICKEN_SPAWN_EGG
  • CHORUS_FRUIT
  • CLAY_BALL
  • CLOCK
  • COAL
  • COAST_ARMOR_TRIM_SMITHING_TEMPLATE
  • COCOA_BEANS
  • COD
  • COD_BUCKET
  • COD_SPAWN_EGG
  • COMMAND_BLOCK_MINECART
  • COMPASS
  • COOKED_BEEF
  • COOKED_CHICKEN
  • COOKED_COD
  • COOKED_MUTTON
  • COOKED_PORKCHOP
  • COOKED_RABBIT
  • COOKED_SALMON
  • COOKIE
  • COPPER_INGOT
  • COW_SPAWN_EGG
  • CREAKING_SPAWN_EGG
  • CREEPER_BANNER_PATTERN
  • CREEPER_SPAWN_EGG
  • CROSSBOW
  • CYAN_BUNDLE
  • CYAN_DYE
  • CYAN_HARNESS
  • DANGER_POTTERY_SHERD
  • DARK_OAK_BOAT
  • DARK_OAK_CHEST_BOAT
  • DEBUG_STICK
  • DIAMOND
  • DIAMOND_AXE
  • DIAMOND_BOOTS
  • DIAMOND_CHESTPLATE
  • DIAMOND_HELMET
  • DIAMOND_HOE
  • DIAMOND_HORSE_ARMOR
  • DIAMOND_LEGGINGS
  • DIAMOND_PICKAXE
  • DIAMOND_SHOVEL
  • DIAMOND_SWORD
  • DISC_FRAGMENT_5
  • DOLPHIN_SPAWN_EGG
  • DONKEY_SPAWN_EGG
  • DRAGON_BREATH
  • DRIED_KELP
  • DROWNED_SPAWN_EGG
  • DUNE_ARMOR_TRIM_SMITHING_TEMPLATE
  • ECHO_SHARD
  • EGG
  • ELDER_GUARDIAN_SPAWN_EGG
  • ELYTRA
  • EMERALD
  • ENCHANTED_BOOK
  • ENCHANTED_GOLDEN_APPLE
  • END_CRYSTAL
  • ENDER_DRAGON_SPAWN_EGG
  • ENDER_EYE
  • ENDER_PEARL
  • ENDERMAN_SPAWN_EGG
  • ENDERMITE_SPAWN_EGG
  • EVOKER_SPAWN_EGG
  • EXPERIENCE_BOTTLE
  • EXPLORER_POTTERY_SHERD
  • EYE_ARMOR_TRIM_SMITHING_TEMPLATE
  • FEATHER
  • FERMENTED_SPIDER_EYE
  • FIELD_MASONED_BANNER_PATTERN
  • FILLED_MAP
  • FIRE_CHARGE
  • FIREWORK_ROCKET
  • FIREWORK_STAR
  • FISHING_ROD
  • FLINT
  • FLINT_AND_STEEL
  • FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
  • FLOW_BANNER_PATTERN
  • FLOW_POTTERY_SHERD
  • FLOWER_BANNER_PATTERN
  • FOX_SPAWN_EGG
  • FRIEND_POTTERY_SHERD
  • FROG_SPAWN_EGG
  • FURNACE_MINECART
  • GHAST_SPAWN_EGG
  • GHAST_TEAR
  • GLASS_BOTTLE
  • GLISTERING_MELON_SLICE
  • GLOBE_BANNER_PATTERN
  • GLOW_BERRIES
  • GLOW_INK_SAC
  • GLOW_ITEM_FRAME
  • GLOW_SQUID_SPAWN_EGG
  • GLOWSTONE_DUST
  • GOAT_HORN
  • GOAT_SPAWN_EGG
  • GOLD_INGOT
  • GOLD_NUGGET
  • GOLDEN_APPLE
  • GOLDEN_AXE
  • GOLDEN_BOOTS
  • GOLDEN_CARROT
  • GOLDEN_CHESTPLATE
  • GOLDEN_HELMET
  • GOLDEN_HOE
  • GOLDEN_HORSE_ARMOR
  • GOLDEN_LEGGINGS
  • GOLDEN_PICKAXE
  • GOLDEN_SHOVEL
  • GOLDEN_SWORD
  • GRAY_BUNDLE
  • GRAY_DYE
  • GRAY_HARNESS
  • GREEN_BUNDLE
  • GREEN_DYE
  • GREEN_HARNESS
  • GUARDIAN_SPAWN_EGG
  • GUNPOWDER
  • GUSTER_BANNER_PATTERN
  • GUSTER_POTTERY_SHERD
  • HAPPY_GHAST_SPAWN_EGG
  • HEART_OF_THE_SEA
  • HEART_POTTERY_SHERD
  • HEARTBREAK_POTTERY_SHERD
  • HOGLIN_SPAWN_EGG
  • HONEY_BOTTLE
  • HONEYCOMB
  • HOPPER_MINECART
  • HORSE_SPAWN_EGG
  • HOST_ARMOR_TRIM_SMITHING_TEMPLATE
  • HOWL_POTTERY_SHERD
  • HUSK_SPAWN_EGG
  • INK_SAC
  • IRON_AXE
  • IRON_BOOTS
  • IRON_CHESTPLATE
  • IRON_GOLEM_SPAWN_EGG
  • IRON_HELMET
  • IRON_HOE
  • IRON_HORSE_ARMOR
  • IRON_INGOT
  • IRON_LEGGINGS
  • IRON_NUGGET
  • IRON_PICKAXE
  • IRON_SHOVEL
  • IRON_SWORD
  • ITEM_FRAME
  • JUNGLE_BOAT
  • JUNGLE_CHEST_BOAT
  • KNOWLEDGE_BOOK
  • LAPIS_LAZULI
  • LAVA_BUCKET
  • LEAD
  • LEATHER
  • LEATHER_BOOTS
  • LEATHER_CHESTPLATE
  • LEATHER_HELMET
  • LEATHER_HORSE_ARMOR
  • LEATHER_LEGGINGS
  • LIGHT_BLUE_BUNDLE
  • LIGHT_BLUE_DYE
  • LIGHT_BLUE_HARNESS
  • LIGHT_GRAY_BUNDLE
  • LIGHT_GRAY_DYE
  • LIGHT_GRAY_HARNESS
  • LIME_BUNDLE
  • LIME_DYE
  • LIME_HARNESS
  • LINGERING_POTION
  • LLAMA_SPAWN_EGG
  • MACE
  • MAGENTA_BUNDLE
  • MAGENTA_DYE
  • MAGENTA_HARNESS
  • MAGMA_CREAM
  • MAGMA_CUBE_SPAWN_EGG
  • MANGROVE_BOAT
  • MANGROVE_CHEST_BOAT
  • MAP
  • MELON_SEEDS
  • MELON_SLICE
  • MILK_BUCKET
  • MINECART
  • MINER_POTTERY_SHERD
  • MOJANG_BANNER_PATTERN
  • MOOSHROOM_SPAWN_EGG
  • MOURNER_POTTERY_SHERD
  • MULE_SPAWN_EGG
  • MUSHROOM_STEW
  • MUSIC_DISC_5
  • MUSIC_DISC_11
  • MUSIC_DISC_13
  • MUSIC_DISC_BLOCKS
  • MUSIC_DISC_CAT
  • MUSIC_DISC_CHIRP
  • MUSIC_DISC_CREATOR
  • MUSIC_DISC_CREATOR_MUSIC_BOX
  • MUSIC_DISC_FAR
  • MUSIC_DISC_LAVA_CHICKEN
  • MUSIC_DISC_MALL
  • MUSIC_DISC_MELLOHI
  • MUSIC_DISC_OTHERSIDE
  • MUSIC_DISC_PIGSTEP
  • MUSIC_DISC_PRECIPICE
  • MUSIC_DISC_RELIC
  • MUSIC_DISC_STAL
  • MUSIC_DISC_STRAD
  • MUSIC_DISC_TEARS
  • MUSIC_DISC_WAIT
  • MUSIC_DISC_WARD
  • MUTTON
  • NAME_TAG
  • NAUTILUS_SHELL
  • NETHER_BRICK
  • NETHER_STAR
  • NETHERITE_AXE
  • NETHERITE_BOOTS
  • NETHERITE_CHESTPLATE
  • NETHERITE_HELMET
  • NETHERITE_HOE
  • NETHERITE_INGOT
  • NETHERITE_LEGGINGS
  • NETHERITE_PICKAXE
  • NETHERITE_SCRAP
  • NETHERITE_SHOVEL
  • NETHERITE_SWORD
  • NETHERITE_UPGRADE_SMITHING_TEMPLATE
  • OAK_BOAT
  • OAK_CHEST_BOAT
  • OCELOT_SPAWN_EGG
  • OMINOUS_BOTTLE
  • OMINOUS_TRIAL_KEY
  • ORANGE_BUNDLE
  • ORANGE_DYE
  • ORANGE_HARNESS
  • PAINTING
  • PALE_OAK_BOAT
  • PALE_OAK_CHEST_BOAT
  • PANDA_SPAWN_EGG
  • PAPER
  • PARROT_SPAWN_EGG
  • PHANTOM_MEMBRANE
  • PHANTOM_SPAWN_EGG
  • PIG_SPAWN_EGG
  • PIGLIN_BANNER_PATTERN
  • PIGLIN_BRUTE_SPAWN_EGG
  • PIGLIN_SPAWN_EGG
  • PILLAGER_SPAWN_EGG
  • PINK_BUNDLE
  • PINK_DYE
  • PINK_HARNESS
  • PITCHER_POD
  • PLENTY_POTTERY_SHERD
  • POISONOUS_POTATO
  • POLAR_BEAR_SPAWN_EGG
  • POPPED_CHORUS_FRUIT
  • PORKCHOP
  • POTATO
  • POTION
  • POWDER_SNOW_BUCKET
  • PRISMARINE_CRYSTALS
  • PRISMARINE_SHARD
  • PRIZE_POTTERY_SHERD
  • PUFFERFISH
  • PUFFERFISH_BUCKET
  • PUFFERFISH_SPAWN_EGG
  • PUMPKIN_PIE
  • PUMPKIN_SEEDS
  • PURPLE_BUNDLE
  • PURPLE_DYE
  • PURPLE_HARNESS
  • QUARTZ
  • RABBIT
  • RABBIT_FOOT
  • RABBIT_HIDE
  • RABBIT_SPAWN_EGG
  • RABBIT_STEW
  • RAISER_ARMOR_TRIM_SMITHING_TEMPLATE
  • RAVAGER_SPAWN_EGG
  • RAW_COPPER
  • RAW_GOLD
  • RAW_IRON
  • RECOVERY_COMPASS
  • RED_BUNDLE
  • RED_DYE
  • RED_HARNESS
  • REDSTONE
  • RESIN_BRICK
  • RIB_ARMOR_TRIM_SMITHING_TEMPLATE
  • ROTTEN_FLESH
  • SADDLE
  • SALMON
  • SALMON_BUCKET
  • SALMON_SPAWN_EGG
  • SCRAPE_POTTERY_SHERD
  • SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
  • SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
  • SHEAF_POTTERY_SHERD
  • SHEARS
  • SHEEP_SPAWN_EGG
  • SHELTER_POTTERY_SHERD
  • SHIELD
  • SHULKER_SHELL
  • SHULKER_SPAWN_EGG
  • SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
  • SILVERFISH_SPAWN_EGG
  • SKELETON_HORSE_SPAWN_EGG
  • SKELETON_SPAWN_EGG
  • SKULL_BANNER_PATTERN
  • SKULL_POTTERY_SHERD
  • SLIME_BALL
  • SLIME_SPAWN_EGG
  • SNIFFER_SPAWN_EGG
  • SNORT_POTTERY_SHERD
  • SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
  • SNOW_GOLEM_SPAWN_EGG
  • SNOWBALL
  • SPECTRAL_ARROW
  • SPIDER_EYE
  • SPIDER_SPAWN_EGG
  • SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE
  • SPLASH_POTION
  • SPRUCE_BOAT
  • SPRUCE_CHEST_BOAT
  • SPYGLASS
  • SQUID_SPAWN_EGG
  • STICK
  • STONE_AXE
  • STONE_HOE
  • STONE_PICKAXE
  • STONE_SHOVEL
  • STONE_SWORD
  • STRAY_SPAWN_EGG
  • STRIDER_SPAWN_EGG
  • STRING
  • SUGAR
  • SUSPICIOUS_STEW
  • SWEET_BERRIES
  • TADPOLE_BUCKET
  • TADPOLE_SPAWN_EGG
  • TIDE_ARMOR_TRIM_SMITHING_TEMPLATE
  • TIPPED_ARROW
  • TNT_MINECART
  • TORCHFLOWER_SEEDS
  • TOTEM_OF_UNDYING
  • TRADER_LLAMA_SPAWN_EGG
  • TRIAL_KEY
  • TRIDENT
  • TROPICAL_FISH
  • TROPICAL_FISH_BUCKET
  • TROPICAL_FISH_SPAWN_EGG
  • TURTLE_HELMET
  • TURTLE_SCUTE
  • TURTLE_SPAWN_EGG
  • VEX_ARMOR_TRIM_SMITHING_TEMPLATE
  • VEX_SPAWN_EGG
  • VILLAGER_SPAWN_EGG
  • VINDICATOR_SPAWN_EGG
  • WANDERING_TRADER_SPAWN_EGG
  • WARD_ARMOR_TRIM_SMITHING_TEMPLATE
  • WARDEN_SPAWN_EGG
  • WARPED_FUNGUS_ON_A_STICK
  • WATER_BUCKET
  • WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE
  • WHEAT_SEEDS
  • WHITE_BUNDLE
  • WHITE_DYE
  • WHITE_HARNESS
  • WILD_ARMOR_TRIM_SMITHING_TEMPLATE
  • WIND_CHARGE
  • WITCH_SPAWN_EGG
  • WITHER_SKELETON_SPAWN_EGG
  • WITHER_SPAWN_EGG
  • WOLF_ARMOR
  • WOLF_SPAWN_EGG
  • WOODEN_AXE
  • WOODEN_HOE
  • WOODEN_PICKAXE
  • WOODEN_SHOVEL
  • WOODEN_SWORD
  • WRITABLE_BOOK
  • WRITTEN_BOOK
  • YELLOW_BUNDLE
  • YELLOW_DYE
  • YELLOW_HARNESS
  • ZOGLIN_SPAWN_EGG
  • ZOMBIE_HORSE_SPAWN_EGG
  • ZOMBIE_SPAWN_EGG
  • ZOMBIE_VILLAGER_SPAWN_EGG
  • ZOMBIFIED_PIGLIN_SPAWN_EGG
  • ACACIA_BUTTON
  • ACACIA_DOOR
  • ACACIA_FENCE
  • ACACIA_FENCE_GATE
  • ACACIA_HANGING_SIGN
  • ACACIA_LEAVES
  • ACACIA_LOG
  • ACACIA_PLANKS
  • ACACIA_PRESSURE_PLATE
  • ACACIA_SAPLING
  • ACACIA_SIGN
  • ACACIA_SLAB
  • ACACIA_STAIRS
  • ACACIA_TRAPDOOR
  • ACACIA_WALL_HANGING_SIGN
  • ACACIA_WALL_SIGN
  • ACACIA_WOOD
  • ACTIVATOR_RAIL
  • ALLIUM
  • AMETHYST_BLOCK
  • AMETHYST_CLUSTER
  • ANCIENT_DEBRIS
  • ANDESITE
  • ANDESITE_SLAB
  • ANDESITE_STAIRS
  • ANDESITE_WALL
  • ANVIL
  • ATTACHED_MELON_STEM
  • ATTACHED_PUMPKIN_STEM
  • AZALEA
  • AZALEA_LEAVES
  • AZURE_BLUET
  • BAMBOO
  • BAMBOO_BLOCK
  • BAMBOO_BUTTON
  • BAMBOO_DOOR
  • BAMBOO_FENCE
  • BAMBOO_FENCE_GATE
  • BAMBOO_HANGING_SIGN
  • BAMBOO_MOSAIC
  • BAMBOO_MOSAIC_SLAB
  • BAMBOO_MOSAIC_STAIRS
  • BAMBOO_PLANKS
  • BAMBOO_PRESSURE_PLATE
  • BAMBOO_SAPLING
  • BAMBOO_SIGN
  • BAMBOO_SLAB
  • BAMBOO_STAIRS
  • BAMBOO_TRAPDOOR
  • BAMBOO_WALL_HANGING_SIGN
  • BAMBOO_WALL_SIGN
  • BARREL
  • BARRIER
  • BASALT
  • BEACON
  • BEDROCK
  • BEE_NEST
  • BEEHIVE
  • BEETROOTS
  • BELL
  • BIG_DRIPLEAF
  • BIG_DRIPLEAF_STEM
  • BIRCH_BUTTON
  • BIRCH_DOOR
  • BIRCH_FENCE
  • BIRCH_FENCE_GATE
  • BIRCH_HANGING_SIGN
  • BIRCH_LEAVES
  • BIRCH_LOG
  • BIRCH_PLANKS
  • BIRCH_PRESSURE_PLATE
  • BIRCH_SAPLING
  • BIRCH_SIGN
  • BIRCH_SLAB
  • BIRCH_STAIRS
  • BIRCH_TRAPDOOR
  • BIRCH_WALL_HANGING_SIGN
  • BIRCH_WALL_SIGN
  • BIRCH_WOOD
  • BLACK_BANNER
  • BLACK_BED
  • BLACK_CANDLE
  • BLACK_CANDLE_CAKE
  • BLACK_CARPET
  • BLACK_CONCRETE
  • BLACK_CONCRETE_POWDER
  • BLACK_GLAZED_TERRACOTTA
  • BLACK_SHULKER_BOX
  • BLACK_STAINED_GLASS
  • BLACK_STAINED_GLASS_PANE
  • BLACK_TERRACOTTA
  • BLACK_WALL_BANNER
  • BLACK_WOOL
  • BLACKSTONE
  • BLACKSTONE_SLAB
  • BLACKSTONE_STAIRS
  • BLACKSTONE_WALL
  • BLAST_FURNACE
  • BLUE_BANNER
  • BLUE_BED
  • BLUE_CANDLE
  • BLUE_CANDLE_CAKE
  • BLUE_CARPET
  • BLUE_CONCRETE
  • BLUE_CONCRETE_POWDER
  • BLUE_GLAZED_TERRACOTTA
  • BLUE_ICE
  • BLUE_ORCHID
  • BLUE_SHULKER_BOX
  • BLUE_STAINED_GLASS
  • BLUE_STAINED_GLASS_PANE
  • BLUE_TERRACOTTA
  • BLUE_WALL_BANNER
  • BLUE_WOOL
  • BONE_BLOCK
  • BOOKSHELF
  • BRAIN_CORAL
  • BRAIN_CORAL_BLOCK
  • BRAIN_CORAL_FAN
  • BRAIN_CORAL_WALL_FAN
  • BREWING_STAND
  • BRICK_SLAB
  • BRICK_STAIRS
  • BRICK_WALL
  • BRICKS
  • BROWN_BANNER
  • BROWN_BED
  • BROWN_CANDLE
  • BROWN_CANDLE_CAKE
  • BROWN_CARPET
  • BROWN_CONCRETE
  • BROWN_CONCRETE_POWDER
  • BROWN_GLAZED_TERRACOTTA
  • BROWN_MUSHROOM
  • BROWN_MUSHROOM_BLOCK
  • BROWN_SHULKER_BOX
  • BROWN_STAINED_GLASS
  • BROWN_STAINED_GLASS_PANE
  • BROWN_TERRACOTTA
  • BROWN_WALL_BANNER
  • BROWN_WOOL
  • BUBBLE_COLUMN
  • BUBBLE_CORAL
  • BUBBLE_CORAL_BLOCK
  • BUBBLE_CORAL_FAN
  • BUBBLE_CORAL_WALL_FAN
  • BUDDING_AMETHYST
  • BUSH
  • CACTUS
  • CACTUS_FLOWER
  • CAKE
  • CALCITE
  • CALIBRATED_SCULK_SENSOR
  • CAMPFIRE
  • CANDLE
  • CANDLE_CAKE
  • CARROTS
  • CARTOGRAPHY_TABLE
  • CARVED_PUMPKIN
  • CAULDRON
  • CAVE_AIR
  • CAVE_VINES
  • CAVE_VINES_PLANT
  • CHAIN
  • CHAIN_COMMAND_BLOCK
  • CHERRY_BUTTON
  • CHERRY_DOOR
  • CHERRY_FENCE
  • CHERRY_FENCE_GATE
  • CHERRY_HANGING_SIGN
  • CHERRY_LEAVES
  • CHERRY_LOG
  • CHERRY_PLANKS
  • CHERRY_PRESSURE_PLATE
  • CHERRY_SAPLING
  • CHERRY_SIGN
  • CHERRY_SLAB
  • CHERRY_STAIRS
  • CHERRY_TRAPDOOR
  • CHERRY_WALL_HANGING_SIGN
  • CHERRY_WALL_SIGN
  • CHERRY_WOOD
  • CHEST
  • CHIPPED_ANVIL
  • CHISELED_BOOKSHELF
  • CHISELED_COPPER
  • CHISELED_DEEPSLATE
  • CHISELED_NETHER_BRICKS
  • CHISELED_POLISHED_BLACKSTONE
  • CHISELED_QUARTZ_BLOCK
  • CHISELED_RED_SANDSTONE
  • CHISELED_RESIN_BRICKS
  • CHISELED_SANDSTONE
  • CHISELED_STONE_BRICKS
  • CHISELED_TUFF
  • CHISELED_TUFF_BRICKS
  • CHORUS_FLOWER
  • CHORUS_PLANT
  • CLAY
  • CLOSED_EYEBLOSSOM
  • COAL_BLOCK
  • COAL_ORE
  • COARSE_DIRT
  • COBBLED_DEEPSLATE
  • COBBLED_DEEPSLATE_SLAB
  • COBBLED_DEEPSLATE_STAIRS
  • COBBLED_DEEPSLATE_WALL
  • COBBLESTONE
  • COBBLESTONE_SLAB
  • COBBLESTONE_STAIRS
  • COBBLESTONE_WALL
  • COBWEB
  • COCOA
  • COMMAND_BLOCK
  • COMPARATOR
  • COMPOSTER
  • CONDUIT
  • COPPER_BLOCK
  • COPPER_BULB
  • COPPER_DOOR
  • COPPER_GRATE
  • COPPER_ORE
  • COPPER_TRAPDOOR
  • CORNFLOWER
  • CRACKED_DEEPSLATE_BRICKS
  • CRACKED_DEEPSLATE_TILES
  • CRACKED_NETHER_BRICKS
  • CRACKED_POLISHED_BLACKSTONE_BRICKS
  • CRACKED_STONE_BRICKS
  • CRAFTER
  • CRAFTING_TABLE
  • CREAKING_HEART
  • CREEPER_HEAD
  • CREEPER_WALL_HEAD
  • CRIMSON_BUTTON
  • CRIMSON_DOOR
  • CRIMSON_FENCE
  • CRIMSON_FENCE_GATE
  • CRIMSON_FUNGUS
  • CRIMSON_HANGING_SIGN
  • CRIMSON_HYPHAE
  • CRIMSON_NYLIUM
  • CRIMSON_PLANKS
  • CRIMSON_PRESSURE_PLATE
  • CRIMSON_ROOTS
  • CRIMSON_SIGN
  • CRIMSON_SLAB
  • CRIMSON_STAIRS
  • CRIMSON_STEM
  • CRIMSON_TRAPDOOR
  • CRIMSON_WALL_HANGING_SIGN
  • CRIMSON_WALL_SIGN
  • CRYING_OBSIDIAN
  • CUT_COPPER
  • CUT_COPPER_SLAB
  • CUT_COPPER_STAIRS
  • CUT_RED_SANDSTONE
  • CUT_RED_SANDSTONE_SLAB
  • CUT_SANDSTONE
  • CUT_SANDSTONE_SLAB
  • CYAN_BANNER
  • CYAN_BED
  • CYAN_CANDLE
  • CYAN_CANDLE_CAKE
  • CYAN_CARPET
  • CYAN_CONCRETE
  • CYAN_CONCRETE_POWDER
  • CYAN_GLAZED_TERRACOTTA
  • CYAN_SHULKER_BOX
  • CYAN_STAINED_GLASS
  • CYAN_STAINED_GLASS_PANE
  • CYAN_TERRACOTTA
  • CYAN_WALL_BANNER
  • CYAN_WOOL
  • DAMAGED_ANVIL
  • DANDELION
  • DARK_OAK_BUTTON
  • DARK_OAK_DOOR
  • DARK_OAK_FENCE
  • DARK_OAK_FENCE_GATE
  • DARK_OAK_HANGING_SIGN
  • DARK_OAK_LEAVES
  • DARK_OAK_LOG
  • DARK_OAK_PLANKS
  • DARK_OAK_PRESSURE_PLATE
  • DARK_OAK_SAPLING
  • DARK_OAK_SIGN
  • DARK_OAK_SLAB
  • DARK_OAK_STAIRS
  • DARK_OAK_TRAPDOOR
  • DARK_OAK_WALL_HANGING_SIGN
  • DARK_OAK_WALL_SIGN
  • DARK_OAK_WOOD
  • DARK_PRISMARINE
  • DARK_PRISMARINE_SLAB
  • DARK_PRISMARINE_STAIRS
  • DAYLIGHT_DETECTOR
  • DEAD_BRAIN_CORAL
  • DEAD_BRAIN_CORAL_BLOCK
  • DEAD_BRAIN_CORAL_FAN
  • DEAD_BRAIN_CORAL_WALL_FAN
  • DEAD_BUBBLE_CORAL
  • DEAD_BUBBLE_CORAL_BLOCK
  • DEAD_BUBBLE_CORAL_FAN
  • DEAD_BUBBLE_CORAL_WALL_FAN
  • DEAD_BUSH
  • DEAD_FIRE_CORAL
  • DEAD_FIRE_CORAL_BLOCK
  • DEAD_FIRE_CORAL_FAN
  • DEAD_FIRE_CORAL_WALL_FAN
  • DEAD_HORN_CORAL
  • DEAD_HORN_CORAL_BLOCK
  • DEAD_HORN_CORAL_FAN
  • DEAD_HORN_CORAL_WALL_FAN
  • DEAD_TUBE_CORAL
  • DEAD_TUBE_CORAL_BLOCK
  • DEAD_TUBE_CORAL_FAN
  • DEAD_TUBE_CORAL_WALL_FAN
  • DECORATED_POT
  • DEEPSLATE
  • DEEPSLATE_BRICK_SLAB
  • DEEPSLATE_BRICK_STAIRS
  • DEEPSLATE_BRICK_WALL
  • DEEPSLATE_BRICKS
  • DEEPSLATE_COAL_ORE
  • DEEPSLATE_COPPER_ORE
  • DEEPSLATE_DIAMOND_ORE
  • DEEPSLATE_EMERALD_ORE
  • DEEPSLATE_GOLD_ORE
  • DEEPSLATE_IRON_ORE
  • DEEPSLATE_LAPIS_ORE
  • DEEPSLATE_REDSTONE_ORE
  • DEEPSLATE_TILE_SLAB
  • DEEPSLATE_TILE_STAIRS
  • DEEPSLATE_TILE_WALL
  • DEEPSLATE_TILES
  • DETECTOR_RAIL
  • DIAMOND_BLOCK
  • DIAMOND_ORE
  • DIORITE
  • DIORITE_SLAB
  • DIORITE_STAIRS
  • DIORITE_WALL
  • DIRT
  • DIRT_PATH
  • DISPENSER
  • DRAGON_EGG
  • DRAGON_HEAD
  • DRAGON_WALL_HEAD
  • DRIED_GHAST
  • DRIED_KELP_BLOCK
  • DRIPSTONE_BLOCK
  • DROPPER
  • EMERALD_BLOCK
  • EMERALD_ORE
  • ENCHANTING_TABLE
  • END_GATEWAY
  • END_PORTAL
  • END_PORTAL_FRAME
  • END_ROD
  • END_STONE
  • END_STONE_BRICK_SLAB
  • END_STONE_BRICK_STAIRS
  • END_STONE_BRICK_WALL
  • END_STONE_BRICKS
  • ENDER_CHEST
  • EXPOSED_CHISELED_COPPER
  • EXPOSED_COPPER
  • EXPOSED_COPPER_BULB
  • EXPOSED_COPPER_DOOR
  • EXPOSED_COPPER_GRATE
  • EXPOSED_COPPER_TRAPDOOR
  • EXPOSED_CUT_COPPER
  • EXPOSED_CUT_COPPER_SLAB
  • EXPOSED_CUT_COPPER_STAIRS
  • FARMLAND
  • FERN
  • FIRE
  • FIRE_CORAL
  • FIRE_CORAL_BLOCK
  • FIRE_CORAL_FAN
  • FIRE_CORAL_WALL_FAN
  • FIREFLY_BUSH
  • FLETCHING_TABLE
  • FLOWER_POT
  • FLOWERING_AZALEA
  • FLOWERING_AZALEA_LEAVES
  • FROGSPAWN
  • FROSTED_ICE
  • FURNACE
  • GILDED_BLACKSTONE
  • GLASS
  • GLASS_PANE
  • GLOW_LICHEN
  • GLOWSTONE
  • GOLD_BLOCK
  • GOLD_ORE
  • GRANITE
  • GRANITE_SLAB
  • GRANITE_STAIRS
  • GRANITE_WALL
  • GRASS_BLOCK
  • GRAVEL
  • GRAY_BANNER
  • GRAY_BED
  • GRAY_CANDLE
  • GRAY_CANDLE_CAKE
  • GRAY_CARPET
  • GRAY_CONCRETE
  • GRAY_CONCRETE_POWDER
  • GRAY_GLAZED_TERRACOTTA
  • GRAY_SHULKER_BOX
  • GRAY_STAINED_GLASS
  • GRAY_STAINED_GLASS_PANE
  • GRAY_TERRACOTTA
  • GRAY_WALL_BANNER
  • GRAY_WOOL
  • GREEN_BANNER
  • GREEN_BED
  • GREEN_CANDLE
  • GREEN_CANDLE_CAKE
  • GREEN_CARPET
  • GREEN_CONCRETE
  • GREEN_CONCRETE_POWDER
  • GREEN_GLAZED_TERRACOTTA
  • GREEN_SHULKER_BOX
  • GREEN_STAINED_GLASS
  • GREEN_STAINED_GLASS_PANE
  • GREEN_TERRACOTTA
  • GREEN_WALL_BANNER
  • GREEN_WOOL
  • GRINDSTONE
  • HANGING_ROOTS
  • HAY_BLOCK
  • HEAVY_CORE
  • HEAVY_WEIGHTED_PRESSURE_PLATE
  • HONEY_BLOCK
  • HONEYCOMB_BLOCK
  • HOPPER
  • HORN_CORAL
  • HORN_CORAL_BLOCK
  • HORN_CORAL_FAN
  • HORN_CORAL_WALL_FAN
  • ICE
  • INFESTED_CHISELED_STONE_BRICKS
  • INFESTED_COBBLESTONE
  • INFESTED_CRACKED_STONE_BRICKS
  • INFESTED_DEEPSLATE
  • INFESTED_MOSSY_STONE_BRICKS
  • INFESTED_STONE
  • INFESTED_STONE_BRICKS
  • IRON_BARS
  • IRON_BLOCK
  • IRON_DOOR
  • IRON_ORE
  • IRON_TRAPDOOR
  • JACK_O_LANTERN
  • JIGSAW
  • JUKEBOX
  • JUNGLE_BUTTON
  • JUNGLE_DOOR
  • JUNGLE_FENCE
  • JUNGLE_FENCE_GATE
  • JUNGLE_HANGING_SIGN
  • JUNGLE_LEAVES
  • JUNGLE_LOG
  • JUNGLE_PLANKS
  • JUNGLE_PRESSURE_PLATE
  • JUNGLE_SAPLING
  • JUNGLE_SIGN
  • JUNGLE_SLAB
  • JUNGLE_STAIRS
  • JUNGLE_TRAPDOOR
  • JUNGLE_WALL_HANGING_SIGN
  • JUNGLE_WALL_SIGN
  • JUNGLE_WOOD
  • KELP
  • KELP_PLANT
  • LADDER
  • LANTERN
  • LAPIS_BLOCK
  • LAPIS_ORE
  • LARGE_AMETHYST_BUD
  • LARGE_FERN
  • LAVA
  • LAVA_CAULDRON
  • LEAF_LITTER
  • LECTERN
  • LEVER
  • LIGHT
  • LIGHT_BLUE_BANNER
  • LIGHT_BLUE_BED
  • LIGHT_BLUE_CANDLE
  • LIGHT_BLUE_CANDLE_CAKE
  • LIGHT_BLUE_CARPET
  • LIGHT_BLUE_CONCRETE
  • LIGHT_BLUE_CONCRETE_POWDER
  • LIGHT_BLUE_GLAZED_TERRACOTTA
  • LIGHT_BLUE_SHULKER_BOX
  • LIGHT_BLUE_STAINED_GLASS
  • LIGHT_BLUE_STAINED_GLASS_PANE
  • LIGHT_BLUE_TERRACOTTA
  • LIGHT_BLUE_WALL_BANNER
  • LIGHT_BLUE_WOOL
  • LIGHT_GRAY_BANNER
  • LIGHT_GRAY_BED
  • LIGHT_GRAY_CANDLE
  • LIGHT_GRAY_CANDLE_CAKE
  • LIGHT_GRAY_CARPET
  • LIGHT_GRAY_CONCRETE
  • LIGHT_GRAY_CONCRETE_POWDER
  • LIGHT_GRAY_GLAZED_TERRACOTTA
  • LIGHT_GRAY_SHULKER_BOX
  • LIGHT_GRAY_STAINED_GLASS
  • LIGHT_GRAY_STAINED_GLASS_PANE
  • LIGHT_GRAY_TERRACOTTA
  • LIGHT_GRAY_WALL_BANNER
  • LIGHT_GRAY_WOOL
  • LIGHT_WEIGHTED_PRESSURE_PLATE
  • LIGHTNING_ROD
  • LILAC
  • LILY_OF_THE_VALLEY
  • LILY_PAD
  • LIME_BANNER
  • LIME_BED
  • LIME_CANDLE
  • LIME_CANDLE_CAKE
  • LIME_CARPET
  • LIME_CONCRETE
  • LIME_CONCRETE_POWDER
  • LIME_GLAZED_TERRACOTTA
  • LIME_SHULKER_BOX
  • LIME_STAINED_GLASS
  • LIME_STAINED_GLASS_PANE
  • LIME_TERRACOTTA
  • LIME_WALL_BANNER
  • LIME_WOOL
  • LODESTONE
  • LOOM
  • MAGENTA_BANNER
  • MAGENTA_BED
  • MAGENTA_CANDLE
  • MAGENTA_CANDLE_CAKE
  • MAGENTA_CARPET
  • MAGENTA_CONCRETE
  • MAGENTA_CONCRETE_POWDER
  • MAGENTA_GLAZED_TERRACOTTA
  • MAGENTA_SHULKER_BOX
  • MAGENTA_STAINED_GLASS
  • MAGENTA_STAINED_GLASS_PANE
  • MAGENTA_TERRACOTTA
  • MAGENTA_WALL_BANNER
  • MAGENTA_WOOL
  • MAGMA_BLOCK
  • MANGROVE_BUTTON
  • MANGROVE_DOOR
  • MANGROVE_FENCE
  • MANGROVE_FENCE_GATE
  • MANGROVE_HANGING_SIGN
  • MANGROVE_LEAVES
  • MANGROVE_LOG
  • MANGROVE_PLANKS
  • MANGROVE_PRESSURE_PLATE
  • MANGROVE_PROPAGULE
  • MANGROVE_ROOTS
  • MANGROVE_SIGN
  • MANGROVE_SLAB
  • MANGROVE_STAIRS
  • MANGROVE_TRAPDOOR
  • MANGROVE_WALL_HANGING_SIGN
  • MANGROVE_WALL_SIGN
  • MANGROVE_WOOD
  • MEDIUM_AMETHYST_BUD
  • MELON
  • MELON_STEM
  • MOSS_BLOCK
  • MOSS_CARPET
  • MOSSY_COBBLESTONE
  • MOSSY_COBBLESTONE_SLAB
  • MOSSY_COBBLESTONE_STAIRS
  • MOSSY_COBBLESTONE_WALL
  • MOSSY_STONE_BRICK_SLAB
  • MOSSY_STONE_BRICK_STAIRS
  • MOSSY_STONE_BRICK_WALL
  • MOSSY_STONE_BRICKS
  • MOVING_PISTON
  • MUD
  • MUD_BRICK_SLAB
  • MUD_BRICK_STAIRS
  • MUD_BRICK_WALL
  • MUD_BRICKS
  • MUDDY_MANGROVE_ROOTS
  • MUSHROOM_STEM
  • MYCELIUM
  • NETHER_BRICK_FENCE
  • NETHER_BRICK_SLAB
  • NETHER_BRICK_STAIRS
  • NETHER_BRICK_WALL
  • NETHER_BRICKS
  • NETHER_GOLD_ORE
  • NETHER_PORTAL
  • NETHER_QUARTZ_ORE
  • NETHER_SPROUTS
  • NETHER_WART
  • NETHER_WART_BLOCK
  • NETHERITE_BLOCK
  • NETHERRACK
  • NOTE_BLOCK
  • OAK_BUTTON
  • OAK_DOOR
  • OAK_FENCE
  • OAK_FENCE_GATE
  • OAK_HANGING_SIGN
  • OAK_LEAVES
  • OAK_LOG
  • OAK_PLANKS
  • OAK_PRESSURE_PLATE
  • OAK_SAPLING
  • OAK_SIGN
  • OAK_SLAB
  • OAK_STAIRS
  • OAK_TRAPDOOR
  • OAK_WALL_HANGING_SIGN
  • OAK_WALL_SIGN
  • OAK_WOOD
  • OBSERVER
  • OBSIDIAN
  • OCHRE_FROGLIGHT
  • OPEN_EYEBLOSSOM
  • ORANGE_BANNER
  • ORANGE_BED
  • ORANGE_CANDLE
  • ORANGE_CANDLE_CAKE
  • ORANGE_CARPET
  • ORANGE_CONCRETE
  • ORANGE_CONCRETE_POWDER
  • ORANGE_GLAZED_TERRACOTTA
  • ORANGE_SHULKER_BOX
  • ORANGE_STAINED_GLASS
  • ORANGE_STAINED_GLASS_PANE
  • ORANGE_TERRACOTTA
  • ORANGE_TULIP
  • ORANGE_WALL_BANNER
  • ORANGE_WOOL
  • OXEYE_DAISY
  • OXIDIZED_CHISELED_COPPER
  • OXIDIZED_COPPER
  • OXIDIZED_COPPER_BULB
  • OXIDIZED_COPPER_DOOR
  • OXIDIZED_COPPER_GRATE
  • OXIDIZED_COPPER_TRAPDOOR
  • OXIDIZED_CUT_COPPER
  • OXIDIZED_CUT_COPPER_SLAB
  • OXIDIZED_CUT_COPPER_STAIRS
  • PACKED_ICE
  • PACKED_MUD
  • PALE_HANGING_MOSS
  • PALE_MOSS_BLOCK
  • PALE_MOSS_CARPET
  • PALE_OAK_BUTTON
  • PALE_OAK_DOOR
  • PALE_OAK_FENCE
  • PALE_OAK_FENCE_GATE
  • PALE_OAK_HANGING_SIGN
  • PALE_OAK_LEAVES
  • PALE_OAK_LOG
  • PALE_OAK_PLANKS
  • PALE_OAK_PRESSURE_PLATE
  • PALE_OAK_SAPLING
  • PALE_OAK_SIGN
  • PALE_OAK_SLAB
  • PALE_OAK_STAIRS
  • PALE_OAK_TRAPDOOR
  • PALE_OAK_WALL_HANGING_SIGN
  • PALE_OAK_WALL_SIGN
  • PALE_OAK_WOOD
  • PEARLESCENT_FROGLIGHT
  • PEONY
  • PETRIFIED_OAK_SLAB
  • PIGLIN_HEAD
  • PIGLIN_WALL_HEAD
  • PINK_BANNER
  • PINK_BED
  • PINK_CANDLE
  • PINK_CANDLE_CAKE
  • PINK_CARPET
  • PINK_CONCRETE
  • PINK_CONCRETE_POWDER
  • PINK_GLAZED_TERRACOTTA
  • PINK_PETALS
  • PINK_SHULKER_BOX
  • PINK_STAINED_GLASS
  • PINK_STAINED_GLASS_PANE
  • PINK_TERRACOTTA
  • PINK_TULIP
  • PINK_WALL_BANNER
  • PINK_WOOL
  • PISTON
  • PISTON_HEAD
  • PITCHER_CROP
  • PITCHER_PLANT
  • PLAYER_HEAD
  • PLAYER_WALL_HEAD
  • PODZOL
  • POINTED_DRIPSTONE
  • POLISHED_ANDESITE
  • POLISHED_ANDESITE_SLAB
  • POLISHED_ANDESITE_STAIRS
  • POLISHED_BASALT
  • POLISHED_BLACKSTONE
  • POLISHED_BLACKSTONE_BRICK_SLAB
  • POLISHED_BLACKSTONE_BRICK_STAIRS
  • POLISHED_BLACKSTONE_BRICK_WALL
  • POLISHED_BLACKSTONE_BRICKS
  • POLISHED_BLACKSTONE_BUTTON
  • POLISHED_BLACKSTONE_PRESSURE_PLATE
  • POLISHED_BLACKSTONE_SLAB
  • POLISHED_BLACKSTONE_STAIRS
  • POLISHED_BLACKSTONE_WALL
  • POLISHED_DEEPSLATE
  • POLISHED_DEEPSLATE_SLAB
  • POLISHED_DEEPSLATE_STAIRS
  • POLISHED_DEEPSLATE_WALL
  • POLISHED_DIORITE
  • POLISHED_DIORITE_SLAB
  • POLISHED_DIORITE_STAIRS
  • POLISHED_GRANITE
  • POLISHED_GRANITE_SLAB
  • POLISHED_GRANITE_STAIRS
  • POLISHED_TUFF
  • POLISHED_TUFF_SLAB
  • POLISHED_TUFF_STAIRS
  • POLISHED_TUFF_WALL
  • POPPY
  • POTATOES
  • POTTED_ACACIA_SAPLING
  • POTTED_ALLIUM
  • POTTED_AZALEA_BUSH
  • POTTED_AZURE_BLUET
  • POTTED_BAMBOO
  • POTTED_BIRCH_SAPLING
  • POTTED_BLUE_ORCHID
  • POTTED_BROWN_MUSHROOM
  • POTTED_CACTUS
  • POTTED_CHERRY_SAPLING
  • POTTED_CLOSED_EYEBLOSSOM
  • POTTED_CORNFLOWER
  • POTTED_CRIMSON_FUNGUS
  • POTTED_CRIMSON_ROOTS
  • POTTED_DANDELION
  • POTTED_DARK_OAK_SAPLING
  • POTTED_DEAD_BUSH
  • POTTED_FERN
  • POTTED_FLOWERING_AZALEA_BUSH
  • POTTED_JUNGLE_SAPLING
  • POTTED_LILY_OF_THE_VALLEY
  • POTTED_MANGROVE_PROPAGULE
  • POTTED_OAK_SAPLING
  • POTTED_OPEN_EYEBLOSSOM
  • POTTED_ORANGE_TULIP
  • POTTED_OXEYE_DAISY
  • POTTED_PALE_OAK_SAPLING
  • POTTED_PINK_TULIP
  • POTTED_POPPY
  • POTTED_RED_MUSHROOM
  • POTTED_RED_TULIP
  • POTTED_SPRUCE_SAPLING
  • POTTED_TORCHFLOWER
  • POTTED_WARPED_FUNGUS
  • POTTED_WARPED_ROOTS
  • POTTED_WHITE_TULIP
  • POTTED_WITHER_ROSE
  • POWDER_SNOW
  • POWDER_SNOW_CAULDRON
  • POWERED_RAIL
  • PRISMARINE
  • PRISMARINE_BRICK_SLAB
  • PRISMARINE_BRICK_STAIRS
  • PRISMARINE_BRICKS
  • PRISMARINE_SLAB
  • PRISMARINE_STAIRS
  • PRISMARINE_WALL
  • PUMPKIN
  • PUMPKIN_STEM
  • PURPLE_BANNER
  • PURPLE_BED
  • PURPLE_CANDLE
  • PURPLE_CANDLE_CAKE
  • PURPLE_CARPET
  • PURPLE_CONCRETE
  • PURPLE_CONCRETE_POWDER
  • PURPLE_GLAZED_TERRACOTTA
  • PURPLE_SHULKER_BOX
  • PURPLE_STAINED_GLASS
  • PURPLE_STAINED_GLASS_PANE
  • PURPLE_TERRACOTTA
  • PURPLE_WALL_BANNER
  • PURPLE_WOOL
  • PURPUR_BLOCK
  • PURPUR_PILLAR
  • PURPUR_SLAB
  • PURPUR_STAIRS
  • QUARTZ_BLOCK
  • QUARTZ_BRICKS
  • QUARTZ_PILLAR
  • QUARTZ_SLAB
  • QUARTZ_STAIRS
  • RAIL
  • RAW_COPPER_BLOCK
  • RAW_GOLD_BLOCK
  • RAW_IRON_BLOCK
  • RED_BANNER
  • RED_BED
  • RED_CANDLE
  • RED_CANDLE_CAKE
  • RED_CARPET
  • RED_CONCRETE
  • RED_CONCRETE_POWDER
  • RED_GLAZED_TERRACOTTA
  • RED_MUSHROOM
  • RED_MUSHROOM_BLOCK
  • RED_NETHER_BRICK_SLAB
  • RED_NETHER_BRICK_STAIRS
  • RED_NETHER_BRICK_WALL
  • RED_NETHER_BRICKS
  • RED_SAND
  • RED_SANDSTONE
  • RED_SANDSTONE_SLAB
  • RED_SANDSTONE_STAIRS
  • RED_SANDSTONE_WALL
  • RED_SHULKER_BOX
  • RED_STAINED_GLASS
  • RED_STAINED_GLASS_PANE
  • RED_TERRACOTTA
  • RED_TULIP
  • RED_WALL_BANNER
  • RED_WOOL
  • REDSTONE_BLOCK
  • REDSTONE_LAMP
  • REDSTONE_ORE
  • REDSTONE_TORCH
  • REDSTONE_WALL_TORCH
  • REDSTONE_WIRE
  • REINFORCED_DEEPSLATE
  • REPEATER
  • REPEATING_COMMAND_BLOCK
  • RESIN_BLOCK
  • RESIN_BRICK_SLAB
  • RESIN_BRICK_STAIRS
  • RESIN_BRICK_WALL
  • RESIN_BRICKS
  • RESIN_CLUMP
  • RESPAWN_ANCHOR
  • ROOTED_DIRT
  • ROSE_BUSH
  • SAND
  • SANDSTONE
  • SANDSTONE_SLAB
  • SANDSTONE_STAIRS
  • SANDSTONE_WALL
  • SCAFFOLDING
  • SCULK
  • SCULK_CATALYST
  • SCULK_SENSOR
  • SCULK_SHRIEKER
  • SCULK_VEIN
  • SEA_LANTERN
  • SEA_PICKLE
  • SEAGRASS
  • SHORT_DRY_GRASS
  • SHORT_GRASS
  • SHROOMLIGHT
  • SHULKER_BOX
  • SKELETON_SKULL
  • SKELETON_WALL_SKULL
  • SLIME_BLOCK
  • SMALL_AMETHYST_BUD
  • SMALL_DRIPLEAF
  • SMITHING_TABLE
  • SMOKER
  • SMOOTH_BASALT
  • SMOOTH_QUARTZ
  • SMOOTH_QUARTZ_SLAB
  • SMOOTH_QUARTZ_STAIRS
  • SMOOTH_RED_SANDSTONE
  • SMOOTH_RED_SANDSTONE_SLAB
  • SMOOTH_RED_SANDSTONE_STAIRS
  • SMOOTH_SANDSTONE
  • SMOOTH_SANDSTONE_SLAB
  • SMOOTH_SANDSTONE_STAIRS
  • SMOOTH_STONE
  • SMOOTH_STONE_SLAB
  • SNIFFER_EGG
  • SNOW
  • SNOW_BLOCK
  • SOUL_CAMPFIRE
  • SOUL_FIRE
  • SOUL_LANTERN
  • SOUL_SAND
  • SOUL_SOIL
  • SOUL_TORCH
  • SOUL_WALL_TORCH
  • SPAWNER
  • SPONGE
  • SPORE_BLOSSOM
  • SPRUCE_BUTTON
  • SPRUCE_DOOR
  • SPRUCE_FENCE
  • SPRUCE_FENCE_GATE
  • SPRUCE_HANGING_SIGN
  • SPRUCE_LEAVES
  • SPRUCE_LOG
  • SPRUCE_PLANKS
  • SPRUCE_PRESSURE_PLATE
  • SPRUCE_SAPLING
  • SPRUCE_SIGN
  • SPRUCE_SLAB
  • SPRUCE_STAIRS
  • SPRUCE_TRAPDOOR
  • SPRUCE_WALL_HANGING_SIGN
  • SPRUCE_WALL_SIGN
  • SPRUCE_WOOD
  • STICKY_PISTON
  • STONE
  • STONE_BRICK_SLAB
  • STONE_BRICK_STAIRS
  • STONE_BRICK_WALL
  • STONE_BRICKS
  • STONE_BUTTON
  • STONE_PRESSURE_PLATE
  • STONE_SLAB
  • STONE_STAIRS
  • STONECUTTER
  • STRIPPED_ACACIA_LOG
  • STRIPPED_ACACIA_WOOD
  • STRIPPED_BAMBOO_BLOCK
  • STRIPPED_BIRCH_LOG
  • STRIPPED_BIRCH_WOOD
  • STRIPPED_CHERRY_LOG
  • STRIPPED_CHERRY_WOOD
  • STRIPPED_CRIMSON_HYPHAE
  • STRIPPED_CRIMSON_STEM
  • STRIPPED_DARK_OAK_LOG
  • STRIPPED_DARK_OAK_WOOD
  • STRIPPED_JUNGLE_LOG
  • STRIPPED_JUNGLE_WOOD
  • STRIPPED_MANGROVE_LOG
  • STRIPPED_MANGROVE_WOOD
  • STRIPPED_OAK_LOG
  • STRIPPED_OAK_WOOD
  • STRIPPED_PALE_OAK_LOG
  • STRIPPED_PALE_OAK_WOOD
  • STRIPPED_SPRUCE_LOG
  • STRIPPED_SPRUCE_WOOD
  • STRIPPED_WARPED_HYPHAE
  • STRIPPED_WARPED_STEM
  • STRUCTURE_BLOCK
  • STRUCTURE_VOID
  • SUGAR_CANE
  • SUNFLOWER
  • SUSPICIOUS_GRAVEL
  • SUSPICIOUS_SAND
  • SWEET_BERRY_BUSH
  • TALL_DRY_GRASS
  • TALL_GRASS
  • TALL_SEAGRASS
  • TARGET
  • TERRACOTTA
  • TEST_BLOCK
  • TEST_INSTANCE_BLOCK
  • TINTED_GLASS
  • TNT
  • TORCH
  • TORCHFLOWER
  • TORCHFLOWER_CROP
  • TRAPPED_CHEST
  • TRIAL_SPAWNER
  • TRIPWIRE
  • TRIPWIRE_HOOK
  • TUBE_CORAL
  • TUBE_CORAL_BLOCK
  • TUBE_CORAL_FAN
  • TUBE_CORAL_WALL_FAN
  • TUFF
  • TUFF_BRICK_SLAB
  • TUFF_BRICK_STAIRS
  • TUFF_BRICK_WALL
  • TUFF_BRICKS
  • TUFF_SLAB
  • TUFF_STAIRS
  • TUFF_WALL
  • TURTLE_EGG
  • TWISTING_VINES
  • TWISTING_VINES_PLANT
  • VAULT
  • VERDANT_FROGLIGHT
  • VINE
  • VOID_AIR
  • WALL_TORCH
  • WARPED_BUTTON
  • WARPED_DOOR
  • WARPED_FENCE
  • WARPED_FENCE_GATE
  • WARPED_FUNGUS
  • WARPED_HANGING_SIGN
  • WARPED_HYPHAE
  • WARPED_NYLIUM
  • WARPED_PLANKS
  • WARPED_PRESSURE_PLATE
  • WARPED_ROOTS
  • WARPED_SIGN
  • WARPED_SLAB
  • WARPED_STAIRS
  • WARPED_STEM
  • WARPED_TRAPDOOR
  • WARPED_WALL_HANGING_SIGN
  • WARPED_WALL_SIGN
  • WARPED_WART_BLOCK
  • WATER
  • WATER_CAULDRON
  • WAXED_CHISELED_COPPER
  • WAXED_COPPER_BLOCK
  • WAXED_COPPER_BULB
  • WAXED_COPPER_DOOR
  • WAXED_COPPER_GRATE
  • WAXED_COPPER_TRAPDOOR
  • WAXED_CUT_COPPER
  • WAXED_CUT_COPPER_SLAB
  • WAXED_CUT_COPPER_STAIRS
  • WAXED_EXPOSED_CHISELED_COPPER
  • WAXED_EXPOSED_COPPER
  • WAXED_EXPOSED_COPPER_BULB
  • WAXED_EXPOSED_COPPER_DOOR
  • WAXED_EXPOSED_COPPER_GRATE
  • WAXED_EXPOSED_COPPER_TRAPDOOR
  • WAXED_EXPOSED_CUT_COPPER
  • WAXED_EXPOSED_CUT_COPPER_SLAB
  • WAXED_EXPOSED_CUT_COPPER_STAIRS
  • WAXED_OXIDIZED_CHISELED_COPPER
  • WAXED_OXIDIZED_COPPER
  • WAXED_OXIDIZED_COPPER_BULB
  • WAXED_OXIDIZED_COPPER_DOOR
  • WAXED_OXIDIZED_COPPER_GRATE
  • WAXED_OXIDIZED_COPPER_TRAPDOOR
  • WAXED_OXIDIZED_CUT_COPPER
  • WAXED_OXIDIZED_CUT_COPPER_SLAB
  • WAXED_OXIDIZED_CUT_COPPER_STAIRS
  • WAXED_WEATHERED_CHISELED_COPPER
  • WAXED_WEATHERED_COPPER
  • WAXED_WEATHERED_COPPER_BULB
  • WAXED_WEATHERED_COPPER_DOOR
  • WAXED_WEATHERED_COPPER_GRATE
  • WAXED_WEATHERED_COPPER_TRAPDOOR
  • WAXED_WEATHERED_CUT_COPPER
  • WAXED_WEATHERED_CUT_COPPER_SLAB
  • WAXED_WEATHERED_CUT_COPPER_STAIRS
  • WEATHERED_CHISELED_COPPER
  • WEATHERED_COPPER
  • WEATHERED_COPPER_BULB
  • WEATHERED_COPPER_DOOR
  • WEATHERED_COPPER_GRATE
  • WEATHERED_COPPER_TRAPDOOR
  • WEATHERED_CUT_COPPER
  • WEATHERED_CUT_COPPER_SLAB
  • WEATHERED_CUT_COPPER_STAIRS
  • WEEPING_VINES
  • WEEPING_VINES_PLANT
  • WET_SPONGE
  • WHEAT
  • WHITE_BANNER
  • WHITE_BED
  • WHITE_CANDLE
  • WHITE_CANDLE_CAKE
  • WHITE_CARPET
  • WHITE_CONCRETE
  • WHITE_CONCRETE_POWDER
  • WHITE_GLAZED_TERRACOTTA
  • WHITE_SHULKER_BOX
  • WHITE_STAINED_GLASS
  • WHITE_STAINED_GLASS_PANE
  • WHITE_TERRACOTTA
  • WHITE_TULIP
  • WHITE_WALL_BANNER
  • WHITE_WOOL
  • WILDFLOWERS
  • WITHER_ROSE
  • WITHER_SKELETON_SKULL
  • WITHER_SKELETON_WALL_SKULL
  • YELLOW_BANNER
  • YELLOW_BED
  • YELLOW_CANDLE
  • YELLOW_CANDLE_CAKE
  • YELLOW_CARPET
  • YELLOW_CONCRETE
  • YELLOW_CONCRETE_POWDER
  • YELLOW_GLAZED_TERRACOTTA
  • YELLOW_SHULKER_BOX
  • YELLOW_STAINED_GLASS
  • YELLOW_STAINED_GLASS_PANE
  • YELLOW_TERRACOTTA
  • YELLOW_WALL_BANNER
  • YELLOW_WOOL
  • ZOMBIE_HEAD
  • ZOMBIE_WALL_HEAD
  • LEGACY_AIR
  • LEGACY_STONE
  • LEGACY_GRASS
  • LEGACY_DIRT
  • LEGACY_COBBLESTONE
  • LEGACY_WOOD
  • LEGACY_SAPLING
  • LEGACY_BEDROCK
  • LEGACY_WATER
  • LEGACY_STATIONARY_WATER
  • LEGACY_LAVA
  • LEGACY_STATIONARY_LAVA
  • LEGACY_SAND
  • LEGACY_GRAVEL
  • LEGACY_GOLD_ORE
  • LEGACY_IRON_ORE
  • LEGACY_COAL_ORE
  • LEGACY_LOG
  • LEGACY_LEAVES
  • LEGACY_SPONGE
  • LEGACY_GLASS
  • LEGACY_LAPIS_ORE
  • LEGACY_LAPIS_BLOCK
  • LEGACY_DISPENSER
  • LEGACY_SANDSTONE
  • LEGACY_NOTE_BLOCK
  • LEGACY_BED_BLOCK
  • LEGACY_POWERED_RAIL
  • LEGACY_DETECTOR_RAIL
  • LEGACY_PISTON_STICKY_BASE
  • LEGACY_WEB
  • LEGACY_LONG_GRASS
  • LEGACY_DEAD_BUSH
  • LEGACY_PISTON_BASE
  • LEGACY_PISTON_EXTENSION
  • LEGACY_WOOL
  • LEGACY_PISTON_MOVING_PIECE
  • LEGACY_YELLOW_FLOWER
  • LEGACY_RED_ROSE
  • LEGACY_BROWN_MUSHROOM
  • LEGACY_RED_MUSHROOM
  • LEGACY_GOLD_BLOCK
  • LEGACY_IRON_BLOCK
  • LEGACY_DOUBLE_STEP
  • LEGACY_STEP
  • LEGACY_BRICK
  • LEGACY_TNT
  • LEGACY_BOOKSHELF
  • LEGACY_MOSSY_COBBLESTONE
  • LEGACY_OBSIDIAN
  • LEGACY_TORCH
  • LEGACY_FIRE
  • LEGACY_MOB_SPAWNER
  • LEGACY_WOOD_STAIRS
  • LEGACY_CHEST
  • LEGACY_REDSTONE_WIRE
  • LEGACY_DIAMOND_ORE
  • LEGACY_DIAMOND_BLOCK
  • LEGACY_WORKBENCH
  • LEGACY_CROPS
  • LEGACY_SOIL
  • LEGACY_FURNACE
  • LEGACY_BURNING_FURNACE
  • LEGACY_SIGN_POST
  • LEGACY_WOODEN_DOOR
  • LEGACY_LADDER
  • LEGACY_RAILS
  • LEGACY_COBBLESTONE_STAIRS
  • LEGACY_WALL_SIGN
  • LEGACY_LEVER
  • LEGACY_STONE_PLATE
  • LEGACY_IRON_DOOR_BLOCK
  • LEGACY_WOOD_PLATE
  • LEGACY_REDSTONE_ORE
  • LEGACY_GLOWING_REDSTONE_ORE
  • LEGACY_REDSTONE_TORCH_OFF
  • LEGACY_REDSTONE_TORCH_ON
  • LEGACY_STONE_BUTTON
  • LEGACY_SNOW
  • LEGACY_ICE
  • LEGACY_SNOW_BLOCK
  • LEGACY_CACTUS
  • LEGACY_CLAY
  • LEGACY_SUGAR_CANE_BLOCK
  • LEGACY_JUKEBOX
  • LEGACY_FENCE
  • LEGACY_PUMPKIN
  • LEGACY_NETHERRACK
  • LEGACY_SOUL_SAND
  • LEGACY_GLOWSTONE
  • LEGACY_PORTAL
  • LEGACY_JACK_O_LANTERN
  • LEGACY_CAKE_BLOCK
  • LEGACY_DIODE_BLOCK_OFF
  • LEGACY_DIODE_BLOCK_ON
  • LEGACY_STAINED_GLASS
  • LEGACY_TRAP_DOOR
  • LEGACY_MONSTER_EGGS
  • LEGACY_SMOOTH_BRICK
  • LEGACY_HUGE_MUSHROOM_1
  • LEGACY_HUGE_MUSHROOM_2
  • LEGACY_IRON_FENCE
  • LEGACY_THIN_GLASS
  • LEGACY_MELON_BLOCK
  • LEGACY_PUMPKIN_STEM
  • LEGACY_MELON_STEM
  • LEGACY_VINE
  • LEGACY_FENCE_GATE
  • LEGACY_BRICK_STAIRS
  • LEGACY_SMOOTH_STAIRS
  • LEGACY_MYCEL
  • LEGACY_WATER_LILY
  • LEGACY_NETHER_BRICK
  • LEGACY_NETHER_FENCE
  • LEGACY_NETHER_BRICK_STAIRS
  • LEGACY_NETHER_WARTS
  • LEGACY_ENCHANTMENT_TABLE
  • LEGACY_BREWING_STAND
  • LEGACY_CAULDRON
  • LEGACY_ENDER_PORTAL
  • LEGACY_ENDER_PORTAL_FRAME
  • LEGACY_ENDER_STONE
  • LEGACY_DRAGON_EGG
  • LEGACY_REDSTONE_LAMP_OFF
  • LEGACY_REDSTONE_LAMP_ON
  • LEGACY_WOOD_DOUBLE_STEP
  • LEGACY_WOOD_STEP
  • LEGACY_COCOA
  • LEGACY_SANDSTONE_STAIRS
  • LEGACY_EMERALD_ORE
  • LEGACY_ENDER_CHEST
  • LEGACY_TRIPWIRE_HOOK
  • LEGACY_TRIPWIRE
  • LEGACY_EMERALD_BLOCK
  • LEGACY_SPRUCE_WOOD_STAIRS
  • LEGACY_BIRCH_WOOD_STAIRS
  • LEGACY_JUNGLE_WOOD_STAIRS
  • LEGACY_COMMAND
  • LEGACY_BEACON
  • LEGACY_COBBLE_WALL
  • LEGACY_FLOWER_POT
  • LEGACY_CARROT
  • LEGACY_POTATO
  • LEGACY_WOOD_BUTTON
  • LEGACY_SKULL
  • LEGACY_ANVIL
  • LEGACY_TRAPPED_CHEST
  • LEGACY_GOLD_PLATE
  • LEGACY_IRON_PLATE
  • LEGACY_REDSTONE_COMPARATOR_OFF
  • LEGACY_REDSTONE_COMPARATOR_ON
  • LEGACY_DAYLIGHT_DETECTOR
  • LEGACY_REDSTONE_BLOCK
  • LEGACY_QUARTZ_ORE
  • LEGACY_HOPPER
  • LEGACY_QUARTZ_BLOCK
  • LEGACY_QUARTZ_STAIRS
  • LEGACY_ACTIVATOR_RAIL
  • LEGACY_DROPPER
  • LEGACY_STAINED_CLAY
  • LEGACY_STAINED_GLASS_PANE
  • LEGACY_LEAVES_2
  • LEGACY_LOG_2
  • LEGACY_ACACIA_STAIRS
  • LEGACY_DARK_OAK_STAIRS
  • LEGACY_SLIME_BLOCK
  • LEGACY_BARRIER
  • LEGACY_IRON_TRAPDOOR
  • LEGACY_PRISMARINE
  • LEGACY_SEA_LANTERN
  • LEGACY_HAY_BLOCK
  • LEGACY_CARPET
  • LEGACY_HARD_CLAY
  • LEGACY_COAL_BLOCK
  • LEGACY_PACKED_ICE
  • LEGACY_DOUBLE_PLANT
  • LEGACY_STANDING_BANNER
  • LEGACY_WALL_BANNER
  • LEGACY_DAYLIGHT_DETECTOR_INVERTED
  • LEGACY_RED_SANDSTONE
  • LEGACY_RED_SANDSTONE_STAIRS
  • LEGACY_DOUBLE_STONE_SLAB2
  • LEGACY_STONE_SLAB2
  • LEGACY_SPRUCE_FENCE_GATE
  • LEGACY_BIRCH_FENCE_GATE
  • LEGACY_JUNGLE_FENCE_GATE
  • LEGACY_DARK_OAK_FENCE_GATE
  • LEGACY_ACACIA_FENCE_GATE
  • LEGACY_SPRUCE_FENCE
  • LEGACY_BIRCH_FENCE
  • LEGACY_JUNGLE_FENCE
  • LEGACY_DARK_OAK_FENCE
  • LEGACY_ACACIA_FENCE
  • LEGACY_SPRUCE_DOOR
  • LEGACY_BIRCH_DOOR
  • LEGACY_JUNGLE_DOOR
  • LEGACY_ACACIA_DOOR
  • LEGACY_DARK_OAK_DOOR
  • LEGACY_END_ROD
  • LEGACY_CHORUS_PLANT
  • LEGACY_CHORUS_FLOWER
  • LEGACY_PURPUR_BLOCK
  • LEGACY_PURPUR_PILLAR
  • LEGACY_PURPUR_STAIRS
  • LEGACY_PURPUR_DOUBLE_SLAB
  • LEGACY_PURPUR_SLAB
  • LEGACY_END_BRICKS
  • LEGACY_BEETROOT_BLOCK
  • LEGACY_GRASS_PATH
  • LEGACY_END_GATEWAY
  • LEGACY_COMMAND_REPEATING
  • LEGACY_COMMAND_CHAIN
  • LEGACY_FROSTED_ICE
  • LEGACY_MAGMA
  • LEGACY_NETHER_WART_BLOCK
  • LEGACY_RED_NETHER_BRICK
  • LEGACY_BONE_BLOCK
  • LEGACY_STRUCTURE_VOID
  • LEGACY_OBSERVER
  • LEGACY_WHITE_SHULKER_BOX
  • LEGACY_ORANGE_SHULKER_BOX
  • LEGACY_MAGENTA_SHULKER_BOX
  • LEGACY_LIGHT_BLUE_SHULKER_BOX
  • LEGACY_YELLOW_SHULKER_BOX
  • LEGACY_LIME_SHULKER_BOX
  • LEGACY_PINK_SHULKER_BOX
  • LEGACY_GRAY_SHULKER_BOX
  • LEGACY_SILVER_SHULKER_BOX
  • LEGACY_CYAN_SHULKER_BOX
  • LEGACY_PURPLE_SHULKER_BOX
  • LEGACY_BLUE_SHULKER_BOX
  • LEGACY_BROWN_SHULKER_BOX
  • LEGACY_GREEN_SHULKER_BOX
  • LEGACY_RED_SHULKER_BOX
  • LEGACY_BLACK_SHULKER_BOX
  • LEGACY_WHITE_GLAZED_TERRACOTTA
  • LEGACY_ORANGE_GLAZED_TERRACOTTA
  • LEGACY_MAGENTA_GLAZED_TERRACOTTA
  • LEGACY_LIGHT_BLUE_GLAZED_TERRACOTTA
  • LEGACY_YELLOW_GLAZED_TERRACOTTA
  • LEGACY_LIME_GLAZED_TERRACOTTA
  • LEGACY_PINK_GLAZED_TERRACOTTA
  • LEGACY_GRAY_GLAZED_TERRACOTTA
  • LEGACY_SILVER_GLAZED_TERRACOTTA
  • LEGACY_CYAN_GLAZED_TERRACOTTA
  • LEGACY_PURPLE_GLAZED_TERRACOTTA
  • LEGACY_BLUE_GLAZED_TERRACOTTA
  • LEGACY_BROWN_GLAZED_TERRACOTTA
  • LEGACY_GREEN_GLAZED_TERRACOTTA
  • LEGACY_RED_GLAZED_TERRACOTTA
  • LEGACY_BLACK_GLAZED_TERRACOTTA
  • LEGACY_CONCRETE
  • LEGACY_CONCRETE_POWDER
  • LEGACY_STRUCTURE_BLOCK
  • LEGACY_IRON_SPADE
  • LEGACY_IRON_PICKAXE
  • LEGACY_IRON_AXE
  • LEGACY_FLINT_AND_STEEL
  • LEGACY_APPLE
  • LEGACY_BOW
  • LEGACY_ARROW
  • LEGACY_COAL
  • LEGACY_DIAMOND
  • LEGACY_IRON_INGOT
  • LEGACY_GOLD_INGOT
  • LEGACY_IRON_SWORD
  • LEGACY_WOOD_SWORD
  • LEGACY_WOOD_SPADE
  • LEGACY_WOOD_PICKAXE
  • LEGACY_WOOD_AXE
  • LEGACY_STONE_SWORD
  • LEGACY_STONE_SPADE
  • LEGACY_STONE_PICKAXE
  • LEGACY_STONE_AXE
  • LEGACY_DIAMOND_SWORD
  • LEGACY_DIAMOND_SPADE
  • LEGACY_DIAMOND_PICKAXE
  • LEGACY_DIAMOND_AXE
  • LEGACY_STICK
  • LEGACY_BOWL
  • LEGACY_MUSHROOM_SOUP
  • LEGACY_GOLD_SWORD
  • LEGACY_GOLD_SPADE
  • LEGACY_GOLD_PICKAXE
  • LEGACY_GOLD_AXE
  • LEGACY_STRING
  • LEGACY_FEATHER
  • LEGACY_SULPHUR
  • LEGACY_WOOD_HOE
  • LEGACY_STONE_HOE
  • LEGACY_IRON_HOE
  • LEGACY_DIAMOND_HOE
  • LEGACY_GOLD_HOE
  • LEGACY_SEEDS
  • LEGACY_WHEAT
  • LEGACY_BREAD
  • LEGACY_LEATHER_HELMET
  • LEGACY_LEATHER_CHESTPLATE
  • LEGACY_LEATHER_LEGGINGS
  • LEGACY_LEATHER_BOOTS
  • LEGACY_CHAINMAIL_HELMET
  • LEGACY_CHAINMAIL_CHESTPLATE
  • LEGACY_CHAINMAIL_LEGGINGS
  • LEGACY_CHAINMAIL_BOOTS
  • LEGACY_IRON_HELMET
  • LEGACY_IRON_CHESTPLATE
  • LEGACY_IRON_LEGGINGS
  • LEGACY_IRON_BOOTS
  • LEGACY_DIAMOND_HELMET
  • LEGACY_DIAMOND_CHESTPLATE
  • LEGACY_DIAMOND_LEGGINGS
  • LEGACY_DIAMOND_BOOTS
  • LEGACY_GOLD_HELMET
  • LEGACY_GOLD_CHESTPLATE
  • LEGACY_GOLD_LEGGINGS
  • LEGACY_GOLD_BOOTS
  • LEGACY_FLINT
  • LEGACY_PORK
  • LEGACY_GRILLED_PORK
  • LEGACY_PAINTING
  • LEGACY_GOLDEN_APPLE
  • LEGACY_SIGN
  • LEGACY_WOOD_DOOR
  • LEGACY_BUCKET
  • LEGACY_WATER_BUCKET
  • LEGACY_LAVA_BUCKET
  • LEGACY_MINECART
  • LEGACY_SADDLE
  • LEGACY_IRON_DOOR
  • LEGACY_REDSTONE
  • LEGACY_SNOW_BALL
  • LEGACY_BOAT
  • LEGACY_LEATHER
  • LEGACY_MILK_BUCKET
  • LEGACY_CLAY_BRICK
  • LEGACY_CLAY_BALL
  • LEGACY_SUGAR_CANE
  • LEGACY_PAPER
  • LEGACY_BOOK
  • LEGACY_SLIME_BALL
  • LEGACY_STORAGE_MINECART
  • LEGACY_POWERED_MINECART
  • LEGACY_EGG
  • LEGACY_COMPASS
  • LEGACY_FISHING_ROD
  • LEGACY_WATCH
  • LEGACY_GLOWSTONE_DUST
  • LEGACY_RAW_FISH
  • LEGACY_COOKED_FISH
  • LEGACY_INK_SACK
  • LEGACY_BONE
  • LEGACY_SUGAR
  • LEGACY_CAKE
  • LEGACY_BED
  • LEGACY_DIODE
  • LEGACY_COOKIE
  • LEGACY_MAP
  • LEGACY_SHEARS
  • LEGACY_MELON
  • LEGACY_PUMPKIN_SEEDS
  • LEGACY_MELON_SEEDS
  • LEGACY_RAW_BEEF
  • LEGACY_COOKED_BEEF
  • LEGACY_RAW_CHICKEN
  • LEGACY_COOKED_CHICKEN
  • LEGACY_ROTTEN_FLESH
  • LEGACY_ENDER_PEARL
  • LEGACY_BLAZE_ROD
  • LEGACY_GHAST_TEAR
  • LEGACY_GOLD_NUGGET
  • LEGACY_NETHER_STALK
  • LEGACY_POTION
  • LEGACY_GLASS_BOTTLE
  • LEGACY_SPIDER_EYE
  • LEGACY_FERMENTED_SPIDER_EYE
  • LEGACY_BLAZE_POWDER
  • LEGACY_MAGMA_CREAM
  • LEGACY_BREWING_STAND_ITEM
  • LEGACY_CAULDRON_ITEM
  • LEGACY_EYE_OF_ENDER
  • LEGACY_SPECKLED_MELON
  • LEGACY_MONSTER_EGG
  • LEGACY_EXP_BOTTLE
  • LEGACY_FIREBALL
  • LEGACY_BOOK_AND_QUILL
  • LEGACY_WRITTEN_BOOK
  • LEGACY_EMERALD
  • LEGACY_ITEM_FRAME
  • LEGACY_FLOWER_POT_ITEM
  • LEGACY_CARROT_ITEM
  • LEGACY_POTATO_ITEM
  • LEGACY_BAKED_POTATO
  • LEGACY_POISONOUS_POTATO
  • LEGACY_EMPTY_MAP
  • LEGACY_GOLDEN_CARROT
  • LEGACY_SKULL_ITEM
  • LEGACY_CARROT_STICK
  • LEGACY_NETHER_STAR
  • LEGACY_PUMPKIN_PIE
  • LEGACY_FIREWORK
  • LEGACY_FIREWORK_CHARGE
  • LEGACY_ENCHANTED_BOOK
  • LEGACY_REDSTONE_COMPARATOR
  • LEGACY_NETHER_BRICK_ITEM
  • LEGACY_QUARTZ
  • LEGACY_EXPLOSIVE_MINECART
  • LEGACY_HOPPER_MINECART
  • LEGACY_PRISMARINE_SHARD
  • LEGACY_PRISMARINE_CRYSTALS
  • LEGACY_RABBIT
  • LEGACY_COOKED_RABBIT
  • LEGACY_RABBIT_STEW
  • LEGACY_RABBIT_FOOT
  • LEGACY_RABBIT_HIDE
  • LEGACY_ARMOR_STAND
  • LEGACY_IRON_BARDING
  • LEGACY_GOLD_BARDING
  • LEGACY_DIAMOND_BARDING
  • LEGACY_LEASH
  • LEGACY_NAME_TAG
  • LEGACY_COMMAND_MINECART
  • LEGACY_MUTTON
  • LEGACY_COOKED_MUTTON
  • LEGACY_BANNER
  • LEGACY_END_CRYSTAL
  • LEGACY_SPRUCE_DOOR_ITEM
  • LEGACY_BIRCH_DOOR_ITEM
  • LEGACY_JUNGLE_DOOR_ITEM
  • LEGACY_ACACIA_DOOR_ITEM
  • LEGACY_DARK_OAK_DOOR_ITEM
  • LEGACY_CHORUS_FRUIT
  • LEGACY_CHORUS_FRUIT_POPPED
  • LEGACY_BEETROOT
  • LEGACY_BEETROOT_SEEDS
  • LEGACY_BEETROOT_SOUP
  • LEGACY_DRAGONS_BREATH
  • LEGACY_SPLASH_POTION
  • LEGACY_SPECTRAL_ARROW
  • LEGACY_TIPPED_ARROW
  • LEGACY_LINGERING_POTION
  • LEGACY_SHIELD
  • LEGACY_ELYTRA
  • LEGACY_BOAT_SPRUCE
  • LEGACY_BOAT_BIRCH
  • LEGACY_BOAT_JUNGLE
  • LEGACY_BOAT_ACACIA
  • LEGACY_BOAT_DARK_OAK
  • LEGACY_TOTEM
  • LEGACY_SHULKER_SHELL
  • LEGACY_IRON_NUGGET
  • LEGACY_KNOWLEDGE_BOOK
  • LEGACY_GOLD_RECORD
  • LEGACY_GREEN_RECORD
  • LEGACY_RECORD_3
  • LEGACY_RECORD_4
  • LEGACY_RECORD_5
  • LEGACY_RECORD_6
  • LEGACY_RECORD_7
  • LEGACY_RECORD_8
  • LEGACY_RECORD_9
  • LEGACY_RECORD_10
  • LEGACY_RECORD_11
  • LEGACY_RECORD_12

MemoryKey

class · 41 values

MemoryKey ▾

Represents a key used for accessing memory values of a org.bukkit.entity.LivingEntity.

Script: MemoryKey.ADMIRING_DISABLED

Show all 41 values
  • ADMIRING_DISABLED
  • ADMIRING_ITEM
  • ANGRY_AT
  • ATE_RECENTLY
  • ATTACK_COOLING_DOWN
  • CANT_REACH_WALK_TARGET_SINCE
  • DANCING
  • DANGER_DETECTED_RECENTLY
  • DISABLE_WALK_TO_ADMIRE_ITEM
  • GAZE_COOLDOWN_TICKS
  • GOLEM_DETECTED_RECENTLY
  • HAS_HUNTING_COOLDOWN
  • HEARD_BELL_TIME
  • HIDING_PLACE
  • HOME
  • HUNTED_RECENTLY
  • IS_PANICKING
  • IS_TEMPTED
  • ITEM_PICKUP_COOLDOWN_TICKS
  • JOB_SITE
  • LAST_SLEPT
  • LAST_WOKEN
  • LAST_WORKED_AT_POI
  • LIKED_NOTEBLOCK_POSITION
  • LIKED_NOTEBLOCK_COOLDOWN_TICKS
  • LIKED_PLAYER
  • LONG_JUMP_COOLING_DOWN
  • LONG_JUMP_MID_JUMP
  • MEETING_POINT
  • PACIFIED
  • PLAY_DEAD_TICKS
  • POTENTIAL_JOB_SITE
  • RAM_COOLDOWN_TICKS
  • SNIFFER_DIGGING
  • SNIFFER_HAPPY
  • TEMPTATION_COOLDOWN_TICKS
  • TIME_TRYING_TO_REACH_ADMIRE_ITEM
  • UNIVERSAL_ANGER
  • VISIBLE_ADULT_HOGLIN_COUNT
  • VISIBLE_ADULT_PIGLIN_COUNT
  • SNIFFER_EXPLORED_POSITIONS

MusicInstrument

class · 8 values

MusicInstrument ▾

The sounds a goat horn can make.

Script: MusicInstrument.ADMIRE_GOAT_HORN

ValueIn the editorDescription
ADMIRE_GOAT_HORNAdmire Goat Horn
CALL_GOAT_HORNCall Goat Horn
DREAM_GOAT_HORNDream Goat Horn
FEEL_GOAT_HORNFeel Goat Horn
PONDER_GOAT_HORNPonder Goat Horn
SEEK_GOAT_HORNSeek Goat Horn
SING_GOAT_HORNSing Goat Horn
YEARN_GOAT_HORNYearn Goat Horn

NamedTextColor

class · 16 values

NamedTextColor ▾

The named text colours in Minecraft: Java Edition.

Script: NamedTextColor.BLACK

ValueIn the editorDescription
BLACKBlackThe standard black colour.
DARK_BLUEDark BlueThe standard dark_blue colour.
DARK_GREENDark GreenThe standard dark_green colour.
DARK_AQUADark AquaThe standard dark_aqua colour.
DARK_REDDark RedThe standard dark_red colour.
DARK_PURPLEDark PurpleThe standard dark_purple colour.
GOLDGoldThe standard gold colour.
GRAYGrayThe standard gray colour.
DARK_GRAYDark GrayThe standard dark_gray colour.
BLUEBlueThe standard blue colour.
GREENGreenThe standard green colour.
AQUAAquaThe standard aqua colour.
REDRedThe standard red colour.
LIGHT_PURPLELight PurpleThe standard light_purple colour.
YELLOWYellowThe standard yellow colour.
WHITEWhiteThe standard white colour.

Particle

enum · 114 values

Particle ▾

Every particle effect the game can show, from smoke and flames to hearts and notes.

Script: Particle.POOF

ValueIn the editorDescription
POOFPoof
EXPLOSIONExplosion
EXPLOSION_EMITTERExplosion Emitter
FIREWORKFirework
BUBBLEBubble
SPLASHSplash
FISHINGFishing
UNDERWATERUnderwater
CRITCrit
ENCHANTED_HITEnchanted Hit
SMOKESmoke
LARGE_SMOKELarge Smoke
EFFECTEffect
INSTANT_EFFECTInstant Effect
ENTITY_EFFECTEntity EffectUses Color as DataType (with alpha support)
WITCHWitch
DRIPPING_WATERDripping Water
DRIPPING_LAVADripping Lava
ANGRY_VILLAGERAngry Villager
HAPPY_VILLAGERHappy Villager
MYCELIUMMycelium
NOTENote
PORTALPortal
ENCHANTEnchant
FLAMEFlame
LAVALava
CLOUDCloud
DUSTDustUses Particle.DustOptions as DataType
ITEM_SNOWBALLItem Snowball
ITEM_SLIMEItem Slime
HEARTHeart
ITEMItemUses ItemStack as DataType
BLOCKBlockUses BlockData as DataType
RAINRain
ELDER_GUARDIANElder Guardian
DRAGON_BREATHDragon Breath
END_RODEnd Rod
DAMAGE_INDICATORDamage Indicator
SWEEP_ATTACKSweep Attack
FALLING_DUSTFalling DustUses BlockData as DataType
TOTEM_OF_UNDYINGTotem Of Undying
SPITSpit
SQUID_INKSquid Ink
BUBBLE_POPBubble Pop
CURRENT_DOWNCurrent Down
BUBBLE_COLUMN_UPBubble Column Up
NAUTILUSNautilus
DOLPHINDolphin
SNEEZESneeze
CAMPFIRE_COSY_SMOKECampfire Cosy Smoke
CAMPFIRE_SIGNAL_SMOKECampfire Signal Smoke
COMPOSTERComposter
FLASHFlash
FALLING_LAVAFalling Lava
LANDING_LAVALanding Lava
FALLING_WATERFalling Water
DRIPPING_HONEYDripping Honey
FALLING_HONEYFalling Honey
LANDING_HONEYLanding Honey
FALLING_NECTARFalling Nectar
SOUL_FIRE_FLAMESoul Fire Flame
ASHAsh
CRIMSON_SPORECrimson Spore
WARPED_SPOREWarped Spore
SOULSoul
DRIPPING_OBSIDIAN_TEARDripping Obsidian Tear
FALLING_OBSIDIAN_TEARFalling Obsidian Tear
LANDING_OBSIDIAN_TEARLanding Obsidian Tear
REVERSE_PORTALReverse Portal
WHITE_ASHWhite Ash
DUST_COLOR_TRANSITIONDust Color TransitionUses DustTransition as DataType
VIBRATIONVibrationUses Vibration as DataType
FALLING_SPORE_BLOSSOMFalling Spore Blossom
SPORE_BLOSSOM_AIRSpore Blossom Air
SMALL_FLAMESmall Flame
SNOWFLAKESnowflake
DRIPPING_DRIPSTONE_LAVADripping Dripstone Lava
FALLING_DRIPSTONE_LAVAFalling Dripstone Lava
DRIPPING_DRIPSTONE_WATERDripping Dripstone Water
FALLING_DRIPSTONE_WATERFalling Dripstone Water
GLOW_SQUID_INKGlow Squid Ink
GLOWGlow
WAX_ONWax On
WAX_OFFWax Off
ELECTRIC_SPARKElectric Spark
SCRAPEScrape
SONIC_BOOMSonic Boom
SCULK_SOULSculk Soul
SCULK_CHARGESculk ChargeUses Float as DataType
SCULK_CHARGE_POPSculk Charge Pop
SHRIEKShriekUses Integer as DataType
CHERRY_LEAVESCherry Leaves
PALE_OAK_LEAVESPale Oak Leaves
TINTED_LEAVESTinted LeavesUses Color as DataType
EGG_CRACKEgg Crack
DUST_PLUMEDust Plume
WHITE_SMOKEWhite Smoke
GUSTGust
SMALL_GUSTSmall Gust
GUST_EMITTER_LARGEGust Emitter Large
GUST_EMITTER_SMALLGust Emitter Small
TRIAL_SPAWNER_DETECTIONTrial Spawner Detection
TRIAL_SPAWNER_DETECTION_OMINOUSTrial Spawner Detection Ominous
VAULT_CONNECTIONVault Connection
INFESTEDInfested
ITEM_COBWEBItem Cobweb
DUST_PILLARDust PillarUses BlockData as DataType
BLOCK_CRUMBLEBlock CrumbleUses BlockData as DataType
FIREFLYFirefly
TRAILTrailUses Trail as DataType
OMINOUS_SPAWNINGOminous Spawning
RAID_OMENRaid Omen
TRIAL_OMENTrial Omen
BLOCK_MARKERBlock MarkerUses BlockData as DataType

PatternType

interface · 43 values

PatternType ▾

The patterns that can be put on a banner.

Script: PatternType.BASE

Show all 43 values
  • BASE
  • BORDER
  • BRICKS
  • CIRCLE
  • CREEPER
  • CROSS
  • CURLY_BORDER
  • DIAGONAL_LEFT
  • DIAGONAL_RIGHT
  • DIAGONAL_UP_LEFT
  • DIAGONAL_UP_RIGHT
  • FLOW
  • FLOWER
  • GLOBE
  • GRADIENT
  • GRADIENT_UP
  • GUSTER
  • HALF_HORIZONTAL
  • HALF_HORIZONTAL_BOTTOM
  • HALF_VERTICAL
  • HALF_VERTICAL_RIGHT
  • MOJANG
  • PIGLIN
  • RHOMBUS
  • SKULL
  • SMALL_STRIPES
  • SQUARE_BOTTOM_LEFT
  • SQUARE_BOTTOM_RIGHT
  • SQUARE_TOP_LEFT
  • SQUARE_TOP_RIGHT
  • STRAIGHT_CROSS
  • STRIPE_BOTTOM
  • STRIPE_CENTER
  • STRIPE_DOWNLEFT
  • STRIPE_DOWNRIGHT
  • STRIPE_LEFT
  • STRIPE_MIDDLE
  • STRIPE_RIGHT
  • STRIPE_TOP
  • TRIANGLE_BOTTOM
  • TRIANGLE_TOP
  • TRIANGLES_BOTTOM
  • TRIANGLES_TOP

PotionEffectType

class · 39 values

PotionEffectType ▾

Represents a type of potion and its effect on an entity.

Script: PotionEffectType.SPEED

ValueIn the editorDescription
SPEEDSpeedIncreases movement speed.
SLOWNESSSlownessDecreases movement speed.
HASTEHasteIncreases dig speed.
MINING_FATIGUEMining FatigueDecreases dig speed.
STRENGTHStrengthIncreases damage dealt.
INSTANT_HEALTHInstant HealthHeals an entity.
INSTANT_DAMAGEInstant DamageHurts an entity.
JUMP_BOOSTJump BoostIncreases jump height.
NAUSEANauseaWarps vision on the client.
REGENERATIONRegenerationRegenerates health.
RESISTANCEResistanceDecreases damage dealt to an entity.
FIRE_RESISTANCEFire ResistanceStops fire damage.
WATER_BREATHINGWater BreathingAllows breathing underwater.
INVISIBILITYInvisibilityGrants invisibility.
BLINDNESSBlindnessBlinds an entity.
NIGHT_VISIONNight VisionAllows an entity to see in the dark.
HUNGERHungerIncreases hunger.
WEAKNESSWeaknessDecreases damage dealt by an entity.
POISONPoisonDeals damage to an entity over time.
WITHERWitherDeals damage to an entity over time and gives the health to the shooter.
HEALTH_BOOSTHealth BoostIncreases the maximum health of an entity.
ABSORPTIONAbsorptionIncreases the maximum health of an entity with health that cannot be regenerated, but is refilled every 30 seconds.
SATURATIONSaturationIncreases the food level of an entity each tick.
GLOWINGGlowingOutlines the entity so that it can be seen from afar.
LEVITATIONLevitationCauses the entity to float into the air.
LUCKLuckLoot table luck.
UNLUCKUnluckLoot table unluck.
SLOW_FALLINGSlow FallingSlows entity fall rate.
CONDUIT_POWERConduit PowerEffects granted by a nearby conduit. Includes enhanced underwater abilities.
DOLPHINS_GRACEDolphins GraceIncreses underwater movement speed. Squee'ek uh'k kk'kkkk squeek eee'eek.
BAD_OMENBad OmenTriggers an ominous event when the player enters a village or trial chambers. oof.
HERO_OF_THE_VILLAGEHero Of The VillageReduces the cost of villager trades. \o/.
DARKNESSDarknessCauses the player's vision to dim occasionally.
TRIAL_OMENTrial OmenCauses trial spawners to become ominous.
RAID_OMENRaid OmenTriggers a raid when a player enters a village.
WIND_CHARGEDWind ChargedEmits a wind burst upon death.
WEAVINGWeavingCreates cobwebs upon death.
OOZINGOozingCauses slimes to spawn upon death.
INFESTEDInfestedChance of spawning silverfish when hurt.

PotionType

enum · 46 values

PotionType ▾

This enum reflects and matches each potion state that can be obtained from the Creative mode inventory

Script: PotionType.AWKWARD

Show all 46 values
  • AWKWARD
  • FIRE_RESISTANCE
  • HARMING
  • HEALING
  • INFESTED
  • INVISIBILITY
  • LEAPING
  • LONG_FIRE_RESISTANCE
  • LONG_INVISIBILITY
  • LONG_LEAPING
  • LONG_NIGHT_VISION
  • LONG_POISON
  • LONG_REGENERATION
  • LONG_SLOW_FALLING
  • LONG_SLOWNESS
  • LONG_STRENGTH
  • LONG_SWIFTNESS
  • LONG_TURTLE_MASTER
  • LONG_WATER_BREATHING
  • LONG_WEAKNESS
  • LUCK
  • MUNDANE
  • NIGHT_VISION
  • OOZING
  • POISON
  • REGENERATION
  • SLOW_FALLING
  • SLOWNESS
  • STRENGTH
  • STRONG_HARMING
  • STRONG_HEALING
  • STRONG_LEAPING
  • STRONG_POISON
  • STRONG_REGENERATION
  • STRONG_SLOWNESS
  • STRONG_STRENGTH
  • STRONG_SWIFTNESS
  • STRONG_TURTLE_MASTER
  • SWIFTNESS
  • THICK
  • TURTLE_MASTER
  • WATER
  • WATER_BREATHING
  • WEAKNESS
  • WEAVING
  • WIND_CHARGED

Sound

interface · 1728 values

Sound ▾

An interface of Sounds the server is able to send to players. The sounds listed in this interface are present in the default server or can be enabled via a FeatureFlag. There may be additional sounds present in the server, for example from a DataPack which can be accessed via Registry.SOUNDS. WARNING: At any time, sounds may be added/removed from this interface or even Minecraft itself! There is no guarantee the sounds will play. There is no guarantee values will not be removed from this interface. As such, you should not depend on the ordinal values of this class.

Script: Sound.AMBIENT_BASALT_DELTAS_ADDITIONS

Show all 1728 values
  • AMBIENT_BASALT_DELTAS_ADDITIONS
  • AMBIENT_BASALT_DELTAS_LOOP
  • AMBIENT_BASALT_DELTAS_MOOD
  • AMBIENT_CAVE
  • AMBIENT_CRIMSON_FOREST_ADDITIONS
  • AMBIENT_CRIMSON_FOREST_LOOP
  • AMBIENT_CRIMSON_FOREST_MOOD
  • AMBIENT_NETHER_WASTES_ADDITIONS
  • AMBIENT_NETHER_WASTES_LOOP
  • AMBIENT_NETHER_WASTES_MOOD
  • AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
  • AMBIENT_SOUL_SAND_VALLEY_LOOP
  • AMBIENT_SOUL_SAND_VALLEY_MOOD
  • AMBIENT_UNDERWATER_ENTER
  • AMBIENT_UNDERWATER_EXIT
  • AMBIENT_UNDERWATER_LOOP
  • AMBIENT_UNDERWATER_LOOP_ADDITIONS
  • AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
  • AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
  • AMBIENT_WARPED_FOREST_ADDITIONS
  • AMBIENT_WARPED_FOREST_LOOP
  • AMBIENT_WARPED_FOREST_MOOD
  • BLOCK_AMETHYST_BLOCK_BREAK
  • BLOCK_AMETHYST_BLOCK_CHIME
  • BLOCK_AMETHYST_BLOCK_FALL
  • BLOCK_AMETHYST_BLOCK_HIT
  • BLOCK_AMETHYST_BLOCK_PLACE
  • BLOCK_AMETHYST_BLOCK_RESONATE
  • BLOCK_AMETHYST_BLOCK_STEP
  • BLOCK_AMETHYST_CLUSTER_BREAK
  • BLOCK_AMETHYST_CLUSTER_FALL
  • BLOCK_AMETHYST_CLUSTER_HIT
  • BLOCK_AMETHYST_CLUSTER_PLACE
  • BLOCK_AMETHYST_CLUSTER_STEP
  • BLOCK_ANCIENT_DEBRIS_BREAK
  • BLOCK_ANCIENT_DEBRIS_FALL
  • BLOCK_ANCIENT_DEBRIS_HIT
  • BLOCK_ANCIENT_DEBRIS_PLACE
  • BLOCK_ANCIENT_DEBRIS_STEP
  • BLOCK_ANVIL_BREAK
  • BLOCK_ANVIL_DESTROY
  • BLOCK_ANVIL_FALL
  • BLOCK_ANVIL_HIT
  • BLOCK_ANVIL_LAND
  • BLOCK_ANVIL_PLACE
  • BLOCK_ANVIL_STEP
  • BLOCK_ANVIL_USE
  • BLOCK_AZALEA_BREAK
  • BLOCK_AZALEA_FALL
  • BLOCK_AZALEA_HIT
  • BLOCK_AZALEA_PLACE
  • BLOCK_AZALEA_STEP
  • BLOCK_AZALEA_LEAVES_BREAK
  • BLOCK_AZALEA_LEAVES_FALL
  • BLOCK_AZALEA_LEAVES_HIT
  • BLOCK_AZALEA_LEAVES_PLACE
  • BLOCK_AZALEA_LEAVES_STEP
  • BLOCK_BAMBOO_BREAK
  • BLOCK_BAMBOO_FALL
  • BLOCK_BAMBOO_HIT
  • BLOCK_BAMBOO_PLACE
  • BLOCK_BAMBOO_STEP
  • BLOCK_BAMBOO_SAPLING_BREAK
  • BLOCK_BAMBOO_SAPLING_HIT
  • BLOCK_BAMBOO_SAPLING_PLACE
  • BLOCK_BAMBOO_WOOD_BREAK
  • BLOCK_BAMBOO_WOOD_FALL
  • BLOCK_BAMBOO_WOOD_HIT
  • BLOCK_BAMBOO_WOOD_PLACE
  • BLOCK_BAMBOO_WOOD_STEP
  • BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
  • BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
  • BLOCK_BAMBOO_WOOD_DOOR_CLOSE
  • BLOCK_BAMBOO_WOOD_DOOR_OPEN
  • BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
  • BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
  • BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
  • BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
  • BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
  • BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
  • BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
  • BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
  • BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
  • BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
  • BLOCK_BARREL_CLOSE
  • BLOCK_BARREL_OPEN
  • BLOCK_BASALT_BREAK
  • BLOCK_BASALT_FALL
  • BLOCK_BASALT_HIT
  • BLOCK_BASALT_PLACE
  • BLOCK_BASALT_STEP
  • BLOCK_BEACON_ACTIVATE
  • BLOCK_BEACON_AMBIENT
  • BLOCK_BEACON_DEACTIVATE
  • BLOCK_BEACON_POWER_SELECT
  • BLOCK_BEEHIVE_DRIP
  • BLOCK_BEEHIVE_ENTER
  • BLOCK_BEEHIVE_EXIT
  • BLOCK_BEEHIVE_SHEAR
  • BLOCK_BEEHIVE_WORK
  • BLOCK_BELL_RESONATE
  • BLOCK_BELL_USE
  • BLOCK_BIG_DRIPLEAF_BREAK
  • BLOCK_BIG_DRIPLEAF_FALL
  • BLOCK_BIG_DRIPLEAF_HIT
  • BLOCK_BIG_DRIPLEAF_PLACE
  • BLOCK_BIG_DRIPLEAF_STEP
  • BLOCK_BIG_DRIPLEAF_TILT_DOWN
  • BLOCK_BIG_DRIPLEAF_TILT_UP
  • BLOCK_BLASTFURNACE_FIRE_CRACKLE
  • BLOCK_BONE_BLOCK_BREAK
  • BLOCK_BONE_BLOCK_FALL
  • BLOCK_BONE_BLOCK_HIT
  • BLOCK_BONE_BLOCK_PLACE
  • BLOCK_BONE_BLOCK_STEP
  • BLOCK_BREWING_STAND_BREW
  • BLOCK_BUBBLE_COLUMN_BUBBLE_POP
  • BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
  • BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
  • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
  • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
  • BLOCK_CACTUS_FLOWER_BREAK
  • BLOCK_CACTUS_FLOWER_PLACE
  • BLOCK_CAKE_ADD_CANDLE
  • BLOCK_CALCITE_BREAK
  • BLOCK_CALCITE_FALL
  • BLOCK_CALCITE_HIT
  • BLOCK_CALCITE_PLACE
  • BLOCK_CALCITE_STEP
  • BLOCK_CAMPFIRE_CRACKLE
  • BLOCK_CANDLE_AMBIENT
  • BLOCK_CANDLE_BREAK
  • BLOCK_CANDLE_EXTINGUISH
  • BLOCK_CANDLE_FALL
  • BLOCK_CANDLE_HIT
  • BLOCK_CANDLE_PLACE
  • BLOCK_CANDLE_STEP
  • BLOCK_CAVE_VINES_BREAK
  • BLOCK_CAVE_VINES_FALL
  • BLOCK_CAVE_VINES_HIT
  • BLOCK_CAVE_VINES_PICK_BERRIES
  • BLOCK_CAVE_VINES_PLACE
  • BLOCK_CAVE_VINES_STEP
  • BLOCK_CHAIN_BREAK
  • BLOCK_CHAIN_FALL
  • BLOCK_CHAIN_HIT
  • BLOCK_CHAIN_PLACE
  • BLOCK_CHAIN_STEP
  • BLOCK_CHERRY_LEAVES_BREAK
  • BLOCK_CHERRY_LEAVES_FALL
  • BLOCK_CHERRY_LEAVES_HIT
  • BLOCK_CHERRY_LEAVES_PLACE
  • BLOCK_CHERRY_LEAVES_STEP
  • BLOCK_CHERRY_SAPLING_BREAK
  • BLOCK_CHERRY_SAPLING_FALL
  • BLOCK_CHERRY_SAPLING_HIT
  • BLOCK_CHERRY_SAPLING_PLACE
  • BLOCK_CHERRY_SAPLING_STEP
  • BLOCK_CHERRY_WOOD_BREAK
  • BLOCK_CHERRY_WOOD_FALL
  • BLOCK_CHERRY_WOOD_HIT
  • BLOCK_CHERRY_WOOD_PLACE
  • BLOCK_CHERRY_WOOD_STEP
  • BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF
  • BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON
  • BLOCK_CHERRY_WOOD_DOOR_CLOSE
  • BLOCK_CHERRY_WOOD_DOOR_OPEN
  • BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE
  • BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN
  • BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK
  • BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL
  • BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT
  • BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE
  • BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP
  • BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
  • BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE
  • BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN
  • BLOCK_CHEST_CLOSE
  • BLOCK_CHEST_LOCKED
  • BLOCK_CHEST_OPEN
  • BLOCK_CHISELED_BOOKSHELF_BREAK
  • BLOCK_CHISELED_BOOKSHELF_FALL
  • BLOCK_CHISELED_BOOKSHELF_HIT
  • BLOCK_CHISELED_BOOKSHELF_INSERT
  • BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
  • BLOCK_CHISELED_BOOKSHELF_PICKUP
  • BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
  • BLOCK_CHISELED_BOOKSHELF_PLACE
  • BLOCK_CHISELED_BOOKSHELF_STEP
  • BLOCK_CHORUS_FLOWER_DEATH
  • BLOCK_CHORUS_FLOWER_GROW
  • BLOCK_COBWEB_BREAK
  • BLOCK_COBWEB_FALL
  • BLOCK_COBWEB_HIT
  • BLOCK_COBWEB_PLACE
  • BLOCK_COBWEB_STEP
  • BLOCK_COMPARATOR_CLICK
  • BLOCK_COMPOSTER_EMPTY
  • BLOCK_COMPOSTER_FILL
  • BLOCK_COMPOSTER_FILL_SUCCESS
  • BLOCK_COMPOSTER_READY
  • BLOCK_CONDUIT_ACTIVATE
  • BLOCK_CONDUIT_AMBIENT
  • BLOCK_CONDUIT_AMBIENT_SHORT
  • BLOCK_CONDUIT_ATTACK_TARGET
  • BLOCK_CONDUIT_DEACTIVATE
  • BLOCK_COPPER_BREAK
  • BLOCK_COPPER_FALL
  • BLOCK_COPPER_HIT
  • BLOCK_COPPER_PLACE
  • BLOCK_COPPER_STEP
  • BLOCK_COPPER_BULB_BREAK
  • BLOCK_COPPER_BULB_FALL
  • BLOCK_COPPER_BULB_HIT
  • BLOCK_COPPER_BULB_PLACE
  • BLOCK_COPPER_BULB_STEP
  • BLOCK_COPPER_BULB_TURN_OFF
  • BLOCK_COPPER_BULB_TURN_ON
  • BLOCK_COPPER_DOOR_CLOSE
  • BLOCK_COPPER_DOOR_OPEN
  • BLOCK_COPPER_GRATE_BREAK
  • BLOCK_COPPER_GRATE_FALL
  • BLOCK_COPPER_GRATE_HIT
  • BLOCK_COPPER_GRATE_PLACE
  • BLOCK_COPPER_GRATE_STEP
  • BLOCK_COPPER_TRAPDOOR_CLOSE
  • BLOCK_COPPER_TRAPDOOR_OPEN
  • BLOCK_CORAL_BLOCK_BREAK
  • BLOCK_CORAL_BLOCK_FALL
  • BLOCK_CORAL_BLOCK_HIT
  • BLOCK_CORAL_BLOCK_PLACE
  • BLOCK_CORAL_BLOCK_STEP
  • BLOCK_CRAFTER_CRAFT
  • BLOCK_CRAFTER_FAIL
  • BLOCK_CREAKING_HEART_BREAK
  • BLOCK_CREAKING_HEART_FALL
  • BLOCK_CREAKING_HEART_HIT
  • BLOCK_CREAKING_HEART_HURT
  • BLOCK_CREAKING_HEART_IDLE
  • BLOCK_CREAKING_HEART_PLACE
  • BLOCK_CREAKING_HEART_SPAWN
  • BLOCK_CREAKING_HEART_STEP
  • BLOCK_CROP_BREAK
  • BLOCK_DEADBUSH_IDLE
  • BLOCK_DECORATED_POT_BREAK
  • BLOCK_DECORATED_POT_FALL
  • BLOCK_DECORATED_POT_HIT
  • BLOCK_DECORATED_POT_INSERT
  • BLOCK_DECORATED_POT_INSERT_FAIL
  • BLOCK_DECORATED_POT_PLACE
  • BLOCK_DECORATED_POT_SHATTER
  • BLOCK_DECORATED_POT_STEP
  • BLOCK_DEEPSLATE_BREAK
  • BLOCK_DEEPSLATE_FALL
  • BLOCK_DEEPSLATE_HIT
  • BLOCK_DEEPSLATE_PLACE
  • BLOCK_DEEPSLATE_STEP
  • BLOCK_DEEPSLATE_BRICKS_BREAK
  • BLOCK_DEEPSLATE_BRICKS_FALL
  • BLOCK_DEEPSLATE_BRICKS_HIT
  • BLOCK_DEEPSLATE_BRICKS_PLACE
  • BLOCK_DEEPSLATE_BRICKS_STEP
  • BLOCK_DEEPSLATE_TILES_BREAK
  • BLOCK_DEEPSLATE_TILES_FALL
  • BLOCK_DEEPSLATE_TILES_HIT
  • BLOCK_DEEPSLATE_TILES_PLACE
  • BLOCK_DEEPSLATE_TILES_STEP
  • BLOCK_DISPENSER_DISPENSE
  • BLOCK_DISPENSER_FAIL
  • BLOCK_DISPENSER_LAUNCH
  • BLOCK_DRIED_GHAST_AMBIENT
  • BLOCK_DRIED_GHAST_AMBIENT_WATER
  • BLOCK_DRIED_GHAST_BREAK
  • BLOCK_DRIED_GHAST_FALL
  • BLOCK_DRIED_GHAST_PLACE
  • BLOCK_DRIED_GHAST_PLACE_IN_WATER
  • BLOCK_DRIED_GHAST_STEP
  • BLOCK_DRIED_GHAST_TRANSITION
  • BLOCK_DRIPSTONE_BLOCK_BREAK
  • BLOCK_DRIPSTONE_BLOCK_FALL
  • BLOCK_DRIPSTONE_BLOCK_HIT
  • BLOCK_DRIPSTONE_BLOCK_PLACE
  • BLOCK_DRIPSTONE_BLOCK_STEP
  • BLOCK_DRY_GRASS_AMBIENT
  • BLOCK_ENCHANTMENT_TABLE_USE
  • BLOCK_END_GATEWAY_SPAWN
  • BLOCK_END_PORTAL_SPAWN
  • BLOCK_END_PORTAL_FRAME_FILL
  • BLOCK_ENDER_CHEST_CLOSE
  • BLOCK_ENDER_CHEST_OPEN
  • BLOCK_EYEBLOSSOM_CLOSE
  • BLOCK_EYEBLOSSOM_CLOSE_LONG
  • BLOCK_EYEBLOSSOM_IDLE
  • BLOCK_EYEBLOSSOM_OPEN
  • BLOCK_EYEBLOSSOM_OPEN_LONG
  • BLOCK_FENCE_GATE_CLOSE
  • BLOCK_FENCE_GATE_OPEN
  • BLOCK_FIRE_AMBIENT
  • BLOCK_FIRE_EXTINGUISH
  • BLOCK_FIREFLY_BUSH_IDLE
  • BLOCK_FLOWERING_AZALEA_BREAK
  • BLOCK_FLOWERING_AZALEA_FALL
  • BLOCK_FLOWERING_AZALEA_HIT
  • BLOCK_FLOWERING_AZALEA_PLACE
  • BLOCK_FLOWERING_AZALEA_STEP
  • BLOCK_FROGLIGHT_BREAK
  • BLOCK_FROGLIGHT_FALL
  • BLOCK_FROGLIGHT_HIT
  • BLOCK_FROGLIGHT_PLACE
  • BLOCK_FROGLIGHT_STEP
  • BLOCK_FROGSPAWN_BREAK
  • BLOCK_FROGSPAWN_FALL
  • BLOCK_FROGSPAWN_HATCH
  • BLOCK_FROGSPAWN_HIT
  • BLOCK_FROGSPAWN_PLACE
  • BLOCK_FROGSPAWN_STEP
  • BLOCK_FUNGUS_BREAK
  • BLOCK_FUNGUS_FALL
  • BLOCK_FUNGUS_HIT
  • BLOCK_FUNGUS_PLACE
  • BLOCK_FUNGUS_STEP
  • BLOCK_FURNACE_FIRE_CRACKLE
  • BLOCK_GILDED_BLACKSTONE_BREAK
  • BLOCK_GILDED_BLACKSTONE_FALL
  • BLOCK_GILDED_BLACKSTONE_HIT
  • BLOCK_GILDED_BLACKSTONE_PLACE
  • BLOCK_GILDED_BLACKSTONE_STEP
  • BLOCK_GLASS_BREAK
  • BLOCK_GLASS_FALL
  • BLOCK_GLASS_HIT
  • BLOCK_GLASS_PLACE
  • BLOCK_GLASS_STEP
  • BLOCK_GRASS_BREAK
  • BLOCK_GRASS_FALL
  • BLOCK_GRASS_HIT
  • BLOCK_GRASS_PLACE
  • BLOCK_GRASS_STEP
  • BLOCK_GRAVEL_BREAK
  • BLOCK_GRAVEL_FALL
  • BLOCK_GRAVEL_HIT
  • BLOCK_GRAVEL_PLACE
  • BLOCK_GRAVEL_STEP
  • BLOCK_GRINDSTONE_USE
  • BLOCK_GROWING_PLANT_CROP
  • BLOCK_HANGING_ROOTS_BREAK
  • BLOCK_HANGING_ROOTS_FALL
  • BLOCK_HANGING_ROOTS_HIT
  • BLOCK_HANGING_ROOTS_PLACE
  • BLOCK_HANGING_ROOTS_STEP
  • BLOCK_HANGING_SIGN_BREAK
  • BLOCK_HANGING_SIGN_FALL
  • BLOCK_HANGING_SIGN_HIT
  • BLOCK_HANGING_SIGN_PLACE
  • BLOCK_HANGING_SIGN_STEP
  • BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL
  • BLOCK_HEAVY_CORE_BREAK
  • BLOCK_HEAVY_CORE_FALL
  • BLOCK_HEAVY_CORE_HIT
  • BLOCK_HEAVY_CORE_PLACE
  • BLOCK_HEAVY_CORE_STEP
  • BLOCK_HONEY_BLOCK_BREAK
  • BLOCK_HONEY_BLOCK_FALL
  • BLOCK_HONEY_BLOCK_HIT
  • BLOCK_HONEY_BLOCK_PLACE
  • BLOCK_HONEY_BLOCK_SLIDE
  • BLOCK_HONEY_BLOCK_STEP
  • BLOCK_IRON_BREAK
  • BLOCK_IRON_FALL
  • BLOCK_IRON_HIT
  • BLOCK_IRON_PLACE
  • BLOCK_IRON_STEP
  • BLOCK_IRON_DOOR_CLOSE
  • BLOCK_IRON_DOOR_OPEN
  • BLOCK_IRON_TRAPDOOR_CLOSE
  • BLOCK_IRON_TRAPDOOR_OPEN
  • BLOCK_LADDER_BREAK
  • BLOCK_LADDER_FALL
  • BLOCK_LADDER_HIT
  • BLOCK_LADDER_PLACE
  • BLOCK_LADDER_STEP
  • BLOCK_LANTERN_BREAK
  • BLOCK_LANTERN_FALL
  • BLOCK_LANTERN_HIT
  • BLOCK_LANTERN_PLACE
  • BLOCK_LANTERN_STEP
  • BLOCK_LARGE_AMETHYST_BUD_BREAK
  • BLOCK_LARGE_AMETHYST_BUD_PLACE
  • BLOCK_LAVA_AMBIENT
  • BLOCK_LAVA_EXTINGUISH
  • BLOCK_LAVA_POP
  • BLOCK_LEAF_LITTER_BREAK
  • BLOCK_LEAF_LITTER_FALL
  • BLOCK_LEAF_LITTER_HIT
  • BLOCK_LEAF_LITTER_PLACE
  • BLOCK_LEAF_LITTER_STEP
  • BLOCK_LEVER_CLICK
  • BLOCK_LILY_PAD_PLACE
  • BLOCK_LODESTONE_BREAK
  • BLOCK_LODESTONE_FALL
  • BLOCK_LODESTONE_HIT
  • BLOCK_LODESTONE_PLACE
  • BLOCK_LODESTONE_STEP
  • BLOCK_MANGROVE_ROOTS_BREAK
  • BLOCK_MANGROVE_ROOTS_FALL
  • BLOCK_MANGROVE_ROOTS_HIT
  • BLOCK_MANGROVE_ROOTS_PLACE
  • BLOCK_MANGROVE_ROOTS_STEP
  • BLOCK_MEDIUM_AMETHYST_BUD_BREAK
  • BLOCK_MEDIUM_AMETHYST_BUD_PLACE
  • BLOCK_METAL_BREAK
  • BLOCK_METAL_FALL
  • BLOCK_METAL_HIT
  • BLOCK_METAL_PLACE
  • BLOCK_METAL_STEP
  • BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
  • BLOCK_MOSS_BREAK
  • BLOCK_MOSS_FALL
  • BLOCK_MOSS_HIT
  • BLOCK_MOSS_PLACE
  • BLOCK_MOSS_STEP
  • BLOCK_MOSS_CARPET_BREAK
  • BLOCK_MOSS_CARPET_FALL
  • BLOCK_MOSS_CARPET_HIT
  • BLOCK_MOSS_CARPET_PLACE
  • BLOCK_MOSS_CARPET_STEP
  • BLOCK_MUD_BREAK
  • BLOCK_MUD_FALL
  • BLOCK_MUD_HIT
  • BLOCK_MUD_PLACE
  • BLOCK_MUD_STEP
  • BLOCK_MUD_BRICKS_BREAK
  • BLOCK_MUD_BRICKS_FALL
  • BLOCK_MUD_BRICKS_HIT
  • BLOCK_MUD_BRICKS_PLACE
  • BLOCK_MUD_BRICKS_STEP
  • BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
  • BLOCK_MUDDY_MANGROVE_ROOTS_FALL
  • BLOCK_MUDDY_MANGROVE_ROOTS_HIT
  • BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
  • BLOCK_MUDDY_MANGROVE_ROOTS_STEP
  • BLOCK_NETHER_BRICKS_BREAK
  • BLOCK_NETHER_BRICKS_FALL
  • BLOCK_NETHER_BRICKS_HIT
  • BLOCK_NETHER_BRICKS_PLACE
  • BLOCK_NETHER_BRICKS_STEP
  • BLOCK_NETHER_GOLD_ORE_BREAK
  • BLOCK_NETHER_GOLD_ORE_FALL
  • BLOCK_NETHER_GOLD_ORE_HIT
  • BLOCK_NETHER_GOLD_ORE_PLACE
  • BLOCK_NETHER_GOLD_ORE_STEP
  • BLOCK_NETHER_ORE_BREAK
  • BLOCK_NETHER_ORE_FALL
  • BLOCK_NETHER_ORE_HIT
  • BLOCK_NETHER_ORE_PLACE
  • BLOCK_NETHER_ORE_STEP
  • BLOCK_NETHER_SPROUTS_BREAK
  • BLOCK_NETHER_SPROUTS_FALL
  • BLOCK_NETHER_SPROUTS_HIT
  • BLOCK_NETHER_SPROUTS_PLACE
  • BLOCK_NETHER_SPROUTS_STEP
  • BLOCK_NETHER_WART_BREAK
  • BLOCK_NETHER_WOOD_BREAK
  • BLOCK_NETHER_WOOD_FALL
  • BLOCK_NETHER_WOOD_HIT
  • BLOCK_NETHER_WOOD_PLACE
  • BLOCK_NETHER_WOOD_STEP
  • BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
  • BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
  • BLOCK_NETHER_WOOD_DOOR_CLOSE
  • BLOCK_NETHER_WOOD_DOOR_OPEN
  • BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
  • BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
  • BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
  • BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
  • BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
  • BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
  • BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
  • BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
  • BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
  • BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
  • BLOCK_NETHERITE_BLOCK_BREAK
  • BLOCK_NETHERITE_BLOCK_FALL
  • BLOCK_NETHERITE_BLOCK_HIT
  • BLOCK_NETHERITE_BLOCK_PLACE
  • BLOCK_NETHERITE_BLOCK_STEP
  • BLOCK_NETHERRACK_BREAK
  • BLOCK_NETHERRACK_FALL
  • BLOCK_NETHERRACK_HIT
  • BLOCK_NETHERRACK_PLACE
  • BLOCK_NETHERRACK_STEP
  • BLOCK_NOTE_BLOCK_BANJO
  • BLOCK_NOTE_BLOCK_BASEDRUM
  • BLOCK_NOTE_BLOCK_BASS
  • BLOCK_NOTE_BLOCK_BELL
  • BLOCK_NOTE_BLOCK_BIT
  • BLOCK_NOTE_BLOCK_CHIME
  • BLOCK_NOTE_BLOCK_COW_BELL
  • BLOCK_NOTE_BLOCK_DIDGERIDOO
  • BLOCK_NOTE_BLOCK_FLUTE
  • BLOCK_NOTE_BLOCK_GUITAR
  • BLOCK_NOTE_BLOCK_HARP
  • BLOCK_NOTE_BLOCK_HAT
  • BLOCK_NOTE_BLOCK_IMITATE_CREEPER
  • BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
  • BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
  • BLOCK_NOTE_BLOCK_IMITATE_SKELETON
  • BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
  • BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
  • BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
  • BLOCK_NOTE_BLOCK_PLING
  • BLOCK_NOTE_BLOCK_SNARE
  • BLOCK_NOTE_BLOCK_XYLOPHONE
  • BLOCK_NYLIUM_BREAK
  • BLOCK_NYLIUM_FALL
  • BLOCK_NYLIUM_HIT
  • BLOCK_NYLIUM_PLACE
  • BLOCK_NYLIUM_STEP
  • BLOCK_PACKED_MUD_BREAK
  • BLOCK_PACKED_MUD_FALL
  • BLOCK_PACKED_MUD_HIT
  • BLOCK_PACKED_MUD_PLACE
  • BLOCK_PACKED_MUD_STEP
  • BLOCK_PALE_HANGING_MOSS_IDLE
  • BLOCK_PINK_PETALS_BREAK
  • BLOCK_PINK_PETALS_FALL
  • BLOCK_PINK_PETALS_HIT
  • BLOCK_PINK_PETALS_PLACE
  • BLOCK_PINK_PETALS_STEP
  • BLOCK_PISTON_CONTRACT
  • BLOCK_PISTON_EXTEND
  • BLOCK_POINTED_DRIPSTONE_BREAK
  • BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
  • BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
  • BLOCK_POINTED_DRIPSTONE_DRIP_WATER
  • BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
  • BLOCK_POINTED_DRIPSTONE_FALL
  • BLOCK_POINTED_DRIPSTONE_HIT
  • BLOCK_POINTED_DRIPSTONE_LAND
  • BLOCK_POINTED_DRIPSTONE_PLACE
  • BLOCK_POINTED_DRIPSTONE_STEP
  • BLOCK_POLISHED_DEEPSLATE_BREAK
  • BLOCK_POLISHED_DEEPSLATE_FALL
  • BLOCK_POLISHED_DEEPSLATE_HIT
  • BLOCK_POLISHED_DEEPSLATE_PLACE
  • BLOCK_POLISHED_DEEPSLATE_STEP
  • BLOCK_POLISHED_TUFF_BREAK
  • BLOCK_POLISHED_TUFF_FALL
  • BLOCK_POLISHED_TUFF_HIT
  • BLOCK_POLISHED_TUFF_PLACE
  • BLOCK_POLISHED_TUFF_STEP
  • BLOCK_PORTAL_AMBIENT
  • BLOCK_PORTAL_TRAVEL
  • BLOCK_PORTAL_TRIGGER
  • BLOCK_POWDER_SNOW_BREAK
  • BLOCK_POWDER_SNOW_FALL
  • BLOCK_POWDER_SNOW_HIT
  • BLOCK_POWDER_SNOW_PLACE
  • BLOCK_POWDER_SNOW_STEP
  • BLOCK_PUMPKIN_CARVE
  • BLOCK_REDSTONE_TORCH_BURNOUT
  • BLOCK_RESIN_BREAK
  • BLOCK_RESIN_FALL
  • BLOCK_RESIN_PLACE
  • BLOCK_RESIN_STEP
  • BLOCK_RESIN_BRICKS_BREAK
  • BLOCK_RESIN_BRICKS_FALL
  • BLOCK_RESIN_BRICKS_HIT
  • BLOCK_RESIN_BRICKS_PLACE
  • BLOCK_RESIN_BRICKS_STEP
  • BLOCK_RESPAWN_ANCHOR_AMBIENT
  • BLOCK_RESPAWN_ANCHOR_CHARGE
  • BLOCK_RESPAWN_ANCHOR_DEPLETE
  • BLOCK_RESPAWN_ANCHOR_SET_SPAWN
  • BLOCK_ROOTED_DIRT_BREAK
  • BLOCK_ROOTED_DIRT_FALL
  • BLOCK_ROOTED_DIRT_HIT
  • BLOCK_ROOTED_DIRT_PLACE
  • BLOCK_ROOTED_DIRT_STEP
  • BLOCK_ROOTS_BREAK
  • BLOCK_ROOTS_FALL
  • BLOCK_ROOTS_HIT
  • BLOCK_ROOTS_PLACE
  • BLOCK_ROOTS_STEP
  • BLOCK_SAND_BREAK
  • BLOCK_SAND_FALL
  • BLOCK_SAND_HIT
  • BLOCK_SAND_IDLE
  • BLOCK_SAND_PLACE
  • BLOCK_SAND_STEP
  • BLOCK_SCAFFOLDING_BREAK
  • BLOCK_SCAFFOLDING_FALL
  • BLOCK_SCAFFOLDING_HIT
  • BLOCK_SCAFFOLDING_PLACE
  • BLOCK_SCAFFOLDING_STEP
  • BLOCK_SCULK_BREAK
  • BLOCK_SCULK_CHARGE
  • BLOCK_SCULK_FALL
  • BLOCK_SCULK_HIT
  • BLOCK_SCULK_PLACE
  • BLOCK_SCULK_SPREAD
  • BLOCK_SCULK_STEP
  • BLOCK_SCULK_CATALYST_BLOOM
  • BLOCK_SCULK_CATALYST_BREAK
  • BLOCK_SCULK_CATALYST_FALL
  • BLOCK_SCULK_CATALYST_HIT
  • BLOCK_SCULK_CATALYST_PLACE
  • BLOCK_SCULK_CATALYST_STEP
  • BLOCK_SCULK_SENSOR_BREAK
  • BLOCK_SCULK_SENSOR_CLICKING
  • BLOCK_SCULK_SENSOR_CLICKING_STOP
  • BLOCK_SCULK_SENSOR_FALL
  • BLOCK_SCULK_SENSOR_HIT
  • BLOCK_SCULK_SENSOR_PLACE
  • BLOCK_SCULK_SENSOR_STEP
  • BLOCK_SCULK_SHRIEKER_BREAK
  • BLOCK_SCULK_SHRIEKER_FALL
  • BLOCK_SCULK_SHRIEKER_HIT
  • BLOCK_SCULK_SHRIEKER_PLACE
  • BLOCK_SCULK_SHRIEKER_SHRIEK
  • BLOCK_SCULK_SHRIEKER_STEP
  • BLOCK_SCULK_VEIN_BREAK
  • BLOCK_SCULK_VEIN_FALL
  • BLOCK_SCULK_VEIN_HIT
  • BLOCK_SCULK_VEIN_PLACE
  • BLOCK_SCULK_VEIN_STEP
  • BLOCK_SHROOMLIGHT_BREAK
  • BLOCK_SHROOMLIGHT_FALL
  • BLOCK_SHROOMLIGHT_HIT
  • BLOCK_SHROOMLIGHT_PLACE
  • BLOCK_SHROOMLIGHT_STEP
  • BLOCK_SHULKER_BOX_CLOSE
  • BLOCK_SHULKER_BOX_OPEN
  • BLOCK_SIGN_WAXED_INTERACT_FAIL
  • BLOCK_SLIME_BLOCK_BREAK
  • BLOCK_SLIME_BLOCK_FALL
  • BLOCK_SLIME_BLOCK_HIT
  • BLOCK_SLIME_BLOCK_PLACE
  • BLOCK_SLIME_BLOCK_STEP
  • BLOCK_SMALL_AMETHYST_BUD_BREAK
  • BLOCK_SMALL_AMETHYST_BUD_PLACE
  • BLOCK_SMALL_DRIPLEAF_BREAK
  • BLOCK_SMALL_DRIPLEAF_FALL
  • BLOCK_SMALL_DRIPLEAF_HIT
  • BLOCK_SMALL_DRIPLEAF_PLACE
  • BLOCK_SMALL_DRIPLEAF_STEP
  • BLOCK_SMITHING_TABLE_USE
  • BLOCK_SMOKER_SMOKE
  • BLOCK_SNIFFER_EGG_CRACK
  • BLOCK_SNIFFER_EGG_HATCH
  • BLOCK_SNIFFER_EGG_PLOP
  • BLOCK_SNOW_BREAK
  • BLOCK_SNOW_FALL
  • BLOCK_SNOW_HIT
  • BLOCK_SNOW_PLACE
  • BLOCK_SNOW_STEP
  • BLOCK_SOUL_SAND_BREAK
  • BLOCK_SOUL_SAND_FALL
  • BLOCK_SOUL_SAND_HIT
  • BLOCK_SOUL_SAND_PLACE
  • BLOCK_SOUL_SAND_STEP
  • BLOCK_SOUL_SOIL_BREAK
  • BLOCK_SOUL_SOIL_FALL
  • BLOCK_SOUL_SOIL_HIT
  • BLOCK_SOUL_SOIL_PLACE
  • BLOCK_SOUL_SOIL_STEP
  • BLOCK_SPAWNER_BREAK
  • BLOCK_SPAWNER_FALL
  • BLOCK_SPAWNER_HIT
  • BLOCK_SPAWNER_PLACE
  • BLOCK_SPAWNER_STEP
  • BLOCK_SPONGE_ABSORB
  • BLOCK_SPONGE_BREAK
  • BLOCK_SPONGE_FALL
  • BLOCK_SPONGE_HIT
  • BLOCK_SPONGE_PLACE
  • BLOCK_SPONGE_STEP
  • BLOCK_SPORE_BLOSSOM_BREAK
  • BLOCK_SPORE_BLOSSOM_FALL
  • BLOCK_SPORE_BLOSSOM_HIT
  • BLOCK_SPORE_BLOSSOM_PLACE
  • BLOCK_SPORE_BLOSSOM_STEP
  • BLOCK_STEM_BREAK
  • BLOCK_STEM_FALL
  • BLOCK_STEM_HIT
  • BLOCK_STEM_PLACE
  • BLOCK_STEM_STEP
  • BLOCK_STONE_BREAK
  • BLOCK_STONE_FALL
  • BLOCK_STONE_HIT
  • BLOCK_STONE_PLACE
  • BLOCK_STONE_STEP
  • BLOCK_STONE_BUTTON_CLICK_OFF
  • BLOCK_STONE_BUTTON_CLICK_ON
  • BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
  • BLOCK_SUSPICIOUS_GRAVEL_BREAK
  • BLOCK_SUSPICIOUS_GRAVEL_FALL
  • BLOCK_SUSPICIOUS_GRAVEL_HIT
  • BLOCK_SUSPICIOUS_GRAVEL_PLACE
  • BLOCK_SUSPICIOUS_GRAVEL_STEP
  • BLOCK_SUSPICIOUS_SAND_BREAK
  • BLOCK_SUSPICIOUS_SAND_FALL
  • BLOCK_SUSPICIOUS_SAND_HIT
  • BLOCK_SUSPICIOUS_SAND_PLACE
  • BLOCK_SUSPICIOUS_SAND_STEP
  • BLOCK_SWEET_BERRY_BUSH_BREAK
  • BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
  • BLOCK_SWEET_BERRY_BUSH_PLACE
  • BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
  • BLOCK_TRIAL_SPAWNER_AMBIENT
  • BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS
  • BLOCK_TRIAL_SPAWNER_BREAK
  • BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER
  • BLOCK_TRIAL_SPAWNER_DETECT_PLAYER
  • BLOCK_TRIAL_SPAWNER_EJECT_ITEM
  • BLOCK_TRIAL_SPAWNER_FALL
  • BLOCK_TRIAL_SPAWNER_HIT
  • BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE
  • BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER
  • BLOCK_TRIAL_SPAWNER_PLACE
  • BLOCK_TRIAL_SPAWNER_SPAWN_ITEM
  • BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
  • BLOCK_TRIAL_SPAWNER_SPAWN_MOB
  • BLOCK_TRIAL_SPAWNER_STEP
  • BLOCK_TRIPWIRE_ATTACH
  • BLOCK_TRIPWIRE_CLICK_OFF
  • BLOCK_TRIPWIRE_CLICK_ON
  • BLOCK_TRIPWIRE_DETACH
  • BLOCK_TUFF_BREAK
  • BLOCK_TUFF_FALL
  • BLOCK_TUFF_HIT
  • BLOCK_TUFF_PLACE
  • BLOCK_TUFF_STEP
  • BLOCK_TUFF_BRICKS_BREAK
  • BLOCK_TUFF_BRICKS_FALL
  • BLOCK_TUFF_BRICKS_HIT
  • BLOCK_TUFF_BRICKS_PLACE
  • BLOCK_TUFF_BRICKS_STEP
  • BLOCK_VAULT_ACTIVATE
  • BLOCK_VAULT_AMBIENT
  • BLOCK_VAULT_BREAK
  • BLOCK_VAULT_CLOSE_SHUTTER
  • BLOCK_VAULT_DEACTIVATE
  • BLOCK_VAULT_EJECT_ITEM
  • BLOCK_VAULT_FALL
  • BLOCK_VAULT_HIT
  • BLOCK_VAULT_INSERT_ITEM
  • BLOCK_VAULT_INSERT_ITEM_FAIL
  • BLOCK_VAULT_OPEN_SHUTTER
  • BLOCK_VAULT_PLACE
  • BLOCK_VAULT_REJECT_REWARDED_PLAYER
  • BLOCK_VAULT_STEP
  • BLOCK_VINE_BREAK
  • BLOCK_VINE_FALL
  • BLOCK_VINE_HIT
  • BLOCK_VINE_PLACE
  • BLOCK_VINE_STEP
  • BLOCK_WART_BLOCK_BREAK
  • BLOCK_WART_BLOCK_FALL
  • BLOCK_WART_BLOCK_HIT
  • BLOCK_WART_BLOCK_PLACE
  • BLOCK_WART_BLOCK_STEP
  • BLOCK_WATER_AMBIENT
  • BLOCK_WEEPING_VINES_BREAK
  • BLOCK_WEEPING_VINES_FALL
  • BLOCK_WEEPING_VINES_HIT
  • BLOCK_WEEPING_VINES_PLACE
  • BLOCK_WEEPING_VINES_STEP
  • BLOCK_WET_GRASS_BREAK
  • BLOCK_WET_GRASS_FALL
  • BLOCK_WET_GRASS_HIT
  • BLOCK_WET_GRASS_PLACE
  • BLOCK_WET_GRASS_STEP
  • BLOCK_WET_SPONGE_BREAK
  • BLOCK_WET_SPONGE_DRIES
  • BLOCK_WET_SPONGE_FALL
  • BLOCK_WET_SPONGE_HIT
  • BLOCK_WET_SPONGE_PLACE
  • BLOCK_WET_SPONGE_STEP
  • BLOCK_WOOD_BREAK
  • BLOCK_WOOD_FALL
  • BLOCK_WOOD_HIT
  • BLOCK_WOOD_PLACE
  • BLOCK_WOOD_STEP
  • BLOCK_WOODEN_BUTTON_CLICK_OFF
  • BLOCK_WOODEN_BUTTON_CLICK_ON
  • BLOCK_WOODEN_DOOR_CLOSE
  • BLOCK_WOODEN_DOOR_OPEN
  • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
  • BLOCK_WOODEN_TRAPDOOR_CLOSE
  • BLOCK_WOODEN_TRAPDOOR_OPEN
  • BLOCK_WOOL_BREAK
  • BLOCK_WOOL_FALL
  • BLOCK_WOOL_HIT
  • BLOCK_WOOL_PLACE
  • BLOCK_WOOL_STEP
  • ENCHANT_THORNS_HIT
  • ENTITY_ALLAY_AMBIENT_WITH_ITEM
  • ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
  • ENTITY_ALLAY_DEATH
  • ENTITY_ALLAY_HURT
  • ENTITY_ALLAY_ITEM_GIVEN
  • ENTITY_ALLAY_ITEM_TAKEN
  • ENTITY_ALLAY_ITEM_THROWN
  • ENTITY_ARMADILLO_AMBIENT
  • ENTITY_ARMADILLO_BRUSH
  • ENTITY_ARMADILLO_DEATH
  • ENTITY_ARMADILLO_EAT
  • ENTITY_ARMADILLO_HURT
  • ENTITY_ARMADILLO_HURT_REDUCED
  • ENTITY_ARMADILLO_LAND
  • ENTITY_ARMADILLO_PEEK
  • ENTITY_ARMADILLO_ROLL
  • ENTITY_ARMADILLO_SCUTE_DROP
  • ENTITY_ARMADILLO_STEP
  • ENTITY_ARMADILLO_UNROLL_FINISH
  • ENTITY_ARMADILLO_UNROLL_START
  • ENTITY_ARMOR_STAND_BREAK
  • ENTITY_ARMOR_STAND_FALL
  • ENTITY_ARMOR_STAND_HIT
  • ENTITY_ARMOR_STAND_PLACE
  • ENTITY_ARROW_HIT
  • ENTITY_ARROW_HIT_PLAYER
  • ENTITY_ARROW_SHOOT
  • ENTITY_AXOLOTL_ATTACK
  • ENTITY_AXOLOTL_DEATH
  • ENTITY_AXOLOTL_HURT
  • ENTITY_AXOLOTL_IDLE_AIR
  • ENTITY_AXOLOTL_IDLE_WATER
  • ENTITY_AXOLOTL_SPLASH
  • ENTITY_AXOLOTL_SWIM
  • ENTITY_BAT_AMBIENT
  • ENTITY_BAT_DEATH
  • ENTITY_BAT_HURT
  • ENTITY_BAT_LOOP
  • ENTITY_BAT_TAKEOFF
  • ENTITY_BEE_DEATH
  • ENTITY_BEE_HURT
  • ENTITY_BEE_LOOP
  • ENTITY_BEE_LOOP_AGGRESSIVE
  • ENTITY_BEE_POLLINATE
  • ENTITY_BEE_STING
  • ENTITY_BLAZE_AMBIENT
  • ENTITY_BLAZE_BURN
  • ENTITY_BLAZE_DEATH
  • ENTITY_BLAZE_HURT
  • ENTITY_BLAZE_SHOOT
  • ENTITY_BOAT_PADDLE_LAND
  • ENTITY_BOAT_PADDLE_WATER
  • ENTITY_BOGGED_AMBIENT
  • ENTITY_BOGGED_DEATH
  • ENTITY_BOGGED_HURT
  • ENTITY_BOGGED_SHEAR
  • ENTITY_BOGGED_STEP
  • ENTITY_BREEZE_CHARGE
  • ENTITY_BREEZE_DEATH
  • ENTITY_BREEZE_DEFLECT
  • ENTITY_BREEZE_HURT
  • ENTITY_BREEZE_IDLE_AIR
  • ENTITY_BREEZE_IDLE_GROUND
  • ENTITY_BREEZE_INHALE
  • ENTITY_BREEZE_JUMP
  • ENTITY_BREEZE_LAND
  • ENTITY_BREEZE_SHOOT
  • ENTITY_BREEZE_SLIDE
  • ENTITY_BREEZE_WHIRL
  • ENTITY_BREEZE_WIND_BURST
  • ENTITY_CAMEL_AMBIENT
  • ENTITY_CAMEL_DASH
  • ENTITY_CAMEL_DASH_READY
  • ENTITY_CAMEL_DEATH
  • ENTITY_CAMEL_EAT
  • ENTITY_CAMEL_HURT
  • ENTITY_CAMEL_SADDLE
  • ENTITY_CAMEL_SIT
  • ENTITY_CAMEL_STAND
  • ENTITY_CAMEL_STEP
  • ENTITY_CAMEL_STEP_SAND
  • ENTITY_CAT_AMBIENT
  • ENTITY_CAT_BEG_FOR_FOOD
  • ENTITY_CAT_DEATH
  • ENTITY_CAT_EAT
  • ENTITY_CAT_HISS
  • ENTITY_CAT_HURT
  • ENTITY_CAT_PURR
  • ENTITY_CAT_PURREOW
  • ENTITY_CAT_STRAY_AMBIENT
  • ENTITY_CHICKEN_AMBIENT
  • ENTITY_CHICKEN_DEATH
  • ENTITY_CHICKEN_EGG
  • ENTITY_CHICKEN_HURT
  • ENTITY_CHICKEN_STEP
  • ENTITY_COD_AMBIENT
  • ENTITY_COD_DEATH
  • ENTITY_COD_FLOP
  • ENTITY_COD_HURT
  • ENTITY_COW_AMBIENT
  • ENTITY_COW_DEATH
  • ENTITY_COW_HURT
  • ENTITY_COW_MILK
  • ENTITY_COW_STEP
  • ENTITY_CREAKING_ACTIVATE
  • ENTITY_CREAKING_AMBIENT
  • ENTITY_CREAKING_ATTACK
  • ENTITY_CREAKING_DEACTIVATE
  • ENTITY_CREAKING_DEATH
  • ENTITY_CREAKING_FREEZE
  • ENTITY_CREAKING_SPAWN
  • ENTITY_CREAKING_STEP
  • ENTITY_CREAKING_SWAY
  • ENTITY_CREAKING_TWITCH
  • ENTITY_CREAKING_UNFREEZE
  • ENTITY_CREEPER_DEATH
  • ENTITY_CREEPER_HURT
  • ENTITY_CREEPER_PRIMED
  • ENTITY_DOLPHIN_AMBIENT
  • ENTITY_DOLPHIN_AMBIENT_WATER
  • ENTITY_DOLPHIN_ATTACK
  • ENTITY_DOLPHIN_DEATH
  • ENTITY_DOLPHIN_EAT
  • ENTITY_DOLPHIN_HURT
  • ENTITY_DOLPHIN_JUMP
  • ENTITY_DOLPHIN_PLAY
  • ENTITY_DOLPHIN_SPLASH
  • ENTITY_DOLPHIN_SWIM
  • ENTITY_DONKEY_AMBIENT
  • ENTITY_DONKEY_ANGRY
  • ENTITY_DONKEY_CHEST
  • ENTITY_DONKEY_DEATH
  • ENTITY_DONKEY_EAT
  • ENTITY_DONKEY_HURT
  • ENTITY_DONKEY_JUMP
  • ENTITY_DRAGON_FIREBALL_EXPLODE
  • ENTITY_DROWNED_AMBIENT
  • ENTITY_DROWNED_AMBIENT_WATER
  • ENTITY_DROWNED_DEATH
  • ENTITY_DROWNED_DEATH_WATER
  • ENTITY_DROWNED_HURT
  • ENTITY_DROWNED_HURT_WATER
  • ENTITY_DROWNED_SHOOT
  • ENTITY_DROWNED_STEP
  • ENTITY_DROWNED_SWIM
  • ENTITY_EGG_THROW
  • ENTITY_ELDER_GUARDIAN_AMBIENT
  • ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
  • ENTITY_ELDER_GUARDIAN_CURSE
  • ENTITY_ELDER_GUARDIAN_DEATH
  • ENTITY_ELDER_GUARDIAN_DEATH_LAND
  • ENTITY_ELDER_GUARDIAN_FLOP
  • ENTITY_ELDER_GUARDIAN_HURT
  • ENTITY_ELDER_GUARDIAN_HURT_LAND
  • ENTITY_ENDER_DRAGON_AMBIENT
  • ENTITY_ENDER_DRAGON_DEATH
  • ENTITY_ENDER_DRAGON_FLAP
  • ENTITY_ENDER_DRAGON_GROWL
  • ENTITY_ENDER_DRAGON_HURT
  • ENTITY_ENDER_DRAGON_SHOOT
  • ENTITY_ENDER_EYE_DEATH
  • ENTITY_ENDER_EYE_LAUNCH
  • ENTITY_ENDER_PEARL_THROW
  • ENTITY_ENDERMAN_AMBIENT
  • ENTITY_ENDERMAN_DEATH
  • ENTITY_ENDERMAN_HURT
  • ENTITY_ENDERMAN_SCREAM
  • ENTITY_ENDERMAN_STARE
  • ENTITY_ENDERMAN_TELEPORT
  • ENTITY_ENDERMITE_AMBIENT
  • ENTITY_ENDERMITE_DEATH
  • ENTITY_ENDERMITE_HURT
  • ENTITY_ENDERMITE_STEP
  • ENTITY_EVOKER_AMBIENT
  • ENTITY_EVOKER_CAST_SPELL
  • ENTITY_EVOKER_CELEBRATE
  • ENTITY_EVOKER_DEATH
  • ENTITY_EVOKER_HURT
  • ENTITY_EVOKER_PREPARE_ATTACK
  • ENTITY_EVOKER_PREPARE_SUMMON
  • ENTITY_EVOKER_PREPARE_WOLOLO
  • ENTITY_EVOKER_FANGS_ATTACK
  • ENTITY_EXPERIENCE_BOTTLE_THROW
  • ENTITY_EXPERIENCE_ORB_PICKUP
  • ENTITY_FIREWORK_ROCKET_BLAST
  • ENTITY_FIREWORK_ROCKET_BLAST_FAR
  • ENTITY_FIREWORK_ROCKET_LARGE_BLAST
  • ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
  • ENTITY_FIREWORK_ROCKET_LAUNCH
  • ENTITY_FIREWORK_ROCKET_SHOOT
  • ENTITY_FIREWORK_ROCKET_TWINKLE
  • ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
  • ENTITY_FISH_SWIM
  • ENTITY_FISHING_BOBBER_RETRIEVE
  • ENTITY_FISHING_BOBBER_SPLASH
  • ENTITY_FISHING_BOBBER_THROW
  • ENTITY_FOX_AGGRO
  • ENTITY_FOX_AMBIENT
  • ENTITY_FOX_BITE
  • ENTITY_FOX_DEATH
  • ENTITY_FOX_EAT
  • ENTITY_FOX_HURT
  • ENTITY_FOX_SCREECH
  • ENTITY_FOX_SLEEP
  • ENTITY_FOX_SNIFF
  • ENTITY_FOX_SPIT
  • ENTITY_FOX_TELEPORT
  • ENTITY_FROG_AMBIENT
  • ENTITY_FROG_DEATH
  • ENTITY_FROG_EAT
  • ENTITY_FROG_HURT
  • ENTITY_FROG_LAY_SPAWN
  • ENTITY_FROG_LONG_JUMP
  • ENTITY_FROG_STEP
  • ENTITY_FROG_TONGUE
  • ENTITY_GENERIC_BIG_FALL
  • ENTITY_GENERIC_BURN
  • ENTITY_GENERIC_DEATH
  • ENTITY_GENERIC_DRINK
  • ENTITY_GENERIC_EAT
  • ENTITY_GENERIC_EXPLODE
  • ENTITY_GENERIC_EXTINGUISH_FIRE
  • ENTITY_GENERIC_HURT
  • ENTITY_GENERIC_SMALL_FALL
  • ENTITY_GENERIC_SPLASH
  • ENTITY_GENERIC_SWIM
  • ENTITY_GHAST_AMBIENT
  • ENTITY_GHAST_DEATH
  • ENTITY_GHAST_HURT
  • ENTITY_GHAST_SCREAM
  • ENTITY_GHAST_SHOOT
  • ENTITY_GHAST_WARN
  • ENTITY_GHASTLING_AMBIENT
  • ENTITY_GHASTLING_DEATH
  • ENTITY_GHASTLING_HURT
  • ENTITY_GHASTLING_SPAWN
  • ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
  • ENTITY_GLOW_ITEM_FRAME_BREAK
  • ENTITY_GLOW_ITEM_FRAME_PLACE
  • ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
  • ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
  • ENTITY_GLOW_SQUID_AMBIENT
  • ENTITY_GLOW_SQUID_DEATH
  • ENTITY_GLOW_SQUID_HURT
  • ENTITY_GLOW_SQUID_SQUIRT
  • ENTITY_GOAT_AMBIENT
  • ENTITY_GOAT_DEATH
  • ENTITY_GOAT_EAT
  • ENTITY_GOAT_HORN_BREAK
  • ENTITY_GOAT_HURT
  • ENTITY_GOAT_LONG_JUMP
  • ENTITY_GOAT_MILK
  • ENTITY_GOAT_PREPARE_RAM
  • ENTITY_GOAT_RAM_IMPACT
  • ENTITY_GOAT_SCREAMING_AMBIENT
  • ENTITY_GOAT_SCREAMING_DEATH
  • ENTITY_GOAT_SCREAMING_EAT
  • ENTITY_GOAT_SCREAMING_HURT
  • ENTITY_GOAT_SCREAMING_LONG_JUMP
  • ENTITY_GOAT_SCREAMING_MILK
  • ENTITY_GOAT_SCREAMING_PREPARE_RAM
  • ENTITY_GOAT_SCREAMING_RAM_IMPACT
  • ENTITY_GOAT_STEP
  • ENTITY_GUARDIAN_AMBIENT
  • ENTITY_GUARDIAN_AMBIENT_LAND
  • ENTITY_GUARDIAN_ATTACK
  • ENTITY_GUARDIAN_DEATH
  • ENTITY_GUARDIAN_DEATH_LAND
  • ENTITY_GUARDIAN_FLOP
  • ENTITY_GUARDIAN_HURT
  • ENTITY_GUARDIAN_HURT_LAND
  • ENTITY_HAPPY_GHAST_AMBIENT
  • ENTITY_HAPPY_GHAST_DEATH
  • ENTITY_HAPPY_GHAST_EQUIP
  • ENTITY_HAPPY_GHAST_HARNESS_GOGGLES_DOWN
  • ENTITY_HAPPY_GHAST_HARNESS_GOGGLES_UP
  • ENTITY_HAPPY_GHAST_HURT
  • ENTITY_HAPPY_GHAST_RIDING
  • ENTITY_HAPPY_GHAST_UNEQUIP
  • ENTITY_HOGLIN_AMBIENT
  • ENTITY_HOGLIN_ANGRY
  • ENTITY_HOGLIN_ATTACK
  • ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
  • ENTITY_HOGLIN_DEATH
  • ENTITY_HOGLIN_HURT
  • ENTITY_HOGLIN_RETREAT
  • ENTITY_HOGLIN_STEP
  • ENTITY_HORSE_AMBIENT
  • ENTITY_HORSE_ANGRY
  • ENTITY_HORSE_ARMOR
  • ENTITY_HORSE_BREATHE
  • ENTITY_HORSE_DEATH
  • ENTITY_HORSE_EAT
  • ENTITY_HORSE_GALLOP
  • ENTITY_HORSE_HURT
  • ENTITY_HORSE_JUMP
  • ENTITY_HORSE_LAND
  • ENTITY_HORSE_SADDLE
  • ENTITY_HORSE_STEP
  • ENTITY_HORSE_STEP_WOOD
  • ENTITY_HOSTILE_BIG_FALL
  • ENTITY_HOSTILE_DEATH
  • ENTITY_HOSTILE_HURT
  • ENTITY_HOSTILE_SMALL_FALL
  • ENTITY_HOSTILE_SPLASH
  • ENTITY_HOSTILE_SWIM
  • ENTITY_HUSK_AMBIENT
  • ENTITY_HUSK_CONVERTED_TO_ZOMBIE
  • ENTITY_HUSK_DEATH
  • ENTITY_HUSK_HURT
  • ENTITY_HUSK_STEP
  • ENTITY_ILLUSIONER_AMBIENT
  • ENTITY_ILLUSIONER_CAST_SPELL
  • ENTITY_ILLUSIONER_DEATH
  • ENTITY_ILLUSIONER_HURT
  • ENTITY_ILLUSIONER_MIRROR_MOVE
  • ENTITY_ILLUSIONER_PREPARE_BLINDNESS
  • ENTITY_ILLUSIONER_PREPARE_MIRROR
  • ENTITY_IRON_GOLEM_ATTACK
  • ENTITY_IRON_GOLEM_DAMAGE
  • ENTITY_IRON_GOLEM_DEATH
  • ENTITY_IRON_GOLEM_HURT
  • ENTITY_IRON_GOLEM_REPAIR
  • ENTITY_IRON_GOLEM_STEP
  • ENTITY_ITEM_BREAK
  • ENTITY_ITEM_PICKUP
  • ENTITY_ITEM_FRAME_ADD_ITEM
  • ENTITY_ITEM_FRAME_BREAK
  • ENTITY_ITEM_FRAME_PLACE
  • ENTITY_ITEM_FRAME_REMOVE_ITEM
  • ENTITY_ITEM_FRAME_ROTATE_ITEM
  • ENTITY_LIGHTNING_BOLT_IMPACT
  • ENTITY_LIGHTNING_BOLT_THUNDER
  • ENTITY_LINGERING_POTION_THROW
  • ENTITY_LLAMA_AMBIENT
  • ENTITY_LLAMA_ANGRY
  • ENTITY_LLAMA_CHEST
  • ENTITY_LLAMA_DEATH
  • ENTITY_LLAMA_EAT
  • ENTITY_LLAMA_HURT
  • ENTITY_LLAMA_SPIT
  • ENTITY_LLAMA_STEP
  • ENTITY_LLAMA_SWAG
  • ENTITY_MAGMA_CUBE_DEATH
  • ENTITY_MAGMA_CUBE_DEATH_SMALL
  • ENTITY_MAGMA_CUBE_HURT
  • ENTITY_MAGMA_CUBE_HURT_SMALL
  • ENTITY_MAGMA_CUBE_JUMP
  • ENTITY_MAGMA_CUBE_SQUISH
  • ENTITY_MAGMA_CUBE_SQUISH_SMALL
  • ENTITY_MINECART_INSIDE
  • ENTITY_MINECART_INSIDE_UNDERWATER
  • ENTITY_MINECART_RIDING
  • ENTITY_MOOSHROOM_CONVERT
  • ENTITY_MOOSHROOM_EAT
  • ENTITY_MOOSHROOM_MILK
  • ENTITY_MOOSHROOM_SHEAR
  • ENTITY_MOOSHROOM_SUSPICIOUS_MILK
  • ENTITY_MULE_AMBIENT
  • ENTITY_MULE_ANGRY
  • ENTITY_MULE_CHEST
  • ENTITY_MULE_DEATH
  • ENTITY_MULE_EAT
  • ENTITY_MULE_HURT
  • ENTITY_MULE_JUMP
  • ENTITY_OCELOT_AMBIENT
  • ENTITY_OCELOT_DEATH
  • ENTITY_OCELOT_HURT
  • ENTITY_PAINTING_BREAK
  • ENTITY_PAINTING_PLACE
  • ENTITY_PANDA_AGGRESSIVE_AMBIENT
  • ENTITY_PANDA_AMBIENT
  • ENTITY_PANDA_BITE
  • ENTITY_PANDA_CANT_BREED
  • ENTITY_PANDA_DEATH
  • ENTITY_PANDA_EAT
  • ENTITY_PANDA_HURT
  • ENTITY_PANDA_PRE_SNEEZE
  • ENTITY_PANDA_SNEEZE
  • ENTITY_PANDA_STEP
  • ENTITY_PANDA_WORRIED_AMBIENT
  • ENTITY_PARROT_AMBIENT
  • ENTITY_PARROT_DEATH
  • ENTITY_PARROT_EAT
  • ENTITY_PARROT_FLY
  • ENTITY_PARROT_HURT
  • ENTITY_PARROT_IMITATE_BLAZE
  • ENTITY_PARROT_IMITATE_BOGGED
  • ENTITY_PARROT_IMITATE_BREEZE
  • ENTITY_PARROT_IMITATE_CREAKING
  • ENTITY_PARROT_IMITATE_CREEPER
  • ENTITY_PARROT_IMITATE_DROWNED
  • ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
  • ENTITY_PARROT_IMITATE_ENDER_DRAGON
  • ENTITY_PARROT_IMITATE_ENDERMITE
  • ENTITY_PARROT_IMITATE_EVOKER
  • ENTITY_PARROT_IMITATE_GHAST
  • ENTITY_PARROT_IMITATE_GUARDIAN
  • ENTITY_PARROT_IMITATE_HOGLIN
  • ENTITY_PARROT_IMITATE_HUSK
  • ENTITY_PARROT_IMITATE_ILLUSIONER
  • ENTITY_PARROT_IMITATE_MAGMA_CUBE
  • ENTITY_PARROT_IMITATE_PHANTOM
  • ENTITY_PARROT_IMITATE_PIGLIN
  • ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
  • ENTITY_PARROT_IMITATE_PILLAGER
  • ENTITY_PARROT_IMITATE_RAVAGER
  • ENTITY_PARROT_IMITATE_SHULKER
  • ENTITY_PARROT_IMITATE_SILVERFISH
  • ENTITY_PARROT_IMITATE_SKELETON
  • ENTITY_PARROT_IMITATE_SLIME
  • ENTITY_PARROT_IMITATE_SPIDER
  • ENTITY_PARROT_IMITATE_STRAY
  • ENTITY_PARROT_IMITATE_VEX
  • ENTITY_PARROT_IMITATE_VINDICATOR
  • ENTITY_PARROT_IMITATE_WARDEN
  • ENTITY_PARROT_IMITATE_WITCH
  • ENTITY_PARROT_IMITATE_WITHER
  • ENTITY_PARROT_IMITATE_WITHER_SKELETON
  • ENTITY_PARROT_IMITATE_ZOGLIN
  • ENTITY_PARROT_IMITATE_ZOMBIE
  • ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
  • ENTITY_PARROT_STEP
  • ENTITY_PHANTOM_AMBIENT
  • ENTITY_PHANTOM_BITE
  • ENTITY_PHANTOM_DEATH
  • ENTITY_PHANTOM_FLAP
  • ENTITY_PHANTOM_HURT
  • ENTITY_PHANTOM_SWOOP
  • ENTITY_PIG_AMBIENT
  • ENTITY_PIG_DEATH
  • ENTITY_PIG_HURT
  • ENTITY_PIG_SADDLE
  • ENTITY_PIG_STEP
  • ENTITY_PIGLIN_ADMIRING_ITEM
  • ENTITY_PIGLIN_AMBIENT
  • ENTITY_PIGLIN_ANGRY
  • ENTITY_PIGLIN_CELEBRATE
  • ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
  • ENTITY_PIGLIN_DEATH
  • ENTITY_PIGLIN_HURT
  • ENTITY_PIGLIN_JEALOUS
  • ENTITY_PIGLIN_RETREAT
  • ENTITY_PIGLIN_STEP
  • ENTITY_PIGLIN_BRUTE_AMBIENT
  • ENTITY_PIGLIN_BRUTE_ANGRY
  • ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
  • ENTITY_PIGLIN_BRUTE_DEATH
  • ENTITY_PIGLIN_BRUTE_HURT
  • ENTITY_PIGLIN_BRUTE_STEP
  • ENTITY_PILLAGER_AMBIENT
  • ENTITY_PILLAGER_CELEBRATE
  • ENTITY_PILLAGER_DEATH
  • ENTITY_PILLAGER_HURT
  • ENTITY_PLAYER_ATTACK_CRIT
  • ENTITY_PLAYER_ATTACK_KNOCKBACK
  • ENTITY_PLAYER_ATTACK_NODAMAGE
  • ENTITY_PLAYER_ATTACK_STRONG
  • ENTITY_PLAYER_ATTACK_SWEEP
  • ENTITY_PLAYER_ATTACK_WEAK
  • ENTITY_PLAYER_BIG_FALL
  • ENTITY_PLAYER_BREATH
  • ENTITY_PLAYER_BURP
  • ENTITY_PLAYER_DEATH
  • ENTITY_PLAYER_HURT
  • ENTITY_PLAYER_HURT_DROWN
  • ENTITY_PLAYER_HURT_FREEZE
  • ENTITY_PLAYER_HURT_ON_FIRE
  • ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
  • ENTITY_PLAYER_LEVELUP
  • ENTITY_PLAYER_SMALL_FALL
  • ENTITY_PLAYER_SPLASH
  • ENTITY_PLAYER_SPLASH_HIGH_SPEED
  • ENTITY_PLAYER_SWIM
  • ENTITY_PLAYER_TELEPORT
  • ENTITY_POLAR_BEAR_AMBIENT
  • ENTITY_POLAR_BEAR_AMBIENT_BABY
  • ENTITY_POLAR_BEAR_DEATH
  • ENTITY_POLAR_BEAR_HURT
  • ENTITY_POLAR_BEAR_STEP
  • ENTITY_POLAR_BEAR_WARNING
  • ENTITY_PUFFER_FISH_BLOW_OUT
  • ENTITY_PUFFER_FISH_BLOW_UP
  • ENTITY_PUFFER_FISH_DEATH
  • ENTITY_PUFFER_FISH_FLOP
  • ENTITY_PUFFER_FISH_HURT
  • ENTITY_PUFFER_FISH_STING
  • ENTITY_RABBIT_AMBIENT
  • ENTITY_RABBIT_ATTACK
  • ENTITY_RABBIT_DEATH
  • ENTITY_RABBIT_HURT
  • ENTITY_RABBIT_JUMP
  • ENTITY_RAVAGER_AMBIENT
  • ENTITY_RAVAGER_ATTACK
  • ENTITY_RAVAGER_CELEBRATE
  • ENTITY_RAVAGER_DEATH
  • ENTITY_RAVAGER_HURT
  • ENTITY_RAVAGER_ROAR
  • ENTITY_RAVAGER_STEP
  • ENTITY_RAVAGER_STUNNED
  • ENTITY_SALMON_AMBIENT
  • ENTITY_SALMON_DEATH
  • ENTITY_SALMON_FLOP
  • ENTITY_SALMON_HURT
  • ENTITY_SHEEP_AMBIENT
  • ENTITY_SHEEP_DEATH
  • ENTITY_SHEEP_HURT
  • ENTITY_SHEEP_SHEAR
  • ENTITY_SHEEP_STEP
  • ENTITY_SHULKER_AMBIENT
  • ENTITY_SHULKER_CLOSE
  • ENTITY_SHULKER_DEATH
  • ENTITY_SHULKER_HURT
  • ENTITY_SHULKER_HURT_CLOSED
  • ENTITY_SHULKER_OPEN
  • ENTITY_SHULKER_SHOOT
  • ENTITY_SHULKER_TELEPORT
  • ENTITY_SHULKER_BULLET_HIT
  • ENTITY_SHULKER_BULLET_HURT
  • ENTITY_SILVERFISH_AMBIENT
  • ENTITY_SILVERFISH_DEATH
  • ENTITY_SILVERFISH_HURT
  • ENTITY_SILVERFISH_STEP
  • ENTITY_SKELETON_AMBIENT
  • ENTITY_SKELETON_CONVERTED_TO_STRAY
  • ENTITY_SKELETON_DEATH
  • ENTITY_SKELETON_HURT
  • ENTITY_SKELETON_SHOOT
  • ENTITY_SKELETON_STEP
  • ENTITY_SKELETON_HORSE_AMBIENT
  • ENTITY_SKELETON_HORSE_AMBIENT_WATER
  • ENTITY_SKELETON_HORSE_DEATH
  • ENTITY_SKELETON_HORSE_GALLOP_WATER
  • ENTITY_SKELETON_HORSE_HURT
  • ENTITY_SKELETON_HORSE_JUMP_WATER
  • ENTITY_SKELETON_HORSE_STEP_WATER
  • ENTITY_SKELETON_HORSE_SWIM
  • ENTITY_SLIME_ATTACK
  • ENTITY_SLIME_DEATH
  • ENTITY_SLIME_DEATH_SMALL
  • ENTITY_SLIME_HURT
  • ENTITY_SLIME_HURT_SMALL
  • ENTITY_SLIME_JUMP
  • ENTITY_SLIME_JUMP_SMALL
  • ENTITY_SLIME_SQUISH
  • ENTITY_SLIME_SQUISH_SMALL
  • ENTITY_SNIFFER_DEATH
  • ENTITY_SNIFFER_DIGGING
  • ENTITY_SNIFFER_DIGGING_STOP
  • ENTITY_SNIFFER_DROP_SEED
  • ENTITY_SNIFFER_EAT
  • ENTITY_SNIFFER_HAPPY
  • ENTITY_SNIFFER_HURT
  • ENTITY_SNIFFER_IDLE
  • ENTITY_SNIFFER_SCENTING
  • ENTITY_SNIFFER_SEARCHING
  • ENTITY_SNIFFER_SNIFFING
  • ENTITY_SNIFFER_STEP
  • ENTITY_SNOW_GOLEM_AMBIENT
  • ENTITY_SNOW_GOLEM_DEATH
  • ENTITY_SNOW_GOLEM_HURT
  • ENTITY_SNOW_GOLEM_SHEAR
  • ENTITY_SNOW_GOLEM_SHOOT
  • ENTITY_SNOWBALL_THROW
  • ENTITY_SPIDER_AMBIENT
  • ENTITY_SPIDER_DEATH
  • ENTITY_SPIDER_HURT
  • ENTITY_SPIDER_STEP
  • ENTITY_SPLASH_POTION_BREAK
  • ENTITY_SPLASH_POTION_THROW
  • ENTITY_SQUID_AMBIENT
  • ENTITY_SQUID_DEATH
  • ENTITY_SQUID_HURT
  • ENTITY_SQUID_SQUIRT
  • ENTITY_STRAY_AMBIENT
  • ENTITY_STRAY_DEATH
  • ENTITY_STRAY_HURT
  • ENTITY_STRAY_STEP
  • ENTITY_STRIDER_AMBIENT
  • ENTITY_STRIDER_DEATH
  • ENTITY_STRIDER_EAT
  • ENTITY_STRIDER_HAPPY
  • ENTITY_STRIDER_HURT
  • ENTITY_STRIDER_RETREAT
  • ENTITY_STRIDER_SADDLE
  • ENTITY_STRIDER_STEP
  • ENTITY_STRIDER_STEP_LAVA
  • ENTITY_TADPOLE_DEATH
  • ENTITY_TADPOLE_FLOP
  • ENTITY_TADPOLE_GROW_UP
  • ENTITY_TADPOLE_HURT
  • ENTITY_TNT_PRIMED
  • ENTITY_TROPICAL_FISH_AMBIENT
  • ENTITY_TROPICAL_FISH_DEATH
  • ENTITY_TROPICAL_FISH_FLOP
  • ENTITY_TROPICAL_FISH_HURT
  • ENTITY_TURTLE_AMBIENT_LAND
  • ENTITY_TURTLE_DEATH
  • ENTITY_TURTLE_DEATH_BABY
  • ENTITY_TURTLE_EGG_BREAK
  • ENTITY_TURTLE_EGG_CRACK
  • ENTITY_TURTLE_EGG_HATCH
  • ENTITY_TURTLE_HURT
  • ENTITY_TURTLE_HURT_BABY
  • ENTITY_TURTLE_LAY_EGG
  • ENTITY_TURTLE_SHAMBLE
  • ENTITY_TURTLE_SHAMBLE_BABY
  • ENTITY_TURTLE_SWIM
  • ENTITY_VEX_AMBIENT
  • ENTITY_VEX_CHARGE
  • ENTITY_VEX_DEATH
  • ENTITY_VEX_HURT
  • ENTITY_VILLAGER_AMBIENT
  • ENTITY_VILLAGER_CELEBRATE
  • ENTITY_VILLAGER_DEATH
  • ENTITY_VILLAGER_HURT
  • ENTITY_VILLAGER_NO
  • ENTITY_VILLAGER_TRADE
  • ENTITY_VILLAGER_WORK_ARMORER
  • ENTITY_VILLAGER_WORK_BUTCHER
  • ENTITY_VILLAGER_WORK_CARTOGRAPHER
  • ENTITY_VILLAGER_WORK_CLERIC
  • ENTITY_VILLAGER_WORK_FARMER
  • ENTITY_VILLAGER_WORK_FISHERMAN
  • ENTITY_VILLAGER_WORK_FLETCHER
  • ENTITY_VILLAGER_WORK_LEATHERWORKER
  • ENTITY_VILLAGER_WORK_LIBRARIAN
  • ENTITY_VILLAGER_WORK_MASON
  • ENTITY_VILLAGER_WORK_SHEPHERD
  • ENTITY_VILLAGER_WORK_TOOLSMITH
  • ENTITY_VILLAGER_WORK_WEAPONSMITH
  • ENTITY_VILLAGER_YES
  • ENTITY_VINDICATOR_AMBIENT
  • ENTITY_VINDICATOR_CELEBRATE
  • ENTITY_VINDICATOR_DEATH
  • ENTITY_VINDICATOR_HURT
  • ENTITY_WANDERING_TRADER_AMBIENT
  • ENTITY_WANDERING_TRADER_DEATH
  • ENTITY_WANDERING_TRADER_DISAPPEARED
  • ENTITY_WANDERING_TRADER_DRINK_MILK
  • ENTITY_WANDERING_TRADER_DRINK_POTION
  • ENTITY_WANDERING_TRADER_HURT
  • ENTITY_WANDERING_TRADER_NO
  • ENTITY_WANDERING_TRADER_REAPPEARED
  • ENTITY_WANDERING_TRADER_TRADE
  • ENTITY_WANDERING_TRADER_YES
  • ENTITY_WARDEN_AGITATED
  • ENTITY_WARDEN_AMBIENT
  • ENTITY_WARDEN_ANGRY
  • ENTITY_WARDEN_ATTACK_IMPACT
  • ENTITY_WARDEN_DEATH
  • ENTITY_WARDEN_DIG
  • ENTITY_WARDEN_EMERGE
  • ENTITY_WARDEN_HEARTBEAT
  • ENTITY_WARDEN_HURT
  • ENTITY_WARDEN_LISTENING
  • ENTITY_WARDEN_LISTENING_ANGRY
  • ENTITY_WARDEN_NEARBY_CLOSE
  • ENTITY_WARDEN_NEARBY_CLOSER
  • ENTITY_WARDEN_NEARBY_CLOSEST
  • ENTITY_WARDEN_ROAR
  • ENTITY_WARDEN_SNIFF
  • ENTITY_WARDEN_SONIC_BOOM
  • ENTITY_WARDEN_SONIC_CHARGE
  • ENTITY_WARDEN_STEP
  • ENTITY_WARDEN_TENDRIL_CLICKS
  • ENTITY_WIND_CHARGE_THROW
  • ENTITY_WIND_CHARGE_WIND_BURST
  • ENTITY_WITCH_AMBIENT
  • ENTITY_WITCH_CELEBRATE
  • ENTITY_WITCH_DEATH
  • ENTITY_WITCH_DRINK
  • ENTITY_WITCH_HURT
  • ENTITY_WITCH_THROW
  • ENTITY_WITHER_AMBIENT
  • ENTITY_WITHER_BREAK_BLOCK
  • ENTITY_WITHER_DEATH
  • ENTITY_WITHER_HURT
  • ENTITY_WITHER_SHOOT
  • ENTITY_WITHER_SPAWN
  • ENTITY_WITHER_SKELETON_AMBIENT
  • ENTITY_WITHER_SKELETON_DEATH
  • ENTITY_WITHER_SKELETON_HURT
  • ENTITY_WITHER_SKELETON_STEP
  • ENTITY_WOLF_AMBIENT
  • ENTITY_WOLF_DEATH
  • ENTITY_WOLF_GROWL
  • ENTITY_WOLF_HURT
  • ENTITY_WOLF_PANT
  • ENTITY_WOLF_SHAKE
  • ENTITY_WOLF_STEP
  • ENTITY_WOLF_WHINE
  • ENTITY_WOLF_ANGRY_AMBIENT
  • ENTITY_WOLF_ANGRY_DEATH
  • ENTITY_WOLF_ANGRY_GROWL
  • ENTITY_WOLF_ANGRY_HURT
  • ENTITY_WOLF_ANGRY_PANT
  • ENTITY_WOLF_ANGRY_WHINE
  • ENTITY_WOLF_BIG_AMBIENT
  • ENTITY_WOLF_BIG_DEATH
  • ENTITY_WOLF_BIG_GROWL
  • ENTITY_WOLF_BIG_HURT
  • ENTITY_WOLF_BIG_PANT
  • ENTITY_WOLF_BIG_WHINE
  • ENTITY_WOLF_CUTE_AMBIENT
  • ENTITY_WOLF_CUTE_DEATH
  • ENTITY_WOLF_CUTE_GROWL
  • ENTITY_WOLF_CUTE_HURT
  • ENTITY_WOLF_CUTE_PANT
  • ENTITY_WOLF_CUTE_WHINE
  • ENTITY_WOLF_GRUMPY_AMBIENT
  • ENTITY_WOLF_GRUMPY_DEATH
  • ENTITY_WOLF_GRUMPY_GROWL
  • ENTITY_WOLF_GRUMPY_HURT
  • ENTITY_WOLF_GRUMPY_PANT
  • ENTITY_WOLF_GRUMPY_WHINE
  • ENTITY_WOLF_PUGLIN_AMBIENT
  • ENTITY_WOLF_PUGLIN_DEATH
  • ENTITY_WOLF_PUGLIN_GROWL
  • ENTITY_WOLF_PUGLIN_HURT
  • ENTITY_WOLF_PUGLIN_PANT
  • ENTITY_WOLF_PUGLIN_WHINE
  • ENTITY_WOLF_SAD_AMBIENT
  • ENTITY_WOLF_SAD_DEATH
  • ENTITY_WOLF_SAD_GROWL
  • ENTITY_WOLF_SAD_HURT
  • ENTITY_WOLF_SAD_PANT
  • ENTITY_WOLF_SAD_WHINE
  • ENTITY_ZOGLIN_AMBIENT
  • ENTITY_ZOGLIN_ANGRY
  • ENTITY_ZOGLIN_ATTACK
  • ENTITY_ZOGLIN_DEATH
  • ENTITY_ZOGLIN_HURT
  • ENTITY_ZOGLIN_STEP
  • ENTITY_ZOMBIE_AMBIENT
  • ENTITY_ZOMBIE_ATTACK_IRON_DOOR
  • ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
  • ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
  • ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
  • ENTITY_ZOMBIE_DEATH
  • ENTITY_ZOMBIE_DESTROY_EGG
  • ENTITY_ZOMBIE_HURT
  • ENTITY_ZOMBIE_INFECT
  • ENTITY_ZOMBIE_STEP
  • ENTITY_ZOMBIE_HORSE_AMBIENT
  • ENTITY_ZOMBIE_HORSE_DEATH
  • ENTITY_ZOMBIE_HORSE_HURT
  • ENTITY_ZOMBIE_VILLAGER_AMBIENT
  • ENTITY_ZOMBIE_VILLAGER_CONVERTED
  • ENTITY_ZOMBIE_VILLAGER_CURE
  • ENTITY_ZOMBIE_VILLAGER_DEATH
  • ENTITY_ZOMBIE_VILLAGER_HURT
  • ENTITY_ZOMBIE_VILLAGER_STEP
  • ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
  • ENTITY_ZOMBIFIED_PIGLIN_ANGRY
  • ENTITY_ZOMBIFIED_PIGLIN_DEATH
  • ENTITY_ZOMBIFIED_PIGLIN_HURT
  • EVENT_MOB_EFFECT_BAD_OMEN
  • EVENT_MOB_EFFECT_RAID_OMEN
  • EVENT_MOB_EFFECT_TRIAL_OMEN
  • EVENT_RAID_HORN
  • INTENTIONALLY_EMPTY
  • ITEM_ARMOR_EQUIP_CHAIN
  • ITEM_ARMOR_EQUIP_DIAMOND
  • ITEM_ARMOR_EQUIP_ELYTRA
  • ITEM_ARMOR_EQUIP_GENERIC
  • ITEM_ARMOR_EQUIP_GOLD
  • ITEM_ARMOR_EQUIP_IRON
  • ITEM_ARMOR_EQUIP_LEATHER
  • ITEM_ARMOR_EQUIP_NETHERITE
  • ITEM_ARMOR_EQUIP_TURTLE
  • ITEM_ARMOR_EQUIP_WOLF
  • ITEM_ARMOR_UNEQUIP_WOLF
  • ITEM_AXE_SCRAPE
  • ITEM_AXE_STRIP
  • ITEM_AXE_WAX_OFF
  • ITEM_BONE_MEAL_USE
  • ITEM_BOOK_PAGE_TURN
  • ITEM_BOOK_PUT
  • ITEM_BOTTLE_EMPTY
  • ITEM_BOTTLE_FILL
  • ITEM_BOTTLE_FILL_DRAGONBREATH
  • ITEM_BRUSH_BRUSHING_GENERIC
  • ITEM_BRUSH_BRUSHING_GRAVEL
  • ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE
  • ITEM_BRUSH_BRUSHING_SAND
  • ITEM_BRUSH_BRUSHING_SAND_COMPLETE
  • ITEM_BUCKET_EMPTY
  • ITEM_BUCKET_EMPTY_AXOLOTL
  • ITEM_BUCKET_EMPTY_FISH
  • ITEM_BUCKET_EMPTY_LAVA
  • ITEM_BUCKET_EMPTY_POWDER_SNOW
  • ITEM_BUCKET_EMPTY_TADPOLE
  • ITEM_BUCKET_FILL
  • ITEM_BUCKET_FILL_AXOLOTL
  • ITEM_BUCKET_FILL_FISH
  • ITEM_BUCKET_FILL_LAVA
  • ITEM_BUCKET_FILL_POWDER_SNOW
  • ITEM_BUCKET_FILL_TADPOLE
  • ITEM_BUNDLE_DROP_CONTENTS
  • ITEM_BUNDLE_INSERT
  • ITEM_BUNDLE_INSERT_FAIL
  • ITEM_BUNDLE_REMOVE_ONE
  • ITEM_CHORUS_FRUIT_TELEPORT
  • ITEM_CROP_PLANT
  • ITEM_CROSSBOW_HIT
  • ITEM_CROSSBOW_LOADING_END
  • ITEM_CROSSBOW_LOADING_MIDDLE
  • ITEM_CROSSBOW_LOADING_START
  • ITEM_CROSSBOW_QUICK_CHARGE_1
  • ITEM_CROSSBOW_QUICK_CHARGE_2
  • ITEM_CROSSBOW_QUICK_CHARGE_3
  • ITEM_CROSSBOW_SHOOT
  • ITEM_DYE_USE
  • ITEM_ELYTRA_FLYING
  • ITEM_FIRECHARGE_USE
  • ITEM_FLINTANDSTEEL_USE
  • ITEM_GLOW_INK_SAC_USE
  • ITEM_GOAT_HORN_SOUND_0
  • ITEM_GOAT_HORN_SOUND_1
  • ITEM_GOAT_HORN_SOUND_2
  • ITEM_GOAT_HORN_SOUND_3
  • ITEM_GOAT_HORN_SOUND_4
  • ITEM_GOAT_HORN_SOUND_5
  • ITEM_GOAT_HORN_SOUND_6
  • ITEM_GOAT_HORN_SOUND_7
  • ITEM_HOE_TILL
  • ITEM_HONEY_BOTTLE_DRINK
  • ITEM_HONEYCOMB_WAX_ON
  • ITEM_HORSE_ARMOR_UNEQUIP
  • ITEM_INK_SAC_USE
  • ITEM_LEAD_BREAK
  • ITEM_LEAD_TIED
  • ITEM_LEAD_UNTIED
  • ITEM_LLAMA_CARPET_UNEQUIP
  • ITEM_LODESTONE_COMPASS_LOCK
  • ITEM_MACE_SMASH_AIR
  • ITEM_MACE_SMASH_GROUND
  • ITEM_MACE_SMASH_GROUND_HEAVY
  • ITEM_NETHER_WART_PLANT
  • ITEM_OMINOUS_BOTTLE_DISPOSE
  • ITEM_SADDLE_UNEQUIP
  • ITEM_SHEARS_SNIP
  • ITEM_SHIELD_BLOCK
  • ITEM_SHIELD_BREAK
  • ITEM_SHOVEL_FLATTEN
  • ITEM_SPYGLASS_STOP_USING
  • ITEM_SPYGLASS_USE
  • ITEM_TOTEM_USE
  • ITEM_TRIDENT_HIT
  • ITEM_TRIDENT_HIT_GROUND
  • ITEM_TRIDENT_RETURN
  • ITEM_TRIDENT_RIPTIDE_1
  • ITEM_TRIDENT_RIPTIDE_2
  • ITEM_TRIDENT_RIPTIDE_3
  • ITEM_TRIDENT_THROW
  • ITEM_TRIDENT_THUNDER
  • ITEM_WOLF_ARMOR_BREAK
  • ITEM_WOLF_ARMOR_CRACK
  • ITEM_WOLF_ARMOR_DAMAGE
  • ITEM_WOLF_ARMOR_REPAIR
  • MUSIC_CREATIVE
  • MUSIC_CREDITS
  • MUSIC_DRAGON
  • MUSIC_END
  • MUSIC_GAME
  • MUSIC_MENU
  • MUSIC_NETHER_BASALT_DELTAS
  • MUSIC_NETHER_CRIMSON_FOREST
  • MUSIC_NETHER_NETHER_WASTES
  • MUSIC_NETHER_SOUL_SAND_VALLEY
  • MUSIC_NETHER_WARPED_FOREST
  • MUSIC_OVERWORLD_BADLANDS
  • MUSIC_OVERWORLD_BAMBOO_JUNGLE
  • MUSIC_OVERWORLD_CHERRY_GROVE
  • MUSIC_OVERWORLD_DEEP_DARK
  • MUSIC_OVERWORLD_DESERT
  • MUSIC_OVERWORLD_DRIPSTONE_CAVES
  • MUSIC_OVERWORLD_FLOWER_FOREST
  • MUSIC_OVERWORLD_FOREST
  • MUSIC_OVERWORLD_FROZEN_PEAKS
  • MUSIC_OVERWORLD_GROVE
  • MUSIC_OVERWORLD_JAGGED_PEAKS
  • MUSIC_OVERWORLD_JUNGLE
  • MUSIC_OVERWORLD_LUSH_CAVES
  • MUSIC_OVERWORLD_MEADOW
  • MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
  • MUSIC_OVERWORLD_SNOWY_SLOPES
  • MUSIC_OVERWORLD_SPARSE_JUNGLE
  • MUSIC_OVERWORLD_STONY_PEAKS
  • MUSIC_OVERWORLD_SWAMP
  • MUSIC_UNDER_WATER
  • MUSIC_DISC_11
  • MUSIC_DISC_13
  • MUSIC_DISC_5
  • MUSIC_DISC_BLOCKS
  • MUSIC_DISC_CAT
  • MUSIC_DISC_CHIRP
  • MUSIC_DISC_CREATOR
  • MUSIC_DISC_CREATOR_MUSIC_BOX
  • MUSIC_DISC_FAR
  • MUSIC_DISC_LAVA_CHICKEN
  • MUSIC_DISC_MALL
  • MUSIC_DISC_MELLOHI
  • MUSIC_DISC_OTHERSIDE
  • MUSIC_DISC_PIGSTEP
  • MUSIC_DISC_PRECIPICE
  • MUSIC_DISC_RELIC
  • MUSIC_DISC_STAL
  • MUSIC_DISC_STRAD
  • MUSIC_DISC_TEARS
  • MUSIC_DISC_WAIT
  • MUSIC_DISC_WARD
  • PARTICLE_SOUL_ESCAPE
  • UI_BUTTON_CLICK
  • UI_CARTOGRAPHY_TABLE_TAKE_RESULT
  • UI_HUD_BUBBLE_POP
  • UI_LOOM_SELECT_PATTERN
  • UI_LOOM_TAKE_RESULT
  • UI_STONECUTTER_SELECT_RECIPE
  • UI_STONECUTTER_TAKE_RESULT
  • UI_TOAST_CHALLENGE_COMPLETE
  • UI_TOAST_IN
  • UI_TOAST_OUT
  • WEATHER_RAIN
  • WEATHER_RAIN_ABOVE

SoundCategory

enum · 11 values

SoundCategory ▾

An Enum of categories for sounds.

Script: SoundCategory.MASTER

ValueIn the editorDescription
MASTERMaster
MUSICMusic
RECORDSRecords
WEATHERWeather
BLOCKSBlocks
HOSTILEHostile
NEUTRALNeutral
PLAYERSPlayers
AMBIENTAmbient
VOICEVoice
UIUi

Statistic

enum · 84 values

Statistic ▾

Represents a countable statistic, which is tracked by the server.

Script: Statistic.ANIMALS_BRED

Show all 84 values
  • ANIMALS_BRED
  • AVIATE_ONE_CM
  • BELL_RING
  • BOAT_ONE_CM
  • ARMOR_CLEANED
  • BANNER_CLEANED
  • CLEAN_SHULKER_BOX
  • CLIMB_ONE_CM
  • CROUCH_ONE_CM
  • DAMAGE_ABSORBED
  • DAMAGE_BLOCKED_BY_SHIELD
  • DAMAGE_DEALT
  • DAMAGE_DEALT_ABSORBED
  • DAMAGE_DEALT_RESISTED
  • DAMAGE_RESISTED
  • DAMAGE_TAKEN
  • DEATHS
  • DROP_COUNT
  • CAKE_SLICES_EATEN
  • ITEM_ENCHANTED
  • FALL_ONE_CM
  • CAULDRON_FILLED
  • FISH_CAUGHT
  • FLY_ONE_CM
  • HAPPY_GHAST_ONE_CM
  • HORSE_ONE_CM
  • DISPENSER_INSPECTED
  • DROPPER_INSPECTED
  • HOPPER_INSPECTED
  • INTERACT_WITH_ANVIL
  • BEACON_INTERACTION
  • INTERACT_WITH_BLAST_FURNACE
  • BREWINGSTAND_INTERACTION
  • INTERACT_WITH_CAMPFIRE
  • INTERACT_WITH_CARTOGRAPHY_TABLE
  • CRAFTING_TABLE_INTERACTION
  • FURNACE_INTERACTION
  • INTERACT_WITH_GRINDSTONE
  • INTERACT_WITH_LECTERN
  • INTERACT_WITH_LOOM
  • INTERACT_WITH_SMITHING_TABLE
  • INTERACT_WITH_SMOKER
  • INTERACT_WITH_STONECUTTER
  • JUMP
  • LEAVE_GAME
  • MINECART_ONE_CM
  • MOB_KILLS
  • OPEN_BARREL
  • CHEST_OPENED
  • ENDERCHEST_OPENED
  • SHULKER_BOX_OPENED
  • PIG_ONE_CM
  • NOTEBLOCK_PLAYED
  • RECORD_PLAYED
  • PLAY_ONE_MINUTE
  • PLAYER_KILLS
  • FLOWER_POTTED
  • RAID_TRIGGER
  • RAID_WIN
  • SLEEP_IN_BED
  • SNEAK_TIME
  • SPRINT_ONE_CM
  • STRIDER_ONE_CM
  • SWIM_ONE_CM
  • TALKED_TO_VILLAGER
  • TARGET_HIT
  • TIME_SINCE_DEATH
  • TIME_SINCE_REST
  • TOTAL_WORLD_TIME
  • TRADED_WITH_VILLAGER
  • TRAPPED_CHEST_TRIGGERED
  • NOTEBLOCK_TUNED
  • CAULDRON_USED
  • WALK_ON_WATER_ONE_CM
  • WALK_ONE_CM
  • WALK_UNDER_WATER_ONE_CM
  • BREAK_ITEM
  • CRAFT_ITEM
  • DROP
  • KILL_ENTITY
  • ENTITY_KILLED_BY
  • MINE_BLOCK
  • PICKUP
  • USE_ITEM

Structure

class · 34 values

Structure ▾

Represent a Structure from the world. Listed structures are present in the default server. Depending on the server there might be additional structures present (for example structures added by data packs), which can be received via io.papermc.paper.registry.RegistryAccess.getRegistry(io.papermc.paper.registry.RegistryKey) and io.papermc.paper.registry.RegistryKey.STRUCTURE.

Script: Structure.ANCIENT_CITY

ValueIn the editorDescription
ANCIENT_CITYAncient City
BASTION_REMNANTBastion Remnant
BURIED_TREASUREBuried Treasure
DESERT_PYRAMIDDesert Pyramid
END_CITYEnd City
FORTRESSFortress
IGLOOIgloo
JUNGLE_PYRAMIDJungle Pyramid
MANSIONMansion
MINESHAFTMineshaft
MINESHAFT_MESAMineshaft Mesa
MONUMENTMonument
NETHER_FOSSILNether Fossil
OCEAN_RUIN_COLDOcean Ruin Cold
OCEAN_RUIN_WARMOcean Ruin Warm
PILLAGER_OUTPOSTPillager Outpost
RUINED_PORTALRuined Portal
RUINED_PORTAL_DESERTRuined Portal Desert
RUINED_PORTAL_JUNGLERuined Portal Jungle
RUINED_PORTAL_MOUNTAINRuined Portal Mountain
RUINED_PORTAL_NETHERRuined Portal Nether
RUINED_PORTAL_OCEANRuined Portal Ocean
RUINED_PORTAL_SWAMPRuined Portal Swamp
SHIPWRECKShipwreck
SHIPWRECK_BEACHEDShipwreck Beached
STRONGHOLDStronghold
SWAMP_HUTSwamp Hut
TRAIL_RUINSTrail Ruins
TRIAL_CHAMBERSTrial Chambers
VILLAGE_DESERTVillage Desert
VILLAGE_PLAINSVillage Plains
VILLAGE_SAVANNAVillage Savanna
VILLAGE_SNOWYVillage Snowy
VILLAGE_TAIGAVillage Taiga

StructureType

class · 16 values

StructureType ▾

Represent a StructureType of a Structure. Listed structure types are present in the default server. Depending on the server there might be additional structure types present (for example structure types added by data packs), which can be received via Registry.STRUCTURE_TYPE.

Script: StructureType.BURIED_TREASURE

ValueIn the editorDescription
BURIED_TREASUREBuried Treasure
DESERT_PYRAMIDDesert Pyramid
END_CITYEnd City
FORTRESSFortress
IGLOOIgloo
JIGSAWJigsaw
JUNGLE_TEMPLEJungle Temple
MINESHAFTMineshaft
NETHER_FOSSILNether Fossil
OCEAN_MONUMENTOcean Monument
OCEAN_RUINOcean Ruin
RUINED_PORTALRuined Portal
SHIPWRECKShipwreck
STRONGHOLDStronghold
SWAMP_HUTSwamp Hut
WOODLAND_MANSIONWoodland Mansion

TrimMaterial

interface · 11 values

TrimMaterial ▾

Represents a material that may be used in an ArmorTrim.

Script: TrimMaterial.AMETHYST

ValueIn the editorDescription
AMETHYSTAmethyst
COPPERCopper
DIAMONDDiamond
EMERALDEmerald
GOLDGold
IRONIron
LAPISLapis
NETHERITENetherite
QUARTZQuartz
REDSTONERedstone
RESINResin

TrimPattern

interface · 18 values

TrimPattern ▾

Represents a pattern that may be used in an ArmorTrim.

Script: TrimPattern.BOLT

ValueIn the editorDescription
BOLTBolt
COASTCoast
DUNEDune
EYEEye
FLOWFlow
HOSTHost
RAISERRaiser
RIBRib
SENTRYSentry
SHAPERShaper
SILENCESilence
SNOUTSnout
SPIRESpire
TIDETide
VEXVex
WARDWard
WAYFINDERWayfinder
WILDWild

Villager.Profession

interface · 15 values

Villager Profession ▾

Represents the various different Villager professions there may be. Villagers have different trading options depending on their profession,

Script: Villager.Profession.ARMORER

ValueIn the editorDescription
ARMORERArmorerArmorer profession. Wears a black apron. Armorers primarily trade for iron armor, chainmail armor, and sometimes diamond armor.
BUTCHERButcherButcher profession. Wears a white apron. Butchers primarily trade for raw and cooked food.
CARTOGRAPHERCartographerCartographer profession. Wears a white robe. Cartographers primarily trade for explorer maps and some paper.
CLERICClericCleric profession. Wears a purple robe. Clerics primarily trade for rotten flesh, gold ingot, redstone, lapis, ender pearl, glowstone, and bottle o' enchanting.
FARMERFarmerFarmer profession. Wears a brown robe. Farmers primarily trade for food-related items.
FISHERMANFishermanFisherman profession. Wears a brown robe. Fisherman primarily trade for fish, as well as possibly selling string and/or coal.
FLETCHERFletcherFletcher profession. Wears a brown robe. Fletchers primarily trade for string, bows, and arrows.
LEATHERWORKERLeatherworkerLeatherworker profession. Wears a white apron. Leatherworkers primarily trade for leather, and leather armor, as well as saddles.
LIBRARIANLibrarianLibrarian profession. Wears a white robe. Librarians primarily trade for paper, books, and enchanted books.
MASONMasonMason profession.
NITWITNitwitNitwit profession. Wears a green apron, cannot trade. Nitwit villagers do not do anything. They do not have any trades by default.
NONENone
SHEPHERDShepherdShepherd profession. Wears a brown robe. Shepherds primarily trade for wool items, and shears.
TOOLSMITHToolsmithToolsmith profession. Wears a black apron. Tool smiths primarily trade for iron and diamond tools.
WEAPONSMITHWeaponsmithWeaponsmith profession. Wears a black apron. Weapon smiths primarily trade for iron and diamond weapons, sometimes enchanted.

Villager.Type

interface · 7 values

Villager Type ▾

Represents Villager type, usually corresponding to what biome they spawn in.

Script: Villager.Type.DESERT

ValueIn the editorDescription
DESERTDesert
JUNGLEJungle
PLAINSPlains
SAVANNASavanna
SNOWSnow
SWAMPSwamp
TAIGATaiga

Wolf.Variant

interface · 9 values

Wolf Variant ▾

Represents the variant of a wolf.

Script: Wolf.Variant.ASHEN

ValueIn the editorDescription
ASHENAshen
BLACKBlack
CHESTNUTChestnut
PALEPale
RUSTYRusty
SNOWYSnowy
SPOTTEDSpotted
STRIPEDStriped
WOODSWoods

World.Environment

enum · 4 values

World Environment ▾

Represents various map environment types that a world may be

Script: World.Environment.NORMAL

ValueIn the editorDescription
NORMALNormalRepresents the "normal"/"surface world" map
NETHERNetherRepresents a nether based map ("hell")
THE_ENDThe EndRepresents the "end" map
CUSTOMCustomRepresents a custom dimension

On this page